Forge 12/22/2010 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge 12/22/2010 (unofficial BETA) version
by slapshot5 » 23 Dec 2010, 21:56
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: Forge 12/22/2010 (unofficial BETA) version
by Professor » 23 Dec 2010, 22:47
Are there supposed to be updated common.txt, rare.txt, uncommon.txt in the 7z file? "All is Dust" crashes Forge instantly so I fixed it in rare.txt. All the card files in the 7z are dated 11/22. Are there new ones available for download?
Thanks, and thanks for the holiday miracle of more Forge!
Thanks, and thanks for the holiday miracle of more Forge!

-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-
Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 12/22/2010 (unofficial BETA) version
by slowe » 23 Dec 2010, 23:47
As always, impressive work, developers.
And, as expected, there are always some problems.
I get a heap space error when I try to play a special quest in quest mode; regular quest games work fine. Regardless of what I'm doing, this version is considerably slower than the past few have been (yes, I'm using LQ images).

And, as expected, there are always some problems.

Re: Forge 12/22/2010 (unofficial BETA) version
by Chris H. » 24 Dec 2010, 00:01
`Professor wrote:Are there supposed to be updated common.txt, rare.txt, uncommon.txt in the 7z file? "All is Dust" crashes Forge instantly so I fixed it in rare.txt. All the card files in the 7z are dated 11/22. Are there new ones available for download?
Thanks, and thanks for the holiday miracle of more Forge!
Forge 12-22-2010 should contain a total of 5692 cards. The dev team should probably delete the rarity files from the res and quest folders as they are no longer used. The same is true for the old cards.txt file, we should get rid of them.
If you have an older deck file with a card named "All is Dust" then you need to load the deck file into an editor and rename the card to "All Is Dust".
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 12/22/2010 (unofficial BETA) version
by Professor » 24 Dec 2010, 02:41
It wasn't in an old deck file - I was starting a draft. But I'll delete the rarity files, although it sure seems like the draft pool is paying attention to their contents.Chris H. wrote:`Professor wrote:Are there supposed to be updated common.txt, rare.txt, uncommon.txt in the 7z file? "All is Dust" crashes Forge instantly so I fixed it in rare.txt. All the card files in the 7z are dated 11/22. Are there new ones available for download?
Thanks, and thanks for the holiday miracle of more Forge!
Forge 12-22-2010 should contain a total of 5692 cards. The dev team should probably delete the rarity files from the res and quest folders as they are no longer used. The same is true for the old cards.txt file, we should get rid of them.
If you have an older deck file with a card named "All is Dust" then you need to load the deck file into an editor and rename the card to "All Is Dust".
-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-
Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 12/22/2010 (unofficial BETA) version
by Chris H. » 24 Dec 2010, 02:55
`Professor wrote:It wasn't in an old deck file - I was starting a draft. But I'll delete the rarity files, although it sure seems like the draft pool is paying attention to their contents.
OK, I understand now. Yes, the rarity files located inside of the /forge/res/draft/ folder are necessary. Do not delete these rarity files. The ones located in the quest folder and the res folder are no longer used by the code.
Changing the name of "All Is Dust" in the draft rarities may not be enough. If this card is part of the draft pool, then that file will also need to be edited. It might be easier to start a new draft than to try to edit the file with the card pool.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 12/22/2010 (unofficial BETA) version
by jhhh » 24 Dec 2010, 10:59
Enlightened Tutor dont works.
Dont put on position library 0 the card
Dont put on position library 0 the card
- jhhh
- Posts: 58
- Joined: 15 Oct 2010, 23:40
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 12/22/2010 (unofficial BETA) version
by atar » 24 Dec 2010, 12:57
Thnx for the new awesome release and kudos for your effort.I would like to ask you though if the code is "heavier" than the earlier releases,because i experience a lot of crashes and alot of lags when i run it,even with LQ pics.Thnx in advance and keep up the good work!
Re: Forge 12/22/2010 (unofficial BETA) version
by Chris H. » 24 Dec 2010, 13:47
`Chris H. wrote:`Professor wrote:It wasn't in an old deck file - I was starting a draft. But I'll delete the rarity files, although it sure seems like the draft pool is paying attention to their contents.
OK, I understand now. Yes, the rarity files located inside of the /forge/res/draft/ folder are necessary. Do not delete these rarity files. The ones located in the quest folder and the res folder are no longer used by the code.
Changing the name of "All Is Dust" in the draft rarities may not be enough. If this card is part of the draft pool, then that file will also need to be edited. It might be easier to start a new draft than to try to edit the file with the card pool.
I changed the name to "All Is Dust" in the /res/rare.txt and /res/quest/rare.txt files. The rarity files located in the /res/draft/ folder does not include this card. We should probably delete all of the rarity files except for the set located in /res/draft/.
The draft section of forge is getting long in the tooth and needs some updating. We need a way for people to create "cube" sets and I guess sets based on different releases. I know that Rob is working very hard on getting sets to work in forge. He may have some plans to update the draft section.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 12/22/2010 (unofficial BETA) version
by Professor » 24 Dec 2010, 16:46
Please do! I like the draft feature and play it about half the time. But hey, go ahead and take a day off for Xmas!Chris H. wrote:The draft section of forge is getting long in the tooth and needs some updating. We need a way for people to create "cube" sets and I guess sets based on different releases. I know that Rob is working very hard on getting sets to work in forge. He may have some plans to update the draft section.

-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-
Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 12/22/2010 (unofficial BETA) version
by DemoneNero » 24 Dec 2010, 20:41
Great, thanks a lot, so I can finally use Life Chisel 

Hold The Heathen Hammer High
-
DemoneNero - Posts: 91
- Joined: 26 Jul 2010, 19:41
- Location: Italy
- Has thanked: 4 times
- Been thanked: 1 time
Re: Forge 12/22/2010 (unofficial BETA) version
by atar » 02 Jan 2011, 15:29
Good work team but the tutors( Wordly Tutor & Enlightened Tutor) doesn't put the selected card on the top of the library...
Re: Forge 12/22/2010 (unofficial BETA) version
by Chris H. » 02 Jan 2011, 17:53
`atar wrote:Good work team but the tutors( Wordly Tutor & Enlightened Tutor) doesn't put the selected card on the top of the library...
This bug was fixed on the SVN. We hope to get out another beta in a week or two. Just want to give people a chance to get past the end of year festivities.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 12/22/2010 (unofficial BETA) version
by atar » 02 Jan 2011, 20:50
Of course you deserve rest guys,and i thank you for keep improving the code!Chris H. wrote:`atar wrote:Good work team but the tutors( Wordly Tutor & Enlightened Tutor) doesn't put the selected card on the top of the library...
This bug was fixed on the SVN. We hope to get out another beta in a week or two. Just want to give people a chance to get past the end of year festivities.
Re: Forge 12/22/2010 (unofficial BETA) version
by atar » 07 Jan 2011, 00:41
Sorry but i found another bug:The second ability(GW, sacrifice Loxodon Hierarch: regenerate each creature you control) of Loxodon Hierarch doesn't work.
48 posts
• Page 2 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 24 guests