Forge 01/14/2011 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge 01/14/2011 (unofficial BETA) version
by friarsol » 15 Jan 2011, 20:55
They aren't there yet. Unfortunately, the deck editors are all separate classes instead of being one object being created in different areas. I'd say its likely the other Editors will get upgraded before the next release, but no promises.timmermac wrote:Are the new deck editor icons supposed to just be in the main window deck editor, or should they be in the quest mode deck editor as well? I've not opened the main window editor yet, just the quest mode, and the new filter icons don't seem to be present there.
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Re: Forge 01/14/2011 (unofficial BETA) version
by slapshot5 » 15 Jan 2011, 21:10
I think the sound stuff was disabled a while ago. If we have something for more than just tapping, it may be worth looking into it. (I can't recall exactly why it was turned off.)Chris H. wrote:I tried it with both of the GUI display modes and did not hear a tapping sound. Recent changes to the code base may have deactivated this code.
This sound was added at the same time as the HQ pics and people noticed a number of stack heap type error exceptions. I would ignore it for now.
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Re: Forge 01/14/2011 (unofficial BETA) version
by Chris H. » 15 Jan 2011, 21:14
There are several different files that provide a deck editor for one place or another in forge. When people add improvements, these improvements tend to appear in the constructed mode deck editor. I think that at sp,e point we should combine the code for all deck editors and place it into a single class.
Check out the constructed mode deck editor and I think that you will like what you see. Sorry, but this a work in progress and we do hope to have all of the deck editors display the same feature set at some point in the future.
Check out the constructed mode deck editor and I think that you will like what you see. Sorry, but this a work in progress and we do hope to have all of the deck editors display the same feature set at some point in the future.

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Re: Forge 01/14/2011 (unofficial BETA) version
by jhhh » 16 Jan 2011, 13:11
the abillity of Phyrexian Dreadnought can´t be countered with Stifle because this abillity don´t use stack.
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Re: Forge 01/14/2011 (unofficial BETA) version
by anikitin » 16 Jan 2011, 14:35
When you start a Quest in the Quest Mode, a new window appears. In the end, you've got 2 windows - one with the battle and one with the menu from which you initiated the Quest. The second window is redundant, but if you close it, the other window closes as well, forcing you to restart Forge.
Is there an easy (i.e. possible for a non-programmer) way to fix this? Don't wanna wait for the next beta, but this bug is so annoying I might have to.
Is there an easy (i.e. possible for a non-programmer) way to fix this? Don't wanna wait for the next beta, but this bug is so annoying I might have to.
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Re: Forge 01/14/2011 (unofficial BETA) version
by Professor » 16 Jan 2011, 16:25
Hopefully, that will include refreshing the card list. The Draft deck editor has all the new icons and filters, but clearing the filter still restores all the originally drafted cards, even though most of them are already in the deck.Chris H. wrote:There are several different files that provide a deck editor for one place or another in forge. When people add improvements, these improvements tend to appear in the constructed mode deck editor. I think that at sp,e point we should combine the code for all deck editors and place it into a single class.
Check out the constructed mode deck editor and I think that you will like what you see. Sorry, but this a work in progress and we do hope to have all of the deck editors display the same feature set at some point in the future.
Constructed mode, of course, is awesome!
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Re: Forge 01/14/2011 (unofficial BETA) version
by Chris H. » 16 Jan 2011, 18:53
`Professor wrote:Hopefully, that will include refreshing the card list. The Draft deck editor has all the new icons and filters, but clearing the filter still restores all the originally drafted cards, even though most of them are already in the deck.
Constructed mode, of course, is awesome!
Yes, having filters in draft or quest mode has been problematic for some time. I would fix it myself if I knew how to.

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Re: Forge 01/14/2011 (unofficial BETA) version
by jhhh » 16 Jan 2011, 20:11
bug
is this version you can tap land of computer
is this version you can tap land of computer
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Re: Forge 01/14/2011 (unofficial BETA) version
by friarsol » 16 Jan 2011, 20:26
This has been around for a while. It should be fixed for the next beta.jhhh wrote:bug
is this version you can tap land of computer
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Re: Forge 01/14/2011 (unofficial BETA) version
by anikitin » 17 Jan 2011, 10:52
Activated ability for Myr Galvanizer does nothing (all my Myrs remained tapped)
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Re: Forge 01/14/2011 (unofficial BETA) version
by slapshot5 » 17 Jan 2011, 16:00
Already fixed in SVN. See this post for a fix you can do yourself:anikitin wrote:Activated ability for Myr Galvanizer does nothing (all my Myrs remained tapped)
http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=3762&start=45#p50871
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Re: Forge 01/14/2011 (unofficial BETA) version
by mtgrares » 18 Jan 2011, 19:40
The new version sounds great!
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Re: Forge 01/14/2011 (unofficial BETA) version
by Accountancy » 19 Jan 2011, 10:35
I don't know why, but when I installed the new version, the folder decks is empty, so if I want to play the computer in constructed I have to either make a deck or generate one.
Seeing as I always play a generated deck against a random deck to give the computer an edge, this means I always win, which is lame.
Seeing as I always play a generated deck against a random deck to give the computer an edge, this means I always win, which is lame.
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Re: Forge 01/14/2011 (unofficial BETA) version
by friarsol » 19 Jan 2011, 15:00
Did you try generating a theme deck for the AI?Accountancy wrote:I don't know why, but when I installed the new version, the folder decks is empty, so if I want to play the computer in constructed I have to either make a deck or generate one.
Seeing as I always play a generated deck against a random deck to give the computer an edge, this means I always win, which is lame.
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Re: Forge 01/14/2011 (unofficial BETA) version
by Chris H. » 19 Jan 2011, 15:55
You also could try placing a copy of the decks that are located in the /res/quest/decks/ folder into the /res/decks/ folder.
This will give the computer a good selection of decks to randomly choose from to play against you in constructed deck mode.
This will give the computer a good selection of decks to randomly choose from to play against you in constructed deck mode.
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