It is currently 01 Jun 2025, 18:07
   
Text Size

Half-Implemented Cards

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Half-Implemented Cards

Postby lazylockie » 25 Jul 2011, 21:27

the thing with Gideon Jura is that its +2, which is arguably its best ability, can't even be "played" around. We could give all AI creatures a "attacks this turn if able", but it's not guaranteed that they'll attack Gideon.
Another possibility could be "tap all creatures AI controls", but still far away from reality, since Gideon most likely wouldn't lose any loyalty and there would be no favorable blocking involved.

some new stuff:

Name:Ad Nauseam
ManaCost:3 B B
Types:Enchantment
Text:no text
K:Flash
K:Shroud
K:At the beginning of the end step, sacrifice CARDNAME.
A:AB$ Draw | Cost$ 0 | NumCards$ 1 | Defined$ You | SpellDescription$ Draw a card.
A:AB$ GainLife | Cost$ Sac<1/CARDNAME> | LifeAmount$ 0 | SpellDescription$ Stop CARDNAME effect.
T:Mode$ Drawn | ValidCard$ Card.YouOwn | TriggerZones$ Battlefield | Execute$ TrigLoseLife | TriggerDescription$ Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
SVar:TrigLoseLife:AB$LoseLife | Cost$ 0 | Defined$ You | LifeAmount$ X
SVar:X:TriggeredCard$CardManaCost
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/ad_nauseam.jpg
SetInfo:ALA|Rare|http://magiccards.info/scans/en/ala/63.jpg
End
Yeah, Ad Nauseam for storm shenanigans. Issues: it lasts for a full turn, uses draw (so anything related to draw cards will trigger as well). I've added an option to sacrifice the enchantment itself, so you can stop the effect.

Name:Birthing Pod
ManaCost:3 PG
Types:Artifact
Text:no text
A:AB$ ChangeZone | Cost$ 1 PG T Sac<1/Creature> | Origin$ Library | Destination$ Battlefield | ChangeType$ Creature | ChangeNum$ 1 | SubAbility$ SVar=DBShuffle | SorcerySpeed$ True | SpellDescription$ Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.
SVar:DBShuffle:DB$ChangeZone | Origin$ Stack | Destination$ Library | Shuffle$ True
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/birthing_pod.jpg
SetInfo:NPH|Rare|http://magiccards.info/scans/en/nph/104.jpg
End
Works 90%, thing is you need to select the next creature yourself. Sacrificed$CardManaCost/Plus.1 doesn't work, at least there's no way around it.

Name:Chandra, the Firebrand
ManaCost:3 R
Types:Planeswalker Chandra
Text:no text
Loyalty:3
A:AB$DealDamage | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Tgt$ TgtCP | NumDmg$ 1 | SpellDescription$ CARDNAME deals 1 damage to target creature or player.
A:AB$ Token | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenName$ Copy Spell Token | TokenTypes$ Creature | TokenOwner$ You | TokenColors$ Red | TokenPower$ 0 | TokenToughness$ 1 | TokenAbilities$ ABCopy | TokenKeywords$ Shroud<>Indestructible<>At the beginning of the end step, exile CARDNAME. | SpellDescription$ When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
A:AB$DealDamage | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | NumDmg$ 6 | TargetMin$ 0 | TargetMax$ 6 | Tgt$ TgtCP | SpellDescription$ CARDNAME deals 6 damage each of up to six target creatures and/or players.
SVar:ABCopy:AB$CopySpell | Cost$ Sac<1/CARDNAME> | ValidTgts$ Instant,Sorcery | SpellDescription$ Copy target instant or sorcery spell. You may choose new targets for the copy.
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/chandra_the_firebrand.jpg
SetInfo:M12|Mythic|http://magiccards.info/scans/en/m12/124.jpg
End
The problem with Chandra, the Firebrand from being 100% is that there is no AB$Effect that ceases to exist after the first usage. The workaround is to make a token that mimics the copy effect. The token still dies at the end of the turn, but you have the choice to copy any instant or sorcery within that turn (Chandra's version states only the 1st next spell)

Name:Fire // Ice
ManaCost:1 R
Types:Instant
Text:no text
A:SP$ DealDamage | Cost$ 1 R | Tgt$ TgtCP | NumDmg$ 2 | SpellDescription$ Fire: CARDNAME deals 2 damage to target creature or player.
A:SP$ Tap | Cost$ 1 U | TgtPrompt$ Choose target permanent | ValidTgts$ Permanent | SubAbility$ SVar=DBDraw | SpellDescription$ Ice: Tap target permanent. Draw a card.
SVar:DBDraw:DB$Draw | NumCards$ 1
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/fire_ice.jpg
SetInfo:INV|Uncommon|http://magiccards.info/scans/en/in/128.jpg
End
Issues: it's always going to be red and CMC will always be 2, but other than that it does what Fire // Ice is supposed to do. Similar cards might also be done like this.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Half-Implemented Cards

Postby slapshot5 » 25 Jul 2011, 23:41

lazylockie wrote:the thing with Gideon Jura is that its +2, which is arguably its best ability, can't even be "played" around. We could give all AI creatures a "attacks this turn if able", but it's not guaranteed that they'll attack Gideon.
Another possibility could be "tap all creatures AI controls", but still far away from reality, since Gideon most likely wouldn't lose any loyalty and there would be no favorable blocking involved.
Don't worry about Gideon Jura. I'm pretty close to having it implemented correctly. I just have a little debugging to do in the Combat code.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Half-Implemented Cards

Postby slapshot5 » 26 Jul 2011, 04:43

Please look for a <cross fingers>fully functional</cross fingers> Gideon Jura in the next beta.

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Half-Implemented Cards

Postby Corwin72 » 29 Jul 2011, 18:38

What would be the txt file name be for Fire // Ice?
Fire_Ice.txt?

Also, thanks for creating Karn. I love that card.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Half-Implemented Cards

Postby Hellfish » 29 Jul 2011, 23:58

1. fire_ice.txt
2. Pretty sure we don't emulate the rules for split cards, whatever they entail.
3. We support new Karn? Holy shit,more than I knew.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Half-Implemented Cards

Postby friarsol » 30 Jul 2011, 00:06

Hellfish wrote:1. fire_ice.txt
2. Pretty sure we don't emulate the rules for split cards, whatever they entail.
3. We support new Karn? Holy shit,more than I knew.
No we don't. You are in the Half Implemented Cards section.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Half-Implemented Cards

Postby Magic Pancake » 03 Aug 2011, 04:29

Is there anyway we could half implement Mishra's Workshop? Even just as a land that taps for 3?
Magic Pancake
 
Posts: 13
Joined: 03 Dec 2010, 13:48
Has thanked: 0 time
Been thanked: 0 time

Re: Half-Implemented Cards

Postby lazylockie » 03 Aug 2011, 15:53

Magic Pancake wrote:Is there anyway we could half implement Mishra's Workshop? Even just as a land that taps for 3?
Name:Mishra's Workshop
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | Amount$ 3 | SpellDescription$ Add 3 to your mana pool. Spend this mana only to cast artifact spells (not implemented).
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/mishras_workshop.jpg
SetInfo:ATQ|Rare|http://magiccards.info/scans/en/aq/70.jpg
End
Name:Eldrazi Temple
ManaCost:no cost
Types:Land
Text:no text
A:AB$ Mana | Cost$ T | Produced$ 1 | Amount$ 2 | SpellDescription$ Add 2 to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi (not implemented).
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/eldrazi_temple.jpg
SetInfo:ROE|Rare|http://magiccards.info/scans/en/roe/227.jpg
End
Both Mishra's Workshop and Eldrazi Temple have no limitations on where the mana can be spent, so it's up to the player to use it accordingly.
lazylockie
 
Posts: 508
Joined: 13 Jul 2010, 22:44
Has thanked: 74 times
Been thanked: 15 times

Re: Half-Implemented Cards

Postby Magic Pancake » 03 Aug 2011, 19:45

Thanks for that, but I'm having problems using the card. I copy pasted it into my cardsfolder file, but it's not showing up.
Magic Pancake
 
Posts: 13
Joined: 03 Dec 2010, 13:48
Has thanked: 0 time
Been thanked: 0 time

Re: Half-Implemented Cards

Postby moomarc » 03 Aug 2011, 21:05

Magic Pancake wrote:Thanks for that, but I'm having problems using the card. I copy pasted it into my cardsfolder file, but it's not showing up.
Check that the files are named correctly. There should be no spaces, capital letters or special characters. So these would be named
Code: Select all
mishras_workshop.txt
eldrazi_temple.txt
And make sure they're in the correct subfolders in the cardsfolder. (You may need to extract the zip file first. Then copy each into the folder with the corresponding letter. You'll also have to delete the zip file once its extracted.)
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Half-Implemented Cards

Postby Magic Pancake » 05 Aug 2011, 01:28

Thanks, that fixed it
Magic Pancake
 
Posts: 13
Joined: 03 Dec 2010, 13:48
Has thanked: 0 time
Been thanked: 0 time

Re: Half-Implemented Cards

Postby Corwin72 » 17 Aug 2011, 13:03

How do I get Sorin Markov to show up as a M12 rare?
In the deck creator and set drafts.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Half-Implemented Cards

Postby Sloth » 18 Aug 2011, 08:47

Corwin72 wrote:How do I get Sorin Markov to show up as a M12 rare?
In the deck creator and set drafts.
You have to add another SetInfo line:

Code: Select all
SetInfo:M12|Mythic|http://magiccards.info/scans/en/m12/109.jpg
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Half-Implemented Cards

Postby Corwin72 » 18 Aug 2011, 12:42

Thank you.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Half-Implemented Cards

Postby randallross420 » 28 Aug 2011, 19:44

hello. would it be possible to half implement Grand Architect? maybe something like Mishra's Workshop?

thanks in advance
randallross420
 
Posts: 49
Joined: 24 Jun 2011, 00:46
Location: new orleans, LA
Has thanked: 23 times
Been thanked: 1 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 31 guests


Who is online

In total there are 31 users online :: 0 registered, 0 hidden and 31 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 31 guests

Login Form