It is currently 27 Aug 2025, 14:22
   
Text Size

Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Caranthol » 18 Jul 2011, 07:36

I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.

Good job, people.
Caranthol of Fornost, Dúnadan Knight, North Raider
User avatar
Caranthol
 
Posts: 71
Joined: 01 Dec 2009, 22:09
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby friarsol » 18 Jul 2011, 12:01

Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Caranthol » 18 Jul 2011, 12:09

friarsol wrote:
Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.
Sorry. I'm not English Spoken.
In my case, playing with the last releases, I have to wait too much time between the different game phases, as I had to do with the initial releases when we had to increase the JVM memory.
Caranthol of Fornost, Dúnadan Knight, North Raider
User avatar
Caranthol
 
Posts: 71
Joined: 01 Dec 2009, 22:09
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Chris H. » 18 Jul 2011, 13:44

Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.

Good job, people.
`
Which OS are you using?

How do you start Forge?

How much memory does you computer have?
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Caranthol » 18 Jul 2011, 14:14

Win XP. I use the Forge.exe launcher and I have 4 GB RAM. I tried to use directly the .jar but it's the same.

Thank you, Chris.
Caranthol of Fornost, Dúnadan Knight, North Raider
User avatar
Caranthol
 
Posts: 71
Joined: 01 Dec 2009, 22:09
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby jester666 » 18 Jul 2011, 14:18

Thanks for the great work, I love Forge. But I don't love the new GUI :-)
In this version it's not possible to deselect it anymore. Could you please enable this again?
jester666
 
Posts: 3
Joined: 17 Sep 2010, 06:48
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby jendave » 18 Jul 2011, 15:04

jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI :-)
In this version it's not possible to deselect it anymore. Could you please enable this again?
I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?
jendave
 
Posts: 307
Joined: 01 Jun 2008, 07:19
Has thanked: 8 times
Been thanked: 21 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Caranthol » 18 Jul 2011, 15:16

I tried playing with and against predefined decks and I don't have these problems. The games goes as fast as ever. The problems begin when I used my constructed decks, which have lots (thousands) of cards.

Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
Caranthol of Fornost, Dúnadan Knight, North Raider
User avatar
Caranthol
 
Posts: 71
Joined: 01 Dec 2009, 22:09
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Braids » 18 Jul 2011, 18:59

Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
i don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
User avatar
Braids
Programmer
 
Posts: 556
Joined: 22 Jun 2011, 00:39
Location: Unknown. Hobby: Driving myself and others to constructive madness.
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby friarsol » 18 Jul 2011, 19:49

Braids wrote:
Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.
Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Sloth » 18 Jul 2011, 20:06

friarsol wrote:
Braids wrote:
Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.
Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.
Unfortunately characteristic defining abilities work in every zone.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby slapshot5 » 19 Jul 2011, 05:04

| Open
Wow! Thank you so much for implementing Chains of Mephistopheles so fast!
But i think there's a little bug. When i use it with Anvil of Bogardan the steps aren't exactly like they should.
Correct behavior:
1. draw the first card regularly
2. discard a card for Chains
3. draw an additional card
4. discard for anvil

current behavior:
1. draw a card
2. discard a card for anvil
3. discard a card for chains
4. draw an additional card.

when there is no chains in play it works fine with anvil:
1. draw a card
2. draw an additional card
3. discard a card for anvil

i guess that there is a timing confusion within chains...

cheers
Taliesim

The input for the Anvil discard is overwriting the Input for the Chains discard. It's exactly what I feared was happening.

Other devs: Do we have a solution for this type of situation, or not?

-slapshot5
slapshot5
Programmer
 
Posts: 1391
Joined: 03 Jan 2010, 17:47
Location: Mac OS X
Has thanked: 25 times
Been thanked: 68 times

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby jester666 » 19 Jul 2011, 05:50

jendave wrote:
jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI :-)
In this version it's not possible to deselect it anymore. Could you please enable this again?
I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?
Hm, I just don't like the layout very much. The automatic resizing of the cards is not my cup of tea, I think it looks too crowded when many cards are on the table and it looks much too big if only a few cards are there. And setting card size in the options doesn't do anything. Having a fixed card size with side-scrolling worked much better for me.
Would be great if it could be enabled again.
Thx.
jester666
 
Posts: 3
Joined: 17 Sep 2010, 06:48
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby zerker2000 » 19 Jul 2011, 13:54

slapshot5 wrote:
| Open
Wow! Thank you so much for implementing Chains of Mephistopheles so fast!
But i think there's a little bug. When i use it with Anvil of Bogardan the steps aren't exactly like they should.
Correct behavior:
1. draw the first card regularly
2. discard a card for Chains
3. draw an additional card
4. discard for anvil

current behavior:
1. draw a card
2. discard a card for anvil
3. discard a card for chains
4. draw an additional card.

when there is no chains in play it works fine with anvil:
1. draw a card
2. draw an additional card
3. discard a card for anvil

i guess that there is a timing confusion within chains...

cheers
Taliesim

The input for the Anvil discard is overwriting the Input for the Chains discard. It's exactly what I feared was happening.

Other devs: Do we have a solution for this type of situation, or not?

-slapshot5
Well, that's what InputControl.inputStack is supposed to mitigate, what's happening at setInput()?
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


--Eladamri, the Seed of Freyalise
zerker2000
Programmer
 
Posts: 569
Joined: 09 May 2009, 21:40
Location: South Pasadena, CA
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781

Postby Chris H. » 19 Jul 2011, 17:21

Caranthol wrote:I tried playing with and against predefined decks and I don't have these problems. The games goes as fast as ever. The problems begin when I used my constructed decks, which have lots (thousands) of cards.

Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
`
You could try to reduce the size of the deck. 500 to 1000 cards might not slow the game down too much and a deck this size could give you a large variety of cards that you could see during a game.

A deck with thousands of cards may be excessive. I would recommend that you remove any cards in the deck that are not very useful or not very important to the deck design. Try to get down to somewhere between 500 to 1000 cards at most.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 68 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 68 users online :: 0 registered, 0 hidden and 68 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 68 guests

Login Form