Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Caranthol » 18 Jul 2011, 07:36
I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Good job, people.
Good job, people.
Caranthol of Fornost, Dúnadan Knight, North Raider
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by friarsol » 18 Jul 2011, 12:01
Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Caranthol » 18 Jul 2011, 12:09
Sorry. I'm not English Spoken.friarsol wrote:Care to clarify? I've read this like 5 times, and I can't seem to parse this sentence at all.Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
In my case, playing with the last releases, I have to wait too much time between the different game phases, as I had to do with the initial releases when we had to increase the JVM memory.
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Chris H. » 18 Jul 2011, 13:44
`Caranthol wrote:I hope we don't have to wait so much between the different phases, because the last releases reminded me to the beginning of Forge.
Good job, people.
Which OS are you using?
How do you start Forge?
How much memory does you computer have?
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Caranthol » 18 Jul 2011, 14:14
Win XP. I use the Forge.exe launcher and I have 4 GB RAM. I tried to use directly the .jar but it's the same.
Thank you, Chris.
Thank you, Chris.
Caranthol of Fornost, Dúnadan Knight, North Raider
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by jester666 » 18 Jul 2011, 14:18
Thanks for the great work, I love Forge. But I don't love the new GUI 
In this version it's not possible to deselect it anymore. Could you please enable this again?

In this version it's not possible to deselect it anymore. Could you please enable this again?
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by jendave » 18 Jul 2011, 15:04
I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI
In this version it's not possible to deselect it anymore. Could you please enable this again?
Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Caranthol » 18 Jul 2011, 15:16
I tried playing with and against predefined decks and I don't have these problems. The games goes as fast as ever. The problems begin when I used my constructed decks, which have lots (thousands) of cards.
Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Braids » 18 Jul 2011, 18:59
i don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by friarsol » 18 Jul 2011, 19:49
Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.Braids wrote:I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Sloth » 18 Jul 2011, 20:06
Unfortunately characteristic defining abilities work in every zone.friarsol wrote:Could be the Static Effect code is now going through these cards. Do any Static Effects care about Cards in the Library? I wonder if there's a way to shortcut this to improve performance.Braids wrote:I don't recall changing any code in this respect. a library containing thousands of cards does sound excessive, though.Caranthol wrote:Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by slapshot5 » 19 Jul 2011, 05:04
- | Open
- Wow! Thank you so much for implementing Chains of Mephistopheles so fast!
But i think there's a little bug. When i use it with Anvil of Bogardan the steps aren't exactly like they should.
Correct behavior:
1. draw the first card regularly
2. discard a card for Chains
3. draw an additional card
4. discard for anvil
current behavior:
1. draw a card
2. discard a card for anvil
3. discard a card for chains
4. draw an additional card.
when there is no chains in play it works fine with anvil:
1. draw a card
2. draw an additional card
3. discard a card for anvil
i guess that there is a timing confusion within chains...
cheers
Taliesim
The input for the Anvil discard is overwriting the Input for the Chains discard. It's exactly what I feared was happening.
Other devs: Do we have a solution for this type of situation, or not?
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by jester666 » 19 Jul 2011, 05:50
Hm, I just don't like the layout very much. The automatic resizing of the cards is not my cup of tea, I think it looks too crowded when many cards are on the table and it looks much too big if only a few cards are there. And setting card size in the options doesn't do anything. Having a fixed card size with side-scrolling worked much better for me.jendave wrote:I disabled the old GUI because it was hard to maintain. What features are missing from the new GUI that are in the old GUI?jester666 wrote:Thanks for the great work, I love Forge. But I don't love the new GUI
In this version it's not possible to deselect it anymore. Could you please enable this again?
Would be great if it could be enabled again.
Thx.
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by zerker2000 » 19 Jul 2011, 13:54
Well, that's what InputControl.inputStack is supposed to mitigate, what's happening at setInput()?slapshot5 wrote:
- | Open
- Wow! Thank you so much for implementing Chains of Mephistopheles so fast!
But i think there's a little bug. When i use it with Anvil of Bogardan the steps aren't exactly like they should.
Correct behavior:
1. draw the first card regularly
2. discard a card for Chains
3. draw an additional card
4. discard for anvil
current behavior:
1. draw a card
2. discard a card for anvil
3. discard a card for chains
4. draw an additional card.
when there is no chains in play it works fine with anvil:
1. draw a card
2. draw an additional card
3. discard a card for anvil
i guess that there is a timing confusion within chains...
cheers
Taliesim
The input for the Anvil discard is overwriting the Input for the Chains discard. It's exactly what I feared was happening.
Other devs: Do we have a solution for this type of situation, or not?
-slapshot5
O forest, hold thy wand'ring son
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.
--Eladamri, the Seed of Freyalise
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Re: Forge Beta: 07-15-2011 ver 1.1.00 SVN rev 10781
by Chris H. » 19 Jul 2011, 17:21
`Caranthol wrote:I tried playing with and against predefined decks and I don't have these problems. The games goes as fast as ever. The problems begin when I used my constructed decks, which have lots (thousands) of cards.
Have you made changes recently which are related with the amount of cards in the library? Because I didn't have these problems with other versions.
You could try to reduce the size of the deck. 500 to 1000 cards might not slow the game down too much and a deck this size could give you a large variety of cards that you could see during a game.
A deck with thousands of cards may be excessive. I would recommend that you remove any cards in the deck that are not very useful or not very important to the deck design. Try to get down to somewhere between 500 to 1000 cards at most.
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