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Removing cards from Forge

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Re: Removing cards from Forge

Postby johncpatterson » 22 Aug 2011, 19:11

Braids wrote:
timmermac wrote:If you do add something like that, could it be made optional? There are players that like having such a huge pool of cards to draw from.
i suspect the default behavior would not change. besides, i have not been seeing any developer activity in this direction. here are some of the more important things on our plates.
I certainly wouldn't want the default behavior to change, only just have it as an option to limit what sets the quest mode draws from for the human :-) I added it as a requested feature in the feature request page.
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Re: Removing cards from Forge

Postby lazylockie » 26 Aug 2011, 05:27

I've coded exactly what you wanted a while back, human gets only cards from a particular set (or sets) while you still face all AI opponents and their crazy moxen. However after a while it seems that the codes have changed a bit (QuestBoosterData.java and another Booster.java file). After that, and not being able to use the SVN version anymore I lost interest on it.

I must say though, that it gets boring faster than the default, especially if you add sets like M10 and forward, since you'll end up with a lot more planeswalkers than normal.
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Re: Removing cards from Forge

Postby johncpatterson » 26 Aug 2011, 17:34

Is there an easy way to bring that code back? While it may seem boring after a while to seasoned Magic players, working with just the Standard Constructed set cards, among others, would be much appreciated (i.e. less overwhelming). I really appreciate your time!
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Re: Removing cards from Forge

Postby lazylockie » 26 Aug 2011, 23:38

johncpatterson wrote:Is there an easy way to bring that code back? While it may seem boring after a while to seasoned Magic players, working with just the Standard Constructed set cards, among others, would be much appreciated (i.e. less overwhelming). I really appreciate your time!
This is the code I used at that time:

Code: Select all
            try {
                br = new BufferedReader(new FileReader("questSets.txt"));

                while(br.ready()) {
                    String currSet;
                    currSet = br.readLine();
                    sets.add(currSet);
                }

                br.close();
            } catch(Exception e) {}
It goes on QuestBoosterPack.java and ReadBoosterPack.java. You also need access to the source code on SVN repository and a way to compile it. I think it's easier to make a request like the developers said, so it becomes a feature to everyone.
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Re: Removing cards from Forge

Postby Braids » 27 Aug 2011, 01:43

best way to make an official feature request is to use Mantis. http://www.slightlymagic.net/wiki/Forge#I_have_an_idea_to_make_Forge_better._What_do_I_do.3F
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. ;)
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Re: Removing cards from Forge

Postby johncpatterson » 29 Aug 2011, 20:03

Done :-)
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