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Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby cc-drake » 31 Mar 2012, 19:40

 Haunting Apparition seems to consider white cards as well
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Xitax » 31 Mar 2012, 22:19

Revive should also be in 8ED.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby slapshot5 » 31 Mar 2012, 22:42

Xitax wrote:Revive should also be in 8ED.
Now fixed in SVN. Thanks.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby weirdingway » 01 Apr 2012, 04:09

Computer will bounce Cavern Harpy with Aluren infinitely (this is a problem when it's not comboing with anything to kill you)
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby cc-drake » 01 Apr 2012, 07:28

 Exoskeletal Armor counts only creatures in my (or my opponent's) graveyard, but definitely not both
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Vernon » 01 Apr 2012, 07:52

Was basic land excluded? I'm not getting any basic land in the Deck Editor or Quest Deck Editor. Was this intended or an oversight?
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby atar » 01 Apr 2012, 08:23

I still have problem with the challenges,the ai doesn't get the cards from the start.Does anybody else have the same problem?
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Sloth » 01 Apr 2012, 08:35

cc-drake wrote: Haunting Apparition seems to consider white cards as well
Exoskeletal Armor counts only creatures in my (or my opponent's) graveyard, but definitely not both
These are fixed! Thanks cc-drake.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Chris H. » 01 Apr 2012, 10:30

Vernon wrote:Was basic land excluded? I'm not getting any basic land in the Deck Editor or Quest Deck Editor. Was this intended or an oversight?
 
I started a new quest and went into the deck editor and the lands are there as shown in the screenshot below. The basic lands were also shown in the constructed mode deck editor.
 
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Vernon » 01 Apr 2012, 12:19

OK, Chris. BTW, this is rev 14990 officially, not rev 14987. [-X For not locking the SVN before release. :)
When playing, card text is important. Read and understand it. It will usually prevent most errors.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Chris H. » 01 Apr 2012, 12:38

Vernon wrote:OK, Chris. BTW, this is rev 14990 officially, not rev 14987. [-X For not locking the SVN before release. :)
 
I meant to ask in my previous post if you by any chance had clicked on the land filter button as this would remove the lands from the list that is displayed. A new member of our dev team made a few adjustments to the deck editors and there might be a few inconsistencies for us to observe. :)

Yeah, the SVN locking issue.

I remember Braids trying to lock the original SVN for some portion of her work and she had some difficulties. I got the impression that it may not be possible to lock the SVN but I could be wrong.

From start to finish I spend about 1.5 to 2 hours per day on the beta and the snapshot build releases. Our Maven system helps to automate this process. To be honest, our current system works well enough and is far better than the one that I was using a couple of years ago. :)
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Vernon » 01 Apr 2012, 16:39

The land filter was why no lands were showing. After clicking it, the lands did show up. My fault for not noticing it the first time. I was used to the old editor. It will take some getting used to with the condensed format, but it does streamline it. One thing I did notice, apart from the lands, was that the same cards (in different expansions) would not appear in the same place. I always have my editors sorted from new cards at the top of the list, followed by color (W,U,B,R,G,MC).

Ex: Unholy Strength would be clicked and when done adding the stack from one expansion (LEB), another stack would be 3 or 4 spaces up or down.

Fortunately, the basic land doesn't have that issue, but all other cards do. Can this be fixed? This is in the deck editor sections.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby cc-drake » 01 Apr 2012, 19:54

 Cold Storage reads
3: Exile target creature you control.
Sacrifice Cold Storage: Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby friarsol » 01 Apr 2012, 20:29

cc-drake wrote: Cold Storage reads
3: Exile target creature you control.
Sacrifice Cold Storage: Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
Moomarc, you don't need to add the cost description into the SpellDescription when adding cards. It's generated by the Cost class. If the Cost description isn't able to auto-generate, there's a different parameter to use for it.

Also, fixed, thanks CC.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby weirdingway » 02 Apr 2012, 03:27

Can't seem to be able to play the revealed land at the top of my library via Oracle of Mul Daya
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