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Return to Ravnica - Call for Testers

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Re: Return to Ravnica - Call for Testers

Postby moomarc » 05 Oct 2012, 09:57

serrasmurf wrote:Hi,
I cast Sphinx's Revelation
I have a Goblin Electromancer in play which should give me a discount on the total cost
How do I do this in forge? Forge asks for a value of X and normally (if i'm correct) in magic you first determine total cost, then discount, then pay...
KR,
That's one of the rules Forge hasn't quite gotten round to implementing properly yet. Sloth did make some great strides in the right direction with optional additional cost recently though, so I'm sure we'll get this nailed at some stage.
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Re: Return to Ravnica - Call for Testers

Postby serrasmurf » 05 Oct 2012, 12:09

I can play more than 1 land per turn!
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Re: Return to Ravnica - Call for Testers

Postby moomarc » 05 Oct 2012, 12:22

serrasmurf wrote:I can play more than 1 land per turn!
That just means that developer mode's "play unlimited lands this turn" is enabled.
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Re: Return to Ravnica - Call for Testers

Postby carpeamentum » 05 Oct 2012, 14:56

Sloth wrote:
carpeamentum wrote:I think I know what happened with this crash I observed... The AI had an Axebane Guardian and went to main phase. I expect it was trying to figure out how to cast or what it could cast.
I can't reproduce this with just Axebane Guardian (or two). :?:
Sorry, not sure what else it might be. The AI only had the single guardian and nothing else in play. It must have been something else to do with a card in hand, perhaps a hybrid mana spell? Hopefully the stack trace that Forge spits out is helpful. If it happens again, I will make more notes of the board state.
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Re: Return to Ravnica - Call for Testers

Postby carpeamentum » 05 Oct 2012, 20:11

So, I have an issue. I don't think it is a bug so much as a design flaw.

When ordering blockers to assign damage to, I can't see which attacker the blockers are blocking and therefor can't tell how much damage will be assigned.
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Re: Return to Ravnica - Call for Testers

Postby friarsol » 05 Oct 2012, 20:33

carpeamentum wrote:So, I have an issue. I don't think it is a bug so much as a design flaw.

When ordering blockers to assign damage to, I can't see which attacker the blockers are blocking and therefor can't tell how much damage will be assigned.
Ah right, I was supposed to add a reference card, but never got around to it.
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