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Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby moomarc » 23 Apr 2012, 19:32

Eddie wrote:Vampire Lacerator is buggy, I still lose 1 life per card per upkeep even when my opponent has less than 10 life ( it's at 8 ). This happened in two consecutive matches in Quest mode; I'll try in other game modes and edit this post later. Thanks!

[later edit] Same thing happens in Constructed.
Are you sure you're actually losing life? The trigger will go on the stack regardless, but it will only resolve if your opponent has 10 or less life. This is because you can lose or gain life while the trigger is on the stack, thus affecting the resolve.

Either way, in my testing it works, so if there was an actual problem its since been fixed. :wink:
-Marc
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Chris H. » 23 Apr 2012, 20:12

Today's snapshot build includes a bug fix for the special "challenge" quests. The start in play cards should now appear on the battlefield at the start of a match.

forge-1.2.7-20120423.113504-24.tar.bz2

forge-1.2.7-20120423.113504-24-osx.tar.bz2
 
A big thank you goes out to Doublestrike for finding and fixing this bug. :D
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Orionalt » 24 Apr 2012, 20:56

Ran into a strange bug today. AI has a Plated Geopede and a Skullclamp and plays a land for the turn putting the Landfall trigger onto the stack. Then it attached the Skullclamp to the Geopede while the Landfall was still on the stack. I'm going to play around and see if its the Landfall trigger or Skullclamp (or maybe other equipment) that is the issue. Will edit later.

Edit: I was unable to reproduce the equip with the landfall trigger on the stack with Geopede using either Skullclamp, Bonesplitter or Leonin Scimitar Also tried equipping first then playing a land while the equip was on the stack, that didn't work either. Guess the AI just has special powers.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby lostinla » 25 Apr 2012, 00:42

For some reason, Forge won't open at all. Attempting to open it nets me not one, but two crash reports.
Attachments
2012-04-24-00 2.txt
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2012-04-24-00.txt
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby yagi » 25 Apr 2012, 06:55

r15270
River of Tears always add B to mana pool even if I didn't play a land.

friarsol wrote:The Eye of Ugin (and other cost reduction) bug has been fixed after this version was released. Is it possible your Chalice of the Void was cast with the Eye out thus giving you the extra counter due to the incorrect cost reduction? I don't think this card has issues by itself.
Apparently only when the AI casts it
Attachments
chaliceAI.jpg
River of Tears.jpg
Last edited by yagi on 25 Apr 2012, 07:41, edited 1 time in total.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby moomarc » 25 Apr 2012, 07:40

lostinla wrote:For some reason, Forge won't open at all. Attempting to open it nets me not one, but two crash reports.
What are your system specs? The only time I've come across those is when I'm doing some monster 3d renders for work in the background that use all 8 cores and a good chunk of ram.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby memnoc » 25 Apr 2012, 08:11

I was playing a game using a couple of my decks and I noticed what I have replicated in my attachment:

If something like Clone or Phyrexian Metamorph becomes a copy of something else and is returned to the top of that owner's library via Griptide or Excommunicate and it is then redrawn it retains it's copy information and can no longer be used properly.

Additionally, the AI likes to kill itself with Sign in Blood when it has 2 or less life forgetting that it causes loss of life. It uses Yawgmoth's Bargain responsibly but forgets when using Sign in Blood.

Edit:

Spark Elemental creature token made by Sparkspitter is a goblin creature type instead of elemental, leaving me unable to champion it with Nova Chaser.
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GoblinElemental.png
ForgeCloneGriptide.png
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby atar » 25 Apr 2012, 12:11

Chris H. wrote:Today's snapshot build includes a bug fix for the special "challenge" quests. The start in play cards should now appear on the battlefield at the start of a match.

forge-1.2.7-20120423.113504-24.tar.bz2

forge-1.2.7-20120423.113504-24-osx.tar.bz2
 
A big thank you goes out to Doublestrike for finding and fixing this bug. :D
I'm sorry but the bug still exist..
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby lostinla » 25 Apr 2012, 19:53

moomarc wrote: What are your system specs? The only time I've come across those is when I'm doing some monster 3d renders for work in the background that use all 8 cores and a good chunk of ram.
It's nothing special.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby friarsol » 25 Apr 2012, 19:57

atar wrote:I'm sorry but the bug still exist..
Does this happen every time for you? Maybe you can post your quest file and someone can take a look at it.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Symphonic » 25 Apr 2012, 21:02

There are some bugs I came across in the last weeks:

The opponent's Lord of the Undead did not make my Mutavault stronger.

My opponent did not have to sacrifice a creature, when I sacrificed a Bloodghast to my Phyrexian Tower and had a Gravepact on the battlefield.

Oversold cemetery allows me to return creatures from any graveyard to my hand, not only from my graveyard.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Symphonic » 25 Apr 2012, 21:53

a Crash report, seems to happen quite often when these two certain decks play against each other.
First crash when opponent played his Mortician Beetle (at this time he had Phyrexian Tower, High Market and Skullclamp on the battlefield)
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

ManaCost : addMana() error, mana not needed - 1


Version:
Forge version 1.2.6-r14990

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ManaCost : addMana() error, mana not needed - 1
at forge.card.mana.ManaCost.addMana(ManaCost.java:382)
at forge.card.mana.ManaCost.payMana(ManaCost.java:295)
at forge.ComputerUtil.payManaCost(ComputerUtil.java:804)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:457)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:442)
at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:429)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:80)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:105)
at forge.ComputerAIGeneral.playCards(ComputerAIGeneral.java:81)
at forge.ComputerAIGeneral.main(ComputerAIGeneral.java:63)
at forge.ComputerAIInput.think(ComputerAIInput.java:111)
at forge.ComputerAIInput.showMessage(ComputerAIInput.java:71)
at forge.GuiInput.setInput(GuiInput.java:68)
at forge.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.control.ControlMatchUI.initMatch(ControlMatchUI.java:130)
at forge.game.GameNew.newGame(GameNew.java:92)
at forge.control.match.ControlWinLose.startNextRound(ControlWinLose.java:126)
at forge.control.match.ControlWinLose.actionOnRestart(ControlWinLose.java:73)
at forge.control.match.ControlWinLose$2.actionPerformed(ControlWinLose.java:51)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Some pictures of the battlefields when the game crashed again three times, the games were also with the aforementioned decks:
| Open
forge3.png

forge2.png

forge1.png
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Lexusex » 26 Apr 2012, 14:35

Registered to report this.

Problem: Card cannot be played while all lands are tapped, but mana available in manapool.

Situation: Quest mode Duel.
m1: 1. 4 swamps 1 island tapped, 1 swamp untaped
2. tap swamp, resolve Dark Ritual. all land is tapped.
3. Use B to cast Unholy Strength, try to use BB to cast Go for the Throat at instance speed - crash on click on Go for the Throat card.

Edit: happened in 20120423.113504, did not try 20120426.111407-27.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby friarsol » 26 Apr 2012, 15:02

Lexusex wrote:Registered to report this.

Problem: Card cannot be played while all lands are tapped, but mana available in manapool.

Situation: Quest mode Duel.
m1: 1. 4 swamps 1 island tapped, 1 swamp untaped
2. tap swamp, resolve Dark Ritual. all land is tapped.
3. Use B to cast Unholy Strength, try to use BB to cast Go for the Throat at instance speed - crash on click on Go for the Throat card.

Edit: happened in 20120423.113504, did not try 20120426.111407-27.
Looks like you are using a snapshot release, please post those bugs in the appropriate thread. viewtopic.php?f=52&t=6333
Additionally, do you still have the crash? Without it, it might be difficult to determine what caused your issue.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Akida1248 » 26 Apr 2012, 16:20

Issue with Enchanting Opponent CPU with Curse of Bloodlettingopposing CPU takes no damage from any spells ability combat damage or anything.
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