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Current Known Bugs list

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Re: Current Known Bugs list

Postby freestorageaccount » 27 Nov 2009, 04:59

Ifh-Biff Efreet doesn't have the Hurricane ability. I'm not sure whether you knew that and decided to handle it later or just clean forgot, but given the notes such as 'Bushido is not yet implemented' and the cute self-aware kludges for Erratic Explosion and Do or Die, I just want to check.

EDIT: Hmmmm, I was able to play Demonic Tutor (sorcery) while the ability of Ryusei, the Falling Star was on the stack.

EDIT2: Computer tried to use Control Magic against my Knight of Dawn and I gave it protection from blue. His card didn't go to his graveyard. What happened to it, and where did it go?
Last edited by freestorageaccount on 27 Nov 2009, 05:18, edited 1 time in total.
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Re: Current Known Bugs list

Postby DennisBergkamp » 27 Nov 2009, 05:14

Yeah, we're aware of those :oops:
Quite a few cards that were added a long time ago are blatantly incomplete (or incorrect)... we've slowly been fixing them though (Akroma, Angel of Fury is a good example of this: right now it's fully implemented, but months ago it was merely a 6/6 Flyer with Trample and the pump ability - it didn't have Morph, Protection from white, Protection from blue nor its uncounterable ability). And most recently, I fixed Dandan with the new "islandhome" keywords, even though that card has been in Forge since the beginning.
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Re: Current Known Bugs list

Postby DennisBergkamp » 27 Nov 2009, 05:23

Not sure if this is where I should be posting bugs, but anyway -

Bound in Silence never has a chance to target when fetched from a rebel creature directly into play.
Umaru Raptor is at 1U instead of 2U.
There doesnt seem to be a way to edit which decks you play against in quest mode (at least without firing up Eclipse :D) and I really think you guys should have actual sealed decks for the opponents rather than absurd constructed decks which are terrible than randomly win out of nowhere. Not really a bug but annoying as hell.
In a related comment, I really wish the program used a config file which could remember my settings for stopping at the end of my opponent's turn and my display settings. If I was more familiar with the code I would just do this myself, but learning other people's code takes a long time :(
This is the right place, welcome and thanks for reporting those bugs :)

Hmm, I'm not even sure how to edit the decks for questmode, but I know it's possible somehow... Chris / Rob probably know.

These options for the config files are great ideas (we currently are using properties files that do save certain preferences, but not stopping at EOT or display properties, card size would be a good one also). I'll see if I can add this, or possibly Silly Freak could (the guy who made the properties files in the first place).
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Re: Current Known Bugs list

Postby freestorageaccount » 27 Nov 2009, 06:36

Computer removed my creature (Jugan, the Rising Star in the unlikely case it's important) with Oubliette, but it didn't return when I cast Hush. I probably should quit harping on this card and Oblivion Ring though; there are likely a swarm of little logic errors that taken together are impossible to repair. :(

EDIT: Also, the AI loves to play Crib Swap and then use a big bad spell to kill the token. Sometimes it tries to cast another Crib Swap to solve the problem. :lol:

EDIT2: I tried the new Drekavac, but none of the cards in my hand work when the message to discard a non-creature card appears, so I was forced to click 'Cancel' and sacrifice it.
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Re: Current Known Bugs list

Postby zerker2000 » 27 Nov 2009, 07:44

@E2: what "cards in your hand" didn't work exactly? As far as I remember, it's supposed to check for the "Creature" type, could you please tell me what cards were in hand at that moment?
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Re: Current Known Bugs list

Postby silly freak » 27 Nov 2009, 09:33

DennisBergkamp wrote:These options for the config files are great ideas (we currently are using properties files that do save certain preferences, but not stopping at EOT or display properties, card size would be a good one also). I'll see if I can add this, or possibly Silly Freak could (the guy who made the properties files in the first place).
At the moment, the properties files are not edited. however, they point to separate files that allow editing. i'm currently reworking my Properties code to allow editing, but it will take a little. I fully agree that stops and card size should be stored
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Re: Current Known Bugs list

Postby Chris H. » 27 Nov 2009, 12:15

danielvinson wrote:There doesnt seem to be a way to edit which decks you play against in quest mode (at least without firing up Eclipse :D) and I really think you guys should have actual sealed decks for the opponents rather than absurd constructed decks which are terrible than randomly win out of nowhere. Not really a bug but annoying as hell.
`
Create a file named "Edit" and place it in the Forge folder and a hidden menu will appear in the quest mode deck editor. The file named "Edit" CAN NOT have a file extension. No ".txt" or ".doc" or ".pdf", etc. :)

At this time it is unlikely that the quest mode will go through a major code rewrite. Most of the people who have played the quest mode have reported that they are able to win more than half of their matches against these constructed decks.

It should be noted that the computer's AI is very limited and it is very difficult to create decks that the computer can play effectively. There are a number of old messages dealing with this mater, they are about 6 to 12 months old at this time but can still be found on our forums.
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Re: Current Known Bugs list

Postby Chris H. » 27 Nov 2009, 12:27

freestorageaccount wrote:Ifh-Biff Efreet doesn't have the Hurricane ability. I'm not sure whether you knew that and decided to handle it later or just clean forgot, but given the notes such as 'Bushido is not yet implemented' and the cute self-aware kludges for Erratic Explosion and Do or Die, I just want to check.
`
There are now only about two dozen or so cards with missing abilities that I am aware of. :D

If I can find some spare time I will try to add the (NOTE: ability is not implemented) to these cards. :wink:
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Re: Current Known Bugs list

Postby indicatie » 27 Nov 2009, 14:07

Chris H. wrote:There are now only about two dozen or so cards with missing abilities that I am aware of. :D

If I can find some spare time I will try to add the (NOTE: ability is not implemented) to these cards. :wink:
One of those is Giant Dustwasp. It doesn't have suspend.
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Re: Current Known Bugs list

Postby Chris H. » 27 Nov 2009, 14:29

indicatie wrote:One of those is Giant Dustwasp. It doesn't have suspend.
`
Thank you, that and AEther Membrane + Arashi, the Sky Asunder gives us three. Finding the others may be similar to finding the needle in the haystack. :mrgreen:
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Re: Current Known Bugs list

Postby freestorageaccount » 27 Nov 2009, 23:35

About Drekavac: I'm not sure about my hand at the time (it would have been a good thing to record, I know), but I think it was Swamps, Hymn to Tourach, Ashes to Ashes, and cards like those. What I am certain about is that I had plenty of Drekavac food.

Um, just another check-up, but you guys also know lands (including Faerie Conclave and other animatables) are colorless, right?

EDIT: There's currently no way for a trampling creature blocked by two or more creatures to damage the opponent (perhaps add a damage assignment card for players here?). In the case of a single blocker, partial and no trampling are also options (advantageous situations for those choices are rare in practice, though). How would cards such as Tornado Elemental be implemented?

EDIT2: Elvish Piper seems to work (mostly) correctly but with a confusing twist along the way. The user clicks and taps the Piper to activate it and then chooses the creature to drop, but the message about selecting a creature is still shown! So, one has to cancel the message, at which point the Piper untaps and the message changes to the mana payment one. Hence after doing as requested, the ability can be used again! (Side note: the choice of which creature to put into play (or whether to even do so at all, since the ability specifies that you 'may') should be made during resolution instead of announcement)
Last edited by freestorageaccount on 28 Nov 2009, 01:28, edited 2 times in total.
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Re: Current Known Bugs list

Postby zerker2000 » 28 Nov 2009, 01:03

I think that's a hack so the creatures they turn into aren't, though it should be replaced by an addition of a e.g. "Faerie Conclave is blue." keyword.
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Re: Current Known Bugs list

Postby freestorageaccount » 28 Nov 2009, 02:46

The ability of the computer's Inner-Flame Acolyte just targeted a Calciderm it stole using Beacon of Unrest.

Is there any way we can teach the AI some (simple) tactics, such as using Nevinyrral's Disk before trying to break out the individual kill spells, blocking lethal combat damage coming its way when able, playing creatures before combat in the presence of Mass Hysteria, not playing Briarhorn at the earliest possible opportunity with no other creatures on its side (unless it's necessary, say to block next turn), etc.?

EDIT: Computer has controlled three creatures against my none but hasn't attacked for the last five turns just because it has 3 life and I have 20. :lol:
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Re: Current Known Bugs list

Postby Almost_Clever » 28 Nov 2009, 13:27

I started to activate the ability of Glint-Eye Nephilim before I realized I did not have any mana available. Unfortunately, I did not notice until I had already discarded a card and cancelling did not return the card to my hand.
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Re: Current Known Bugs list

Postby Marek14 » 28 Nov 2009, 16:44

I'm on vacation and paid net, so just some quick notes:

When I put two Angel of Despair into play by Liliana Vess, I could only destroy one permanent.

Relentless Rats didn't have their P/T updated correctly when I stole them.
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