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Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby lazylockie » 27 Apr 2012, 00:49

Is the Cheat - add card working on 1.2.6? It doesn't show the card list at all (even with developer mode on)

Also, editing the quest xml doesn't work as well. It keeps loading the older version.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Enkil » 27 Apr 2012, 06:02

I'm fairly certain that the card Gloom does not work properly. AI was able to summon Radiant, Archangel with only 5 mana instead of the 8 it should have cost with Gloom.
Edit: I was able to repeat this when the AI summoned Reveillark. Gloom was out and the AI only had 5 plains. If it helps, I'm playing against the Semi-Random Theme Deck: Flying W
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby friarsol » 27 Apr 2012, 12:45

Enkil wrote:I'm fairly certain that the card Gloom does not work properly.
There was a CostChange bug in this release that has been reported several times and been fixed already. The next release will have it all patched up.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Orionalt » 27 Apr 2012, 15:41

When I am cursed with Curse of Oblivion I am allowed to choose cards in an opponents graveyard to exile in addition to my own. Also Curse of Thirst doesn't deal damage at all.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Orionalt » 27 Apr 2012, 17:02

I lost the clash when I cast Woodland Guidance but all my forests still untapped.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Zirbert » 28 Apr 2012, 17:33

This bug was in the 3-30 beta, and is still present in the 1.2.7 r15347 snapshot:

When a creature targeted by the ability of Kalitas, Bloodchief of Ghet regenerates, Kalitas still puts a vampire token onto the battlefield. The vampire token should only be given if the targeted creature actually hits the graveyard.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby atar » 28 Apr 2012, 20:56

Chris H. wrote:Today's snapshot build includes a bug fix for the special "challenge" quests. The start in play cards should now appear on the battlefield at the start of a match.

forge-1.2.7-20120423.113504-24.tar.bz2

forge-1.2.7-20120423.113504-24-osx.tar.bz2
 
A big thank you goes out to Doublestrike for finding and fixing this bug. :D
Nice try but the forge crashes too many times.Of course it's a beta version and i hope it will be fixed in the official version,along with the challenges
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Doublestrike » 30 Apr 2012, 08:31

lostinla wrote:For some reason, Forge won't open at all. Attempting to open it nets me not one, but two crash reports.
This happens to me all the time when I'm developing. It's definitely a pretty annoying bug. Although I know generally the reason it's happening it's hard to pin down exactly why it's happening, so it's not fixed yet. Anyway, duly noted and is definitely going to be squashed at some point.

Makes me think of a fly that you try to smack but it keeps doing that fly-directly-through-your-palm thing and thumbing its nose at you. I've given up for now but it'll bug me again and one of these days - smack! I'll have to wash my hands.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Orionalt » 30 Apr 2012, 17:27

Found another bug today. I had a face down Blistering Firecat and my opponent used a Rite of Replication on it. This turned my Blistering Firecat face up and gave him a copy of it rather than just a 2/2 with no abilities.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby moomarc » 30 Apr 2012, 20:12

Doublestrike wrote:
lostinla wrote:For some reason, Forge won't open at all. Attempting to open it nets me not one, but two crash reports.
This happens to me all the time when I'm developing. It's definitely a pretty annoying bug. Although I know generally the reason it's happening it's hard to pin down exactly why it's happening, so it's not fixed yet. Anyway, duly noted and is definitely going to be squashed at some point.

Makes me think of a fly that you try to smack but it keeps doing that fly-directly-through-your-palm thing and thumbing its nose at you. I've given up for now but it'll bug me again and one of these days - smack! I'll have to wash my hands.
Not sure if this'll hold any water, but the only time I've experienced it is when doing 3d rendering in the background and all 8 cores are being used heavily, so maybe its a threading issue?
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby SoMa » 30 Apr 2012, 21:27

I have a bug in 1.2.6 r14990. My opponent is UBG poison. AI casts Distortion Strike on a creature, I kill the creature in response. Creature dies, Distortion Strike still on the stack should be countered, but its Rebound ability removes it from the game nonetheless as if it resolved. Sure enough, next turn it goes on the stack again. This should not happen.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Doublestrike » 01 May 2012, 00:08

moomarc wrote:Not sure if this'll hold any water, but the only time I've experienced it is when doing 3d rendering in the background and all 8 cores are being used heavily, so maybe its a threading issue?
Yeah, it's got to do with the controller thinking the view is ready to proceed, when really it's not...there's a thread involved but I haven't chased it down. It's definitely in the interaction between the highest level classes - FControl, FModel, and FView - not a lower level problem.

Most anyone working on the project could have a go at this - I don't think much knowledge of the codebase is needed, there's nothing too crazy, just some time ;) (famous last words) Which bug to attack first, huh? :)
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby gos » 01 May 2012, 14:02

My opponent has 7 cards in hand and a Mind Unbound with 2 counters on it. I control a Black Vise.

My opponent took 6 points of damage during his upkeep.

At the beginning of my opponent's turn 2 abilities trigger and go on the stack: Mind Unbound's and Black Vise's. Shouldn't the abilities go on the stack in APNAP order, with the counter/draw ability going on the stack first and then the Black Vise's? This would mean that the Vise resolves first, and my opponent should only take 3 points of damage.

If I understand this correctly, APNAP ordering for triggers isn't working perfectly.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby Enkil » 02 May 2012, 22:57

I know it's a little late considering that 1.2.7 is about to come out, but I have experienced this particular crash for a long time now.

| Open
Version:
Forge version 1.2.6-r14990

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.util.ConcurrentModificationException
at java.util.AbstractList$Itr.checkForComodification(Unknown Source)
at java.util.AbstractList$Itr.next(Unknown Source)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:349)
at forge.card.spellability.AbilityMana.produceMana(AbilityMana.java:189)
at forge.card.abilityfactory.AbilityFactoryMana.manaResolve(AbilityFactoryMana.java:355)
at forge.card.abilityfactory.AbilityFactoryMana$1.resolve(AbilityFactoryMana.java:81)
at forge.MagicStack.add(MagicStack.java:381)
at forge.MagicStack.addAndUnfreeze(MagicStack.java:179)
at forge.card.spellability.SpellAbilityRequirements.addAbilityToStack(SpellAbilityRequirements.java:235)
at forge.card.spellability.SpellAbilityRequirements.finishPaying(SpellAbilityRequirements.java:189)
at forge.card.cost.CostPayment.payCost(CostPayment.java:233)
at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:176)
at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:163)
at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:130)
at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:95)
at forge.GameAction.playSpellAbility(GameAction.java:2286)
at forge.control.input.InputPayManaCostUtil.activateManaAbility(InputPayManaCostUtil.java:192)
at forge.card.cost.CostMana$2.selectCard(CostMana.java:396)
at forge.GuiInput.selectCard(GuiInput.java:121)
at forge.control.match.ControlField$11.mousePressed(ControlField.java:492)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

As far as I can tell, it has to do with Nirkana Revenant and taping land as it only happens when she is out on the field. The error does not crash Forge, but every time thereafter that I tap a land, the error pops up again. I can't figure out how to reliably reproduce the error, but this last time I had 11 swamps out and was casting Guul Draz Vampire when the error occurred.
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Re: Forge Beta: 03-30-2012 ver 1.2.6 rev 14987

Postby atar » 03 May 2012, 11:42

When i activate necropotence,the game crashes.
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