Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 04-04-2016 Alpha 1.5.51.007
by 1mrlee » 08 Apr 2016, 14:07
I also still don't know how to download the new artwork for sets after khans. Still comes up as error and doesn't load.
Re: Forge Android App: 04-07-2016 Alpha 1.5.51.008
by drdev » 08 Apr 2016, 15:14
It sounds like you're not actually on .008 then. Given timmermac reported having issues updating, perhaps that's the issue. I'm going to release .009 later today with a couple quick fixes, so hopefully that will work for everyone. Meanwhile, I've updated the first post with a link to .008 if you want to try updating from there manually.Jambarama wrote:Just updated and running into the same problem, clicking on commanders on the one save file. Not a big deal, I can restart, just wanted to share in case others are having the issue.drdev wrote:I just released 1.5.51.008, which should fix the Commanders screen error Jambarama was seeing due to having commanders saved to XML with an incorrect set code. There should be no need to manually fix the file, as I added a code change to fallback to just finding the card by name alone, and the XML file will be updated automatically the next time the conquest is saved.Likewise, trying to exile a card is throwing the same error as before. Again, not a big deal because it is just on the one save.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51.008
Operating System: Linux 3.4.0-g094b859 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String forge.item.PaperCard.getName()' on a null object reference
at forge.planarconquest.ConquestCommander.getName(ConquestCommander.java:76)
at forge.itemmanager.ColumnDef$3.apply(ColumnDef.java:56)
at forge.itemmanager.ColumnDef$3.apply(ColumnDef.java:53)
at forge.util.ItemPoolSorter.compare(ItemPoolSorter.java:75)
at forge.itemmanager.ItemManagerModel$CascadeManager$Sorter.compare(ItemManagerModel.java:216)
at forge.itemmanager.ItemManagerModel$MyComparator.compare(ItemManagerModel.java:229)
at forge.itemmanager.ItemManagerModel$MyComparator.compare(ItemManagerModel.java:225)
at java.util.TimSort.binarySort(TimSort.java:261)
at java.util.TimSort.sort(TimSort.java:186)
at java.util.Arrays.sort(Arrays.java:1998)
at java.util.Collections.sort(Collections.java:1900)
at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:129)
at forge.itemmanager.views.ItemView.refresh(ItemView.java:115)
at forge.itemmanager.ItemManager.updateView(ItemManager.java:788)
at forge.itemmanager.ItemManager.setPool(ItemManager.java:414)
at forge.itemmanager.ItemManager.setPool(ItemManager.java:404)
at forge.screens.planarconquest.ConquestCommandersScreen.refreshCommanders(ConquestCommandersScreen.java:127)
at forge.screens.planarconquest.ConquestCommandersScreen.onActivate(ConquestCommandersScreen.java:91)
at forge.Forge.setCurrentScreen(Forge.java:288)
at forge.Forge.access$500(Forge.java:41)
at forge.Forge$5.run(Forge.java:259)
at forge.Forge$5.run(Forge.java:249)
at forge.screens.FScreen.onSwitchAway(FScreen.java:63)
at forge.Forge.openScreen(Forge.java:249)
at forge.screens.planarconquest.ConquestMenu.setCurrentScreen(ConquestMenu.java:80)
at forge.screens.planarconquest.ConquestMenu.access$100(ConquestMenu.java:17)
at forge.screens.planarconquest.ConquestMenu$3.handleEvent(ConquestMenu.java:43)
at forge.menu.FMenuItem$1.run(FMenuItem.java:104)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1535)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)I've attached the XML file again, though I haven't done anything that would've changed it.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.51.008
Operating System: Linux 3.4.0-g094b859 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String forge.item.PaperCard.getName()' on a null object reference
at forge.planarconquest.ConquestCommander.reloadDeck(ConquestCommander.java:100)
at forge.planarconquest.ConquestCommander.getDeck(ConquestCommander.java:94)
at forge.planarconquest.ConquestData.exileCards(ConquestData.java:288)
at forge.screens.planarconquest.ConquestCollectionScreen$CollectionTab$CollectionManager$1$2$1.run(ConquestCollectionScreen.java:265)
at java.lang.Thread.run(Thread.java:818)
The multi-sell looks terrific, but I can't get it to work.
Last edited by drdev on 08 Apr 2016, 16:25, edited 1 time in total.
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Re: Forge Android App: 04-04-2016 Alpha 1.5.51.007
by drdev » 08 Apr 2016, 15:15
That's because SOI isn't yet fully scripted yet. They should hopefully be available soon.
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Re: Forge Android App: 04-04-2016 Alpha 1.5.51.007
by drdev » 08 Apr 2016, 15:16
Is it an error, or does it simply say that all the images were skipped. If it's the latter, that's a known thing, and is simply because the content downloaders haven't been updated with images for the last few sets. If you're seeing an actually error message, let me know.1mrlee wrote:I also still don't know how to download the new artwork for sets after khans. Still comes up as error and doesn't load.
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Re: Forge Android App: 04-07-2016 Alpha 1.5.51.008
by lazylockie » 08 Apr 2016, 16:46
kudos for the multi-select exile/sell implementation, nice QOL saves a lot of time!
on Planar Conquest, the Jhoira Vanguard is throwing an exception when activating her ability. I can't copy the whole stacktrace, but it's an error at java.lang.ClassCastException: forge.game.card.CardCollection$EmptyCardCollection cannot be cast to forge.game.card.CardCollection, PlayEffect.java:114
on Planar Conquest, the Jhoira Vanguard is throwing an exception when activating her ability. I can't copy the whole stacktrace, but it's an error at java.lang.ClassCastException: forge.game.card.CardCollection$EmptyCardCollection cannot be cast to forge.game.card.CardCollection, PlayEffect.java:114
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Re: Forge Android App: 04-07-2016 Alpha 1.5.51.008
by lefty » 08 Apr 2016, 18:07
Multi-select card shop buy/sell FTW! You da man!drdev wrote:I just released 1.5.51.008, which should fix the Commanders screen error Jambarama was seeing due to having commanders saved to XML with an incorrect set code. There should be no need to manually fix the file, as I added a code change to fallback to just finding the card by name alone, and the XML file will be updated automatically the next time the conquest is saved.
More excitedly, this release includes multi-select support for both the Planar Conquest Collection screen and the Quest Mode Spell Shop screen. You can now long press on any item on those screens to switch to multi-select mode, at which point checkboxes will appear down the right side and a button will appear in place of the tabs at the bottom of the screen. You can then check as many items as you want and buy/sell/exile/retrieve all checked items at once. To switch back to normal-select mode, you just long press on an item a second time, at which point the checkboxes will go away and the button will be replaced with the original tabs.ConquestMultiExile.png
Note that as part of this, I moved the tabs for the Spell Shop to the bottom so it can work the same way as the Planar Conquest Collection screen.SpellShopMultiSell.png
Let me know if this behavior satisfies what people were hoping for in terms of buying/selling/exiling/retrieving multiple items at once.
Thanks.
-Dan
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by drdev » 08 Apr 2016, 22:01
I just released 1.5.51.009 with the following minor fixes for multi-select Spell Shop/Conquest Collection:
Let me know if you still have trouble updating or if anything else isn't working quite right.
Thanks.
-Dan
- Reduce size of checkboxes
- Enable bottom button to cancel out of multi-select mode when no items are checked
- Avoid toggling multi-select mode when long-pressing on card art
- Avoid toggling checked state or showing press effect when tapping on card art
- Prevent being able to swipe left/right to change tabs when in multi-select mode
Let me know if you still have trouble updating or if anything else isn't working quite right.
Thanks.
-Dan
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by damicore » 09 Apr 2016, 15:56
now it's crashing at 'finishing startup' in the splash screen. no errors on the log though. it might be because I'm trying to open it with an old s3 mini on android 4.3?
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by drdev » 09 Apr 2016, 16:19
Have you tried reinstalling?damicore wrote:now it's crashing at 'finishing startup' in the splash screen. no errors on the log though. it might be because I'm trying to open it with an old s3 mini on android 4.3?
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by damicore » 09 Apr 2016, 16:34
yes, a bunch of times and have deleted all of Forge's data also.drdev wrote:Have you tried reinstalling?damicore wrote:now it's crashing at 'finishing startup' in the splash screen. no errors on the log though. it might be because I'm trying to open it with an old s3 mini on android 4.3?
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by drdev » 09 Apr 2016, 18:14
Might be the device then, sorry to say.damicore wrote:yes, a bunch of times and have deleted all of Forge's data also.drdev wrote:Have you tried reinstalling?damicore wrote:now it's crashing at 'finishing startup' in the splash screen. no errors on the log though. it might be because I'm trying to open it with an old s3 mini on android 4.3?
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Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by goonjamin » 09 Apr 2016, 19:21
Hi, I just got an android phone and have installed forge with lq pics. Everything seems to be working fine so far and I am loving having forge on the go.
My phone has 2gb of ram and a 1080p screen and the lq pics are a little blurry when zoomed in to view. I was thinking about replacing them with the hq pics I have on my desktop copy of forge. Is this a good idea or will I run into issues? How much more memory will the hq pics use?
Thanks again for the great app!
My phone has 2gb of ram and a 1080p screen and the lq pics are a little blurry when zoomed in to view. I was thinking about replacing them with the hq pics I have on my desktop copy of forge. Is this a good idea or will I run into issues? How much more memory will the hq pics use?
Thanks again for the great app!
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by timmermac » 09 Apr 2016, 19:41
RAM isn't the issue, as much as storage space. HQ pics use far more space.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Android App: 04-08-2016 Alpha 1.5.51.009
by Theicecube12 » 09 Apr 2016, 23:54
Does anyone know where to download the soi lq pics?
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