Card Requests
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Card Requests
by Xitax » 07 Jan 2013, 03:30
Perhaps the way to do this is to give Gaea's Touch an ability "Put a basic forest from your hand into play. Play this ability only once each turn." You would have to click the card to use the extra land ability and there would be no doubt.AndyTron wrote:friarsol wrote:The main issue with Gaea's Touch is this:AndyTron wrote:Is Gaea's Touch doable? My mono-green storm combo deck just doesn't work right without it.
10/1/2009: If you play a basic Forest during your turn, you must declare whether you're using your standard land play or Gaea's Touch's first ability to do so.
I'm sure someone can stitch together a Half-Implemented cards by pasting Havenwood Battleground sac ability onto an Exploration. (That someone could be you if you absolutely need it)
Exploration actually has a similar ruling.
10/4/2004: You have to say when you put the land out that it is the one you get because of Exploration. If you put out a Forest while Exploration is in on the battlefield, then Exploration leaves the battlefield (by being destroyed or something), you can't put out another Forest claiming that the first one was due to Exploration unless you said so when you played that Forest.
Is the problem because of Gaea's Touch needing a basic forest? And if not would it be doable? And after you sac Gaea's Touch for mana, if you can get it out of the graveyard during the same turn and play it again, will Forge count it as a separate object and allow you to get another land drop out of it?
One of the key synergies in the deck is to use Rofellos's Gift multiple times during the combo turn and play out all of your lands.
Either way, thanks for your suggestion and response. I'll see if I can make a half-implemented version.
Similar thing for Exploration, too?
Re: Card Requests
by friarsol » 07 Jan 2013, 13:12
The problem with that is it's not an activated ability, and would be able to stifled etc.Xitax wrote:Perhaps the way to do this is to give Gaea's Touch an ability "Put a basic forest from your hand into play. Play this ability only once each turn." You would have to click the card to use the extra land ability and there would be no doubt.
Similar thing for Exploration, too?
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Re: Card Requests
by AndyTron » 12 Jan 2013, 06:35
Actually, that sounds a lot better for my half-implemented version. Right now it's a little glitchy. If you play it before using your first land drop, it wont let you play an extra land that turn. Even if you play additional copies. Also, if it's in your graveyard and you use a card to return it to your hand and then play it you can never use it to play extra lands.Xitax wrote:Perhaps the way to do this is to give Gaea's Touch an ability "Put a basic forest from your hand into play. Play this ability only once each turn." You would have to click the card to use the extra land ability and there would be no doubt.
I don't know if these problems are from how I coded it or if they also apply to Exploration, but your suggestion might fix them. What exactly would the code for that look like? You can PM me or respond in the half-implemented thread. Thanks.

Re: Card Requests
by friarsol » 12 Jan 2013, 13:43
It might work slightly better from a "make sure lands get into play" deal. But it won't interact properly with triggering cards like Horn of Greed.AndyTron wrote:I don't know if these problems are from how I coded it or if they also apply to Exploration, but your suggestion might fix them. What exactly would the code for that look like? You can PM me or respond in the half-implemented thread. Thanks.
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Re: Card Requests
by AndyTron » 12 Jan 2013, 15:58
Okay, that makes sense because you wouldn't be playing the lands you'd be putting them into play with the ability. The deck I'm using it in really just wants the lands, but I'll keep both versions in the half-implemented thread.friarsol wrote:It might work slightly better from a "make sure lands get into play" deal. But it won't interact properly with triggering cards like Horn of Greed.
Re: Card Requests
by PsiOptics » 18 Jan 2013, 12:04
I know I have asked before but how do-able is Godo, Bandit Warlord ?
I also would like Lim-Dul's Vault and Caged Sun
I also would like Lim-Dul's Vault and Caged Sun
Re: Card Requests
by sagephoenix » 23 Jan 2013, 03:10
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Re: Card Requests
by Luxis » 29 Jan 2013, 08:21
Haha! I have a big list..
Sorry if I sugest some that has already been sugested.. But I was doing a "migration" of my MAGE deck to the Forge deck and couldn't find a lot of cards that I like.. haha
Abundant Growth
Angel of Serenity
Armada Wurm
Avacyn, Angel of Hope
Blessings of Nature
Bonfire of the Damned
Bruna, Light of Alabaster
Caged Sun
Cathedral Sanctifier
Cathedral of War
Chromatic Lantern
Chronomaton
Comet Storm
Craterhoof Behemoth
Demonic Rising
Demonlord of Ashmouth
Elderscale Wurm
Emrakul
Entreat the Angels
Essence Harvest
Essence of the Wild
Gisela, Blade of Goldnight
Griselbrand
Harvester of Souls
Havengul Lich
Hellion Crucible
Isperia, Supreme Judge
Jace, Architect of Thought
Jackal Familiar
Jarad, Golgari Lich Lord
Karn Liberated
Malignus
Mana Bloom
Mercurial Chemister
Mindslaver
Omniscience
Primal Surge
Protean Hydra
Rakdos Guildgate
Rakdos, Lord of Riots
Recurring Insight
Revenge of the Hunted
Sorin Markov
Soul of the Harvest
Sphinx Ambassador
Sphinx Revelation
Sublime Archangel
Tablet of the Guilds
Tamiyo, the Moon Sage
Thundermaw Hellkite
Transguild Promenade
Tree of Redemption
Trostani, Selesnya's Voice
Vanguard's Shield
Vraska, the Unseen
Thank you. : )
Sorry if I sugest some that has already been sugested.. But I was doing a "migration" of my MAGE deck to the Forge deck and couldn't find a lot of cards that I like.. haha
Abundant Growth
Angel of Serenity
Armada Wurm
Avacyn, Angel of Hope
Blessings of Nature
Bonfire of the Damned
Bruna, Light of Alabaster
Caged Sun
Cathedral Sanctifier
Cathedral of War
Chromatic Lantern
Chronomaton
Comet Storm
Craterhoof Behemoth
Demonic Rising
Demonlord of Ashmouth
Elderscale Wurm
Emrakul
Entreat the Angels
Essence Harvest
Essence of the Wild
Gisela, Blade of Goldnight
Griselbrand
Harvester of Souls
Havengul Lich
Hellion Crucible
Isperia, Supreme Judge
Jace, Architect of Thought
Jackal Familiar
Jarad, Golgari Lich Lord
Karn Liberated
Malignus
Mana Bloom
Mercurial Chemister
Mindslaver
Omniscience
Primal Surge
Protean Hydra
Rakdos Guildgate
Rakdos, Lord of Riots
Recurring Insight
Revenge of the Hunted
Sorin Markov
Soul of the Harvest
Sphinx Ambassador
Sphinx Revelation
Sublime Archangel
Tablet of the Guilds
Tamiyo, the Moon Sage
Thundermaw Hellkite
Transguild Promenade
Tree of Redemption
Trostani, Selesnya's Voice
Vanguard's Shield
Vraska, the Unseen
Thank you. : )
Last edited by Luxis on 30 Jan 2013, 17:17, edited 1 time in total.
Re: Card Requests
by Hellfish » 29 Jan 2013, 08:47
Yeah, uh, we do have all of those except Bruna, Sorin and Mindslaver. Are you using the importer or creating the decks manually?
So now you're
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Evil puppet demon of obesity
Time to change the tune of his fearful ballad
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Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Card Requests
by friarsol » 29 Jan 2013, 13:14
I know you already caught your mistake, but considering Mage has implemented 5321 cards and we've implemented 12k, this list would be basically impossible to be accurate.Luxis wrote:Haha! I gave a big list..
Sorry if I sugest some that has already been sugested.. But I was doing a "migration" of my MAGE deck to the Forge deck and couldn't find a lot of cards that I like.. haha
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Re: Card Requests
by EmeraldTiger » 07 Feb 2013, 06:35
This is my first post here.
Is there a list of cards that have not been implemented?
I came upon a Darksteel card that is not in game. That is most likely due to its complexity.
Would you guys ever add UN-card sets? My favorite card from there is Staying Power.
Is there a list of cards that have not been implemented?
I came upon a Darksteel card that is not in game. That is most likely due to its complexity.
Would you guys ever add UN-card sets? My favorite card from there is Staying Power.
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