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Card Requests

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Re: Card Requests

Postby Xitax » 07 Jan 2013, 03:30

AndyTron wrote:
friarsol wrote:
AndyTron wrote:Is Gaea's Touch doable? My mono-green storm combo deck just doesn't work right without it.
The main issue with Gaea's Touch is this:

10/1/2009: If you play a basic Forest during your turn, you must declare whether you're using your standard land play or Gaea's Touch's first ability to do so.

I'm sure someone can stitch together a Half-Implemented cards by pasting Havenwood Battleground sac ability onto an Exploration. (That someone could be you if you absolutely need it)


Exploration actually has a similar ruling.

10/4/2004: You have to say when you put the land out that it is the one you get because of Exploration. If you put out a Forest while Exploration is in on the battlefield, then Exploration leaves the battlefield (by being destroyed or something), you can't put out another Forest claiming that the first one was due to Exploration unless you said so when you played that Forest.

Is the problem because of Gaea's Touch needing a basic forest? And if not would it be doable? And after you sac Gaea's Touch for mana, if you can get it out of the graveyard during the same turn and play it again, will Forge count it as a separate object and allow you to get another land drop out of it?

One of the key synergies in the deck is to use Rofellos's Gift multiple times during the combo turn and play out all of your lands.

Either way, thanks for your suggestion and response. I'll see if I can make a half-implemented version.
Perhaps the way to do this is to give Gaea's Touch an ability "Put a basic forest from your hand into play. Play this ability only once each turn." You would have to click the card to use the extra land ability and there would be no doubt.

Similar thing for Exploration, too?
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Re: Card Requests

Postby friarsol » 07 Jan 2013, 13:12

Xitax wrote:Perhaps the way to do this is to give Gaea's Touch an ability "Put a basic forest from your hand into play. Play this ability only once each turn." You would have to click the card to use the extra land ability and there would be no doubt.

Similar thing for Exploration, too?
The problem with that is it's not an activated ability, and would be able to stifled etc.
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Re: Card Requests

Postby Devilman06 » 09 Jan 2013, 05:06

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Re: Card Requests

Postby randallross420 » 09 Jan 2013, 19:38

been said before but Duplicant
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Re: Card Requests

Postby AndyTron » 12 Jan 2013, 06:35

Xitax wrote:Perhaps the way to do this is to give Gaea's Touch an ability "Put a basic forest from your hand into play. Play this ability only once each turn." You would have to click the card to use the extra land ability and there would be no doubt.
Actually, that sounds a lot better for my half-implemented version. Right now it's a little glitchy. If you play it before using your first land drop, it wont let you play an extra land that turn. Even if you play additional copies. Also, if it's in your graveyard and you use a card to return it to your hand and then play it you can never use it to play extra lands.

I don't know if these problems are from how I coded it or if they also apply to Exploration, but your suggestion might fix them. What exactly would the code for that look like? You can PM me or respond in the half-implemented thread. Thanks. :)
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Re: Card Requests

Postby friarsol » 12 Jan 2013, 13:43

AndyTron wrote:I don't know if these problems are from how I coded it or if they also apply to Exploration, but your suggestion might fix them. What exactly would the code for that look like? You can PM me or respond in the half-implemented thread. Thanks. :)
It might work slightly better from a "make sure lands get into play" deal. But it won't interact properly with triggering cards like Horn of Greed.
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Re: Card Requests

Postby AndyTron » 12 Jan 2013, 15:58

friarsol wrote:It might work slightly better from a "make sure lands get into play" deal. But it won't interact properly with triggering cards like Horn of Greed.
Okay, that makes sense because you wouldn't be playing the lands you'd be putting them into play with the ability. The deck I'm using it in really just wants the lands, but I'll keep both versions in the half-implemented thread.
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Re: Card Requests

Postby Devilman06 » 18 Jan 2013, 03:53

Is Static Orb Possible? That would be awesome
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Re: Card Requests

Postby PsiOptics » 18 Jan 2013, 12:04

I know I have asked before but how do-able is Godo, Bandit Warlord ?

I also would like Lim-Dul's Vault and Caged Sun
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Re: Card Requests

Postby Hellfish » 29 Jan 2013, 08:47

Yeah, uh, we do have all of those except Bruna, Sorin and Mindslaver. Are you using the importer or creating the decks manually?
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Re: Card Requests

Postby Luxis » 29 Jan 2013, 09:11

Oh. Shit.

I just saw now that I was on the 1.2.5. : |

I'm ashamed of myself. hahaha
Sorry, guys. Already downlowded the 1.3.5 and they're all there.

Manually.
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Re: Card Requests

Postby friarsol » 29 Jan 2013, 13:14

Luxis wrote:Haha! I gave a big list..

Sorry if I sugest some that has already been sugested.. But I was doing a "migration" of my MAGE deck to the Forge deck and couldn't find a lot of cards that I like.. haha
I know you already caught your mistake, but considering Mage has implemented 5321 cards and we've implemented 12k, this list would be basically impossible to be accurate.
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Re: Card Requests

Postby EmeraldTiger » 07 Feb 2013, 06:35

This is my first post here.

Is there a list of cards that have not been implemented?

I came upon a Darksteel card that is not in game. That is most likely due to its complexity.

Would you guys ever add UN-card sets? My favorite card from there is Staying Power.
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