Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by freestorageaccount » 09 Dec 2009, 05:47
The computer attacked me with my creature (without haste) he just stole with Memnarch for
.
EDIT: Also, if you attempt to use the mana pool rather than pay directly with mana sources for the 3-to-6-cc cards (Spectral Procession, Advice from the Fae, Beseech the Queen, Flame Javelin, Tower Above) and possibly some other hybrid costs, the mana remains in your mana pool and you get the following:




EDIT: Also, if you attempt to use the mana pool rather than pay directly with mana sources for the 3-to-6-cc cards (Spectral Procession, Advice from the Fae, Beseech the Queen, Flame Javelin, Tower Above) and possibly some other hybrid costs, the mana remains in your mana pool and you get the following:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
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Mana_Pool.SubtractOne : Error, noncolor mana cost is not a number - 2/W
Version:
MTG Forge -- official beta: 09/11/02, SVN revision: 65
Detailed error trace:
java.lang.RuntimeException: Mana_Pool.SubtractOne : Error, noncolor mana cost is not a number - 2/W
at forge.ManaPool.subtractOne(ManaPool.java:377)
at forge.ManaPool.subtractMana(ManaPool.java:290)
at forge.Input_PayManaCostUtil.tapCard(Input_PayManaCostUtil.java:11)
at forge.Input_PayManaCost.selectCard(Input_PayManaCost.java:44)
at forge.GuiInput.selectCard(GuiInput.java:36)
at forge.GuiDisplay3$8.mousePressed(GuiDisplay3.java:313)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by Niv-Mizzet » 09 Dec 2009, 07:43
Not so much a bug per se, but Blastoderm doesn't display the number of counters on it. The game still removes them behind the scenes, and the creature is still sacrificed at the correct time, but it always says "Fading 3" regardless of the number remaining.
Edit: Ok, I take that back. Now it seems to have them...
Edit: Ok, I take that back. Now it seems to have them...

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Re: Current Known Bugs list
by freestorageaccount » 10 Dec 2009, 02:03
I tried to take control of the computer's Volcanic Dragon (from the Boba Fett deck-list) when my Keiga, the Tide Star was destroyed, but it dropped dead as soon as the ability resolved. (Unfortunately, I don't remember much else of the game state at the time. Sorry.)
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by Rob Cashwalker » 11 Dec 2009, 17:16
Computer played 3 copies of Aether Web in a row, from a generated deck. Its hand and library are the same size as mine, so I don't think it actually had 3 copies.
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Re: Current Known Bugs list
by Rob Cashwalker » 11 Dec 2009, 22:09
good point... unfortunately, I didn't check at the time...
so, I played a test match, and yep, they're the same card IDs. It was properly removed from the humans hand.
so, I played a test match, and yep, they're the same card IDs. It was properly removed from the humans hand.
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Re: Current Known Bugs list
by DennisBergkamp » 12 Dec 2009, 01:08
Now that is weird... it may be the Flash keyword that's messing things up?
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Re: Current Known Bugs list
by freestorageaccount » 12 Dec 2009, 01:53
Mr. Tolsimir Wolfblood has the same problem as does Chandra Nalaar -- it seems the only way to activate his ability when 'Pay Mana Cost:' with nothing actually listed appears is to click your (any?) mana pool, though there may be other clickable components that'll do the trick. Elvish Piper also gets confused while you pay the cost, and this bug has more than a cosmetic effect because he ends up untapped after the activation. Are there common strands here?
I was also in a battle with the computer over control of my creature. I drew a Disenchant but could not remember the ID number of the one Control Magic I wanted to remove (control-changing effects have a lot of room for improvement, especially during combat, and with the bug concerning creatures always remaining engaged in combat even when they change hands, Spinal Embrace is nearly useless). Anyway, I targeted the enchantment on top (the last one played) and was successful, but providing more data (e.g. controller if applicable, owner) would certainly be helpful.
EDIT: Said Tolsimir Wolfblood grants bonuses to my tokens from Reach of Branches but not to Exalted Angel.
I was also in a battle with the computer over control of my creature. I drew a Disenchant but could not remember the ID number of the one Control Magic I wanted to remove (control-changing effects have a lot of room for improvement, especially during combat, and with the bug concerning creatures always remaining engaged in combat even when they change hands, Spinal Embrace is nearly useless). Anyway, I targeted the enchantment on top (the last one played) and was successful, but providing more data (e.g. controller if applicable, owner) would certainly be helpful.
EDIT: Said Tolsimir Wolfblood grants bonuses to my tokens from Reach of Branches but not to Exalted Angel.
Last edited by freestorageaccount on 14 Dec 2009, 01:51, edited 1 time in total.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by Almost_Clever » 12 Dec 2009, 12:05
If you cast Oblivion Ring on a morphed creature, the Removed count does not increase (it would still show "0" if the O-ring was the first removal effect), but you can still click on the button to see what you removed. I'm not sure if you are supposed to be able to tell what an opponent's morphed creature was, so I don't know for sure if the only bug is the removed count or if telling what the removed card was is also a bug.
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Re: Current Known Bugs list
by Almost_Clever » 12 Dec 2009, 12:31
Multiple Scion of Oona do not provide +1/+1 or Shroud to each other.
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Re: Current Known Bugs list
by Marek14 » 12 Dec 2009, 12:42
A morphed creature is always turned face-up when it leaves play, so you are supposed to know what you removed.Almost_Clever wrote:If you cast Oblivion Ring on a morphed creature, the Removed count does not increase (it would still show "0" if the O-ring was the first removal effect), but you can still click on the button to see what you removed. I'm not sure if you are supposed to be able to tell what an opponent's morphed creature was, so I don't know for sure if the only bug is the removed count or if telling what the removed card was is also a bug.
Similarly, if the Oblivion Ring leaves play, the creature comes back face up.
Re: Current Known Bugs list
by silly freak » 12 Dec 2009, 18:56
since this is a status, and only permanents have status, it returns face up when it leaves play. this kind of face down is different from that what your library is.110.6 A permanent's status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.
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where's the "trust me, that will work!" switch for the compiler?
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where's the "trust me, that will work!" switch for the compiler?
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Re: Current Known Bugs list
by Almost_Clever » 12 Dec 2009, 19:29
Thanks, I knew it returned to play untapped, but wasn't sure while it was removed.Marek14 wrote:A morphed creature is always turned face-up when it leaves play, so you are supposed to know what you removed.
Similarly, if the Oblivion Ring leaves play, the creature comes back face up.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Almost_Clever » 12 Dec 2009, 19:30
I'm having trouble with Empty the Warrens quite different from the old problems -- I'm not getting any goblin tokens now.
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Re: Current Known Bugs list
by Marek14 » 12 Dec 2009, 23:00
Well, there CAN be face-down cards in exile (Duplicity, for example). The "reveal when leaves play" for morph is a rule to prevent cheating - if it didn't exist, someone might play a creature with morph, then return it to hand, and noone would know if that creature actually HAD morph or if he played it illegally.silly freak wrote:since this is a status, and only permanents have status, it returns face up when it leaves play. this kind of face down is different from that what your library is.110.6 A permanent's status is its physical state. There are four status categories, each of which has two possible values: tapped/untapped, flipped/unflipped, face up/face down, and phased in/phased out. Each permanent always has one of these values for each of these categories.
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