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Feature Requests Thread

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Re: Feature Requests Thread

Postby DemoneNero » 08 Aug 2010, 08:45

Rob Cashwalker wrote:We will not be using card backs for missing artwork. If a card back were to be used for anything, it would be for the morphs and we have a neat token design that makes it easy to notice it's a morph..

I'll make up some new tokens for the hound and birds. In the helper files thread, I think I've already posted the wolf, plant and crocodile.
Thanks for the reply. I made this odd request because when using Rite of replication forge uses colored squares instead of a copy of the replicated card :wink:
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Re: Feature Requests Thread

Postby Rob Cashwalker » 08 Aug 2010, 14:43

Well, that would be a bug.... I know that Kiki Jiki has no problem copying the original card artwork.
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Re: Feature Requests Thread

Postby SoulStorm » 09 Aug 2010, 06:25

Yes, copies of tokens are all jacked up right now.
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Re: Feature Requests Thread

Postby DemoneNero » 11 Aug 2010, 19:29

Two artworks for the mana pool, one for normal mana and one for snow :wink:
thanks
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Re: Feature Requests Thread

Postby friarsol » 11 Aug 2010, 19:33

DemoneNero wrote:Two artworks for the mana pool, one for normal mana and one for snow :wink:
thanks
Actually the current codebase had the two manapools merge into just one. So there isn't a need for a second piece of art.
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Re: Feature Requests Thread

Postby Rob Cashwalker » 11 Aug 2010, 19:49

Though I was recently thinking about re-working the snow mana pool with some frosty effects... then you went and combined them....
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Re: Feature Requests Thread

Postby Mr.Chaos » 27 Aug 2010, 07:32

Would it be possible to change the mana pool so that instead of a long list of BBBBBBBBBBBBBB or GGGGGGGGG we see B = 8, G = 5 and so on? (preferably stacked underneath each another.)
Because when using cards like Tolarian Academy and Gaea's Cradle, the mana pool can be filled with so many letters that it is impossible to know how much mana is in there.

Also, for now, if separate sources put mana of the same color into the pool, they are shown underneath each other.
GGG
G
G
This takes up extra space in the mana pool while having no real function.
Not sure if this needs fixing, especially if my suggestion for using numbers in the mana pool is used.
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Re: Feature Requests Thread

Postby Mr.Chaos » 28 Aug 2010, 10:07

A token generating related question:
The Eartcraft / Squirrel Nest combo is awesome, but it takes 6 clicks minimum to generate 1 token.
In real life, you show your opponent how the combo works and then say: See? I make 1 million tokens that way.
In forge, that would require 6 million mouse moves+clicks! (Starts screaming)
So, is it possible to come up with a routine that sees you make say, 3 tokens or repeat the same action ( Staff of Domination ) 3 times and then gives a pop up asking how many times you would like to repeat that action?
Would be even better if it kept track of your mana pool so you cannot repeat it beyond the available mana.

Right. I think I've just driven the programmers mad with that one, meaning my work here is done, so I wish you all a good weekend. :lol: :wink:
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Re: Feature Requests Thread

Postby silly freak » 28 Aug 2010, 12:47

mad is the right word! well, i guess you can figure that the answer is "not in the near future (or the far, either)". btw, did you know that the comprehensive rules have a rule for exactly that? it's so wordy that you can imagine how programming that would look...

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Re: Feature Requests Thread

Postby Chris H. » 28 Aug 2010, 14:35

Unfortunately, user interface issues can be very tricky. Recently, several people have noticed that some of the cards state:

"you may draw a card."

    or

"you may gain life."

and the code assumes that the answer will always be YES. Some people want to be able to make this decision for themselves. I spent some time changing the code for several of these cards.

These changed cards will now display a small window asking you to make a yes/no decision. It works well and looks nice, but everyone will have to adjust to making a few more mouse clicks when using these several cards. An old saying comes to mind:

You can please some of the people some of the times but you can't please everyone.
`
:wink: :-D
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Re: Feature Requests Thread

Postby Mr.Chaos » 28 Aug 2010, 14:52

OK, guys. Thanks anyway. It was worth a shot though. :)
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Re: Feature Requests Thread

Postby DennisBergkamp » 28 Aug 2010, 15:18

Hmm, this is something I could try actually (it would be an ability on Earthcraft called "Shortcut" - an only be playable if there were an untapped basic land enchanted with Squirrel Nest in play).
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Re: Feature Requests Thread

Postby slowe » 28 Aug 2010, 17:04

DennisBergkamp wrote:Hmm, this is something I could try actually (it would be an ability on Earthcraft called "Shortcut" - an only be playable if there were an untapped basic land enchanted with Squirrel Nest in play).
Ew, hard-coding.

While this works as a quick solution for the Squirrelcraft case, you don't want to be adding in a shortcut for every infinite combo someone asks about. Ideally, there would be a way to "Repeat last X steps Y times" or something, but that's really hairy to work on... One thing that I think would be a step in the right direction is a game log of events and actions. With that in place, a user could, say, select the actions to create a squirrel token and untap a land enchanted with Squirrel Nest, and then ask Forge to repeat those steps X number of times. There are still some difficulties checking to make sure the player can make those repetitions, as well as figuring out how the AI handles that, but I like to dream. :)

On that note, anyway, I think a game event log would be nice. It helps with error reporting (no more "Uh, I think I cast a Brawn?") and when you accidentally click past a step and don't know what happened.
Just my two cents. :)
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Re: Feature Requests Thread

Postby Chris H. » 28 Aug 2010, 20:06

I merged the SVN code into my local copy and tried the Earthcraft + Squirrel Nest combo. Dennis did a nice job with this "proof of concept" shortcut option, it works and saves us from the "click of death" sysdrome. 8)

In a fit of perversion I added to my test deck a Herd Gnarr and was able to drastically increase the amount of mouse clicks. :wink:
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Re: Feature Requests Thread

Postby DennisBergkamp » 28 Aug 2010, 22:03

Thanks, it's not exactly "rules compliant" since there's only one thing that gets thrown on the stack, but it does make the combo much easier to use...

And of course, the functionality Slowe describes would be awesome, but it a tricky thing to code.
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