AI attacking and blocking Observations
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: AI attacking and blocking Observations
by Milod » 14 Apr 2012, 23:40
elspeth tirel on ai side does do nothing when she uses her ultimate the first time sits there with 1 counter left
forge-1.2.7-20120414.112401-14
forge-1.2.7-20120414.112401-14
Re: AI attacking and blocking Observations
by mark » 18 Apr 2012, 13:25
hm, I had 3x Ankh of Mishra on the battlefield, AI had 6 life and played a land...
Re: AI attacking and blocking Observations
by mark » 19 Apr 2012, 16:26
AI played Feeding Frenzy without any zombie in play
Re: AI attacking and blocking Observations
by mark » 19 Apr 2012, 16:43
AI never equipped Training Drone, though it had several equipments and preferred to equip weaker creatures with everything
Re: AI attacking and blocking Observations
by Sloth » 19 Apr 2012, 17:51
mark wrote:AI played Feeding Frenzy without any zombie in play
Both fixed! Thanks mark.mark wrote:AI never equipped Training Drone, though it had several equipments and preferred to equip weaker creatures with everything
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: AI attacking and blocking Observations
by yagi » 20 Apr 2012, 08:48
When I have Elesh Norn, Grand Cenobite or Curse of Death's Hold in play, AI keep playing creatures with low toughness that will die instantly.
Is the AI for Snapcaster Mage not fully implemented yet? AI straight away played Snapcaster Mage with 2 mana whenever possible.
AI cast Moonmist during its main phase without a single human/werewolf.
Is the AI for Snapcaster Mage not fully implemented yet? AI straight away played Snapcaster Mage with 2 mana whenever possible.
AI cast Moonmist during its main phase without a single human/werewolf.
- yagi
- Posts: 53
- Joined: 17 Apr 2012, 08:56
- Has thanked: 0 time
- Been thanked: 0 time
Re: AI attacking and blocking Observations
by Milod » 27 Apr 2012, 00:29
ai could always attack with moonsilver spear enquiped because he wil get a 4/4 angel in return i know its avacyn restored card thats not out yet but just wanted to point it out
Re: AI attacking and blocking Observations
by timmermac » 29 Apr 2012, 15:19
Perhaps this is because I haven't had my morning caffeine yet, but I'm not seeing a problem here. More explanation is needed.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: AI attacking and blocking Observations
by mark » 30 Apr 2012, 17:27
Why would one remove his only land and then replace it with a land of the same type (and in this context there are several non basic lands in the deck, like Cloudpost, that have higher value). Well, the move is not illegal per se and could be done in a context like triggering a landfall ability, but in most cases the AI wastes one turn/spell (especially as opening move) just to replace a land with itself.timmermac wrote:Perhaps this is because I haven't had my morning caffeine yet, but I'm not seeing a problem here. More explanation is needed.
Hm, I guess the best way to fix this would be a game state evaluation like "what is the value of my game state... ah, one Forest and 7 handcards, what is the value after playing Crop Rotation and replacing the Forest with a Forest... one Forest and 6 handcards"

Re: AI attacking and blocking Observations
by mark » 30 Apr 2012, 17:29
AI takes markers from Spike Weaver to put markers onto itself, which costs the AI 2 mana and gains nothing.
Re: AI attacking and blocking Observations
by moomarc » 01 May 2012, 06:42
Maybe at some stage we'll add an optional param to scripts like AITgts that restricts the valid choices for the AI. Then when we come across cases like this we can use something like this:mark wrote:AI takes markers from Spike Weaver to put markers onto itself, which costs the AI 2 mana and gains nothing.
- Code: Select all
ValidTgts$ Creature | AITgts$ Creature.Other+YouCtrl
-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: AI attacking and blocking Observations
by Sloth » 01 May 2012, 15:15
I thought about it and came to the conclusion that this is a very good idea. It should be simple to add a filter to the relevant AF's.moomarc wrote:Maybe at some stage we'll add an optional param to scripts like AITgts that restricts the valid choices for the AI. Then when we come across cases like this we can use something like this:mark wrote:AI takes markers from Spike Weaver to put markers onto itself, which costs the AI 2 mana and gains nothing.. I think there's a few cards that might be able to have the RemAIDeck flag removed if this were implemented. Not sure how much work something like this would take though.
- Code: Select all
ValidTgts$ Creature | AITgts$ Creature.Other+YouCtrl
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: AI attacking and blocking Observations
by moomarc » 01 May 2012, 18:49
Thanks Sloth. Now I just wish I'd written down other examples I've come across that could make use of preffered targetsSloth wrote:I thought about it and came to the conclusion that this is a very good idea. It should be simple to add a filter to the relevant AF's.

-Marc
-
moomarc - Pixel Commander
- Posts: 2091
- Joined: 04 Jun 2010, 15:22
- Location: Johannesburg, South Africa
- Has thanked: 371 times
- Been thanked: 372 times
Re: AI attacking and blocking Observations
by Milod » 02 May 2012, 01:10
creatures with soulbound could be casted in mp1 because of the benifits of soulbound abilitys this not only the case with soulbound creatures but all creatures that benifits from bonus when other creature enter the battle field in gets attack bonus or other similar efects
Who is online
Users browsing this forum: No registered users and 43 guests