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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby gos » 18 Oct 2012, 12:39

The AI cast Distress on me... and chose Loxodon Smiter.
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Re: Card AI (Improvements) Requests

Postby timmermac » 19 Oct 2012, 12:57

magicwanderer wrote:Oh sorry then, i thought the ''each upkeep'' on the card text meant my upkeep too.

I noticed two more thing that i *think* its a bug.

1.The AI cast An-Havva Inn in his third turn,when there are no green creatures in to play, thus only gaining 1 point of life.

2. When Goblin Spy is in to play i can't see the card in the top of my library, its not revealed.
If you click on Goblin Spy when he's in play, look at the text detail panel of the card. You should see something there telling you what the top card is
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Re: Card AI (Improvements) Requests

Postby yagi » 19 Oct 2012, 14:07

AI has 1/1 Arcbound Ravager equipped with Cranial Plating in play. AI also has Darksteel Citadel and Mox Opal. I targeted the Arcbound Ravager with Searing Blaze for 1 damage but the AI let it die. I know the Ravager shouldn't sacrifice everything else so easily, but in this case to protect itself I think the AI should sacrifice the Darksteel Citadel.

I cast Vexing Devil when the AI is at 8. In the response to the sacrifice or pay life trigger the AI killed it with Galvanic Blast for 4. However, the AI still paid 4 life despite Vexing Devil no longer in the battlefield.

AI has Cavern of Souls and chosen human. However it casts Thalia, Guardian of Thraben from other lands then they are available, resulting in me able to counter it. IMO Cavern of Souls mana should be prioritized to cast creature of the chosen type first.

AI has Umezawa's Jitte in play. AI casts Stoneforge Mystic, getting another Umezawa's Jitte. The next turn AI activates the ability to put another Jitte into play, resulting in both Jitte destroyed. AI should not getting another legendary with the same name or even putting it in play.
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Re: Card AI (Improvements) Requests

Postby Spatzi » 19 Oct 2012, 19:44

AI plays Kor Skyfisher and returns itself to hand instead of sending a land back. Keeps doing this even when there are plenty of lands or other creatures to return.
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Re: Card AI (Improvements) Requests

Postby gos » 20 Oct 2012, 01:18

I attacked the AI with my Horde of Notions, and he he blocked it with his Wall of Fire. He had 5 untapped Mountains and proceeded to tap them and pump the Wall... until he got to the last one. The Wall was 4/5, the last Mountain untapped, and the Horde survived the attack.
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Re: Card AI (Improvements) Requests

Postby Sloth » 21 Oct 2012, 11:26

Nordos wrote:The first one is more or less optional - Tree of Redemption would be a great addition, because of it's toughness. But the Ai activates its ability each turn - it would be better, if he only activates it when the toughness of the tree would be higher then his life (or even better - only if he has critical life and fears death).
Fixed! thanks Nordos.

cc-drake wrote:- AI discards a cards to Stampede Driver, but doesn't attack.
gos wrote:AI cast Burning Cloak on its own creature with toughness 2.
Stampede Driver and Burning Cloak will no longer appear in AI decks.

gwurb wrote:When AI has two Maze of Ith on board and I have only one targetable attacking creature, it uses both to target it. A bit redundant, no?
Fixed! Thanks gwurb.

gos wrote:The AI cast Distress on me... and chose Loxodon Smiter.
Fixed! Thanks gos. [Note: The AI will now also try not to let you discard some other cards like Basking Rootwalla or Squee, Goblin Nabob]

yagi wrote:I cast Vexing Devil when the AI is at 8. In the response to the sacrifice or pay life trigger the AI killed it with Galvanic Blast for 4. However, the AI still paid 4 life despite Vexing Devil no longer in the battlefield.
Fixed! Thanks yagi.

gos wrote:I attacked the AI with my Horde of Notions, and he he blocked it with his Wall of Fire. He had 5 untapped Mountains and proceeded to tap them and pump the Wall... until he got to the last one. The Wall was 4/5, the last Mountain untapped, and the Horde survived the attack.
There is some randomnes involved to prevent the AI from looping infinitely. I set the minimum number of activations before that happens to 10 (so better use a Worldspine Wurm next time).
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Re: Card AI (Improvements) Requests

Postby cc-drake » 21 Oct 2012, 12:22

- AI doesn't kill my Flailing Soldier
- AI uses Herbal Poultice to regenerate his River Boa
- AI is at 20 life and blocks my Grizzly Bears with Tireless Tribe, but doesn't discard any card for it and the Tribe dies.
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Re: Card AI (Improvements) Requests

Postby gos » 21 Oct 2012, 14:10

The AI cast Frost Titan and chose to tap my Garruk Wildspeaker. I also had a Bogardan Hellkite in play, but that's irrelevant, the AI should really never choose to tap a planeswalker (except Gideon Jura).
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Re: Card AI (Improvements) Requests

Postby Zirbert » 24 Oct 2012, 23:54

1.2.15 beta - The AI played Vacuumelt, and paidpaying the replicate cost once for a second copy, and targeted the same one of my creatures twice (I had others).
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Re: Card AI (Improvements) Requests

Postby friarsol » 26 Oct 2012, 03:05

Should Scavenger Drake be cast before Combat? Homer Simpson 1 keeps casting it after combat, and it seems like each time he casts it, creatures died in combat that turn.
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Re: Card AI (Improvements) Requests

Postby friarsol » 26 Oct 2012, 03:08

AI has a Creature with Shadow that it appears to be holding back to block. I don't have any creatures with Shadow, so there really isn't anything to hold back for. (It attacked the turn before with it, but now that it's at 6, it didn't attack)
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Re: Card AI (Improvements) Requests

Postby Sloth » 26 Oct 2012, 21:59

cc-drake wrote:- AI doesn't kill my Flailing Soldier
Fixed! Thanks cc-drake.

gos wrote:The AI cast Frost Titan and chose to tap my Garruk Wildspeaker. I also had a Bogardan Hellkite in play, but that's irrelevant, the AI should really never choose to tap a planeswalker (except Gideon Jura).
Hopefully fixed (not 100% sure). Thanks gos.

friarsol wrote:AI has a Creature with Shadow that it appears to be holding back to block. I don't have any creatures with Shadow, so there really isn't anything to hold back for. (It attacked the turn before with it, but now that it's at 6, it didn't attack)
Fixed! Thanks sol.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 28 Oct 2012, 08:11

AI shouldn't equip colorless creatures with Civic Saber.
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Re: Card AI (Improvements) Requests

Postby sagephoenix » 28 Oct 2012, 15:10

AI used it's Grazing Kelpie to put my sacrificed Mind Stone in my graveyard, back into my library. The only thing in my deck that interacts with my graveyard is Reya Dawnbringer. Which obviously doesn't do anything with the Mind Stone.
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Re: Card AI (Improvements) Requests

Postby jmartus » 28 Oct 2012, 21:28

Ai doesn't know that I have glory of warfare on my side because he attacked me with all his creatures now i can kill him because of glory of warfare.
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