Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Chris H. » 10 Apr 2010, 21:39
Initially, Uril, the Miststalker appears as a 5/5 creature in my hand and in the deck editor. When it is put into play it becomes a 0/1. It looks like in play it is being treated as a Rabid Wombat.
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Re: Current Known Bugs list
by Niv-Mizzet » 11 Apr 2010, 00:09
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Re: Current Known Bugs list
by Beached As » 11 Apr 2010, 09:11
I was paying the mana cost for Finest Hour until there was one colorless mana to pay, at which point i used Reflecting Pool. However i couldn't activate Reflecting Pool and I had to cancel the spell. Then (magically) Reflecting Pool activated 4 times
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Re: Current Known Bugs list
by rigged » 11 Apr 2010, 09:29
Exotic Orchard and Reflecting Pool are not working for me.
No matter what other mana I or my opponent has out I can't use them to cast any mana.
No matter what other mana I or my opponent has out I can't use them to cast any mana.
Re: Current Known Bugs list
by jim » 11 Apr 2010, 10:19
There is currently a limitation on Exotic Orchard and Reflecting Pool. Unlike most other land, they have to be tapped for mana before the spell is cast, and the mana has to be used from your pool. I am trying to figure out a way to remove this limitation. If they aren't even working for you in this way, let me know.
I don't know why Reflecting Pool would have activated four times after the cancel...will check into that.
I don't know why Reflecting Pool would have activated four times after the cancel...will check into that.
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Re: Current Known Bugs list
by rigged » 11 Apr 2010, 10:26
You are indeed correct.
Casting it in that manner allows it to work.
Thank you.
If you can remove that limitation I'll be even more grateful.
It's fairly annoying.
Casting it in that manner allows it to work.
Thank you.
If you can remove that limitation I'll be even more grateful.
It's fairly annoying.

Re: Current Known Bugs list
by KonataX » 11 Apr 2010, 14:42
White Ward isn't working properly; I'm guessing it's because when it gives the creature protection from white, the protection is causing White Ward to fall off.
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Re: Current Known Bugs list
by DennisBergkamp » 11 Apr 2010, 17:45
It should be possible to remove that mana limitation (currently we have this in a few other cards as well - but I fixed it for cards like Priest of Titania, Gaea's Cradle, Serra's Sanctum, .. etc.).
White Ward should probably just be removed for now
How is it supposed to be working anyway? Does it only protect itself from its own ability, what about other sources that give Protection from White?
White Ward should probably just be removed for now

How is it supposed to be working anyway? Does it only protect itself from its own ability, what about other sources that give Protection from White?
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Re: Current Known Bugs list
by Niv-Mizzet » 11 Apr 2010, 18:06
All the wards have a clause which states the protection granted won't remove the enchantment itself. Even the non-white ones have this text in the rare case that someone changes the color of the enchantment or something.
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Re: Current Known Bugs list
by Chris H. » 11 Apr 2010, 20:00
`DennisBergkamp wrote:White Ward should probably just be removed for now
How is it supposed to be working anyway? Does it only protect itself from its own ability, what about other sources that give Protection from White?
I was sure that I tested this while I was busy with the enPump project. I do not know how I missed this ... just went back and retested it and it went right to the graveyard.

But, yes, I think that you have the right idea. It can not be used to enchant a creature that already has pro vs white. It will give the enchanted creature pro from white from all other sources ... just not itself.
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Re: Current Known Bugs list
by Marek14 » 12 Apr 2010, 05:33
Not even that. It protects itself just from being removed. If the White Ward would deal damage to creature it's on (for example with Aura Barbs), that damage is prevented.Chris H. wrote:`DennisBergkamp wrote:White Ward should probably just be removed for now
How is it supposed to be working anyway? Does it only protect itself from its own ability, what about other sources that give Protection from White?
I was sure that I tested this while I was busy with the enPump project. I do not know how I missed this ... just went back and retested it and it went right to the graveyard.![]()
But, yes, I think that you have the right idea. It can not be used to enchant a creature that already has pro vs white. It will give the enchanted creature pro from white from all other sources ... just not itself.
Re: Current Known Bugs list
by Professor » 12 Apr 2010, 15:58
I know it's been reported regularly, so call this a cheesy bump:
If I use the filters in the deck builder for Sealed or Draft, then restore all the checks, my original card pool is also restored, allowing me to add to my deck an infinite amount of any card I own.
Obviously, the workaround is to not use the filters, but I keep forgetting, especially once I've decided on my deck's colors and don't want to see the unnecessary cards.
I thought I had read here that this was fixed a few releases back, but either the fix didn't work or I read that wrong.
If I use the filters in the deck builder for Sealed or Draft, then restore all the checks, my original card pool is also restored, allowing me to add to my deck an infinite amount of any card I own.
Obviously, the workaround is to not use the filters, but I keep forgetting, especially once I've decided on my deck's colors and don't want to see the unnecessary cards.
I thought I had read here that this was fixed a few releases back, but either the fix didn't work or I read that wrong.
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Re: Current Known Bugs list
by Mr.Chaos » 13 Apr 2010, 18:34
Version beta 0410:
Compy makes Treetop Village a 3/3 green ape until end of turn and attacks with it.
2nd main phase and compy pllays Rancor on the same Treetop Village. (BTW, bonus point for that awesome action!)
But here is the killer: After compy ends his turn and my turn begins, Rancor is still on the Treetop Village! It should have fallen off as soon as the end of turn step started!
This is just nasty!
Compy makes Treetop Village a 3/3 green ape until end of turn and attacks with it.
2nd main phase and compy pllays Rancor on the same Treetop Village. (BTW, bonus point for that awesome action!)
But here is the killer: After compy ends his turn and my turn begins, Rancor is still on the Treetop Village! It should have fallen off as soon as the end of turn step started!
This is just nasty!
](./images/smilies/eusa_wall.gif)

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Re: Current Known Bugs list
by freestorageaccount » 14 Apr 2010, 00:25
I think with the new 04/10 version I could use the card shop and deck editor normally, but making any screen transitions or doing nearly anything takes far too long, so I've decided to begin a new quest. (Of course, it won't be long before this very same slowness starts to become noticeable again.
)
Breath of Life can be cast as an instant. Also, you can use mana abilities of the computer's permanents during the "Pay Mana Cost" prompt. (How about other activated abilities?)
Computer playing Valorous Charge post-combat: win!!

Breath of Life can be cast as an instant. Also, you can use mana abilities of the computer's permanents during the "Pay Mana Cost" prompt. (How about other activated abilities?)
Computer playing Valorous Charge post-combat: win!!
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The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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