Current Known Bugs list
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Re: Current Known Bugs list
by ajcgr » 17 Apr 2010, 22:22
Sorry
, is "tapped", no untapped. The bug is: Drowned Catacomb enter tapped when i control an island or swamp.
Do a test only with one island or one swamp fisrt, and later put Drowned Catacomb on the battlefield and you see.
note: sorry my english

Do a test only with one island or one swamp fisrt, and later put Drowned Catacomb on the battlefield and you see.
note: sorry my english

Re: Current Known Bugs list
by Beached As » 18 Apr 2010, 06:27
Hmm there's some bugs with Mind Funeral. I swear when i played it, it only removed 2 cards (the last of which was a land card). I had already used Tome Scour and removed 5 lands the turn before.
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Re: Current Known Bugs list
by TheRobberBaron » 19 Apr 2010, 05:11
There is a weird issue when you use Chainer, Dementia Master on creatures that have abilities when they come into play. They only seem to target themselves instead of being able to target other creatures.
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Re: Current Known Bugs list
by DennisBergkamp » 19 Apr 2010, 05:26
Strange, I'll check out Chainer... Not sure how it would happen, I'm seeing some other bugs with it though looking at the code 

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Re: Current Known Bugs list
by TheRobberBaron » 20 Apr 2010, 01:09
I've noticed a few times that when there are either not enough lands left in the deck or just a few cards left in their library, Mind Funeral will only take a couple of cards instead of finishing off their deck like it's supposed to.Beached As wrote:Hmm there's some bugs with Mind Funeral. I swear when i played it, it only removed 2 cards (the last of which was a land card). I had already used Tome Scour and removed 5 lands the turn before.
I also noticed a bug with Time Warp, when I cast it on myself it gives me two extra turns instead of one. Pretty good deal for 5 mana

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Re: Current Known Bugs list
by DennisBergkamp » 20 Apr 2010, 01:57
Wow, I can confirm the Time Warp bug, but I have no idea why it happens (looking at the code, it doesn't really make much sense). Anyway, I'll just use the ugly fix, it'll be fixed next version 

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Re: Current Known Bugs list
by freestorageaccount » 20 Apr 2010, 02:19
Not exactly a bug per se, but Sprout is worth $1845 (in-game, not in real life of course).
There's also a large cluster of prices near $25; what sources did you use for these data?
EDIT: Elementals played using the ability of Horde of Notions aren't actually played, so they can't be countered (though it's probably not worth mentioning this one example in particular). Also, does the stack description for Primal Plasma reveal ahead of time which option the AI has chosen?

EDIT: Elementals played using the ability of Horde of Notions aren't actually played, so they can't be countered (though it's probably not worth mentioning this one example in particular). Also, does the stack description for Primal Plasma reveal ahead of time which option the AI has chosen?
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Re: Current Known Bugs list
by Rindom » 20 Apr 2010, 03:07
I have a deck that requires me to hold my hand until i have 8 cards and then when i do this i discard out a creature. (animate dead) Often when i do this the card counting mechanism loses count of my cards. I often have 7 or even 6 cards in hand and at the last phase i am required to discard. I will search for more data on this.
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Re: Current Known Bugs list
by teen creep » 20 Apr 2010, 18:49
When attacking with a double striker like Boros Swiftblade with Quietus Spike attached to it, the computer's life will correctly be halved on both hits, but on the second hit no combat damage will be dealt before.
Also, apart from the computer's bad combat decisions (like not attacking when my creatures are all tapped and his board position is better than mine anyway), it doesn't understand the benefits of equipment attached to its creatures. For instance the computer only pinged my 1/1 creatures with his Cunning Sparkmage equipped with a Basilisk Collar, not my fatties. The same goes for attacking.
Also, apart from the computer's bad combat decisions (like not attacking when my creatures are all tapped and his board position is better than mine anyway), it doesn't understand the benefits of equipment attached to its creatures. For instance the computer only pinged my 1/1 creatures with his Cunning Sparkmage equipped with a Basilisk Collar, not my fatties. The same goes for attacking.
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Re: Current Known Bugs list
by DennisBergkamp » 20 Apr 2010, 19:20
Hmm, I can't reproduce the bug with Quietus Spike and Boros Swiftblade (it seems to deal 1 damage both during first and regular combat damage).
We should be able to add some code that will cause pingers with deathtouch to hit any creature targetable creature (without indestructible).
We should be able to add some code that will cause pingers with deathtouch to hit any creature targetable creature (without indestructible).
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Re: Current Known Bugs list
by freestorageaccount » 20 Apr 2010, 23:43
If you accidentally tap Sol Ring while trying to pay a mana cost and click the cancel button, it doesn't untap like lands and (I think) other mana artifacts.
The AI likes to play... Festival of Trokin for zero! Way to go!
The AI likes to play... Festival of Trokin for zero! Way to go!

-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by jim » 21 Apr 2010, 01:00
Look like this doesn't get counted as a basic mana ability because it contains '2' rather than '1'. Should be easy to fix.freestorageaccount wrote:If you accidentally tap Sol Ring while trying to pay a mana cost and click the cancel button, it doesn't untap like lands and (I think) other mana artifacts.
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Re: Current Known Bugs list
by slapshot5 » 21 Apr 2010, 04:02
Can someone confirm this bug?
If I'm attacking with 2 creatures with First Strike, computer *will not block* either of the, even if that results in the computer losing the game due to that attack.
Not positive, but I've seen this a couple times in similar situations.
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If I'm attacking with 2 creatures with First Strike, computer *will not block* either of the, even if that results in the computer losing the game due to that attack.
Not positive, but I've seen this a couple times in similar situations.
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Re: Current Known Bugs list
by freestorageaccount » 21 Apr 2010, 05:43
AI attacks and blocks along these lines occur very frequently; I hope that in the future (likely distant) there will at least be a brute-force search among legal combat assignments with some kind of objective function.slapshot5 wrote:If I'm attacking with 2 creatures with First Strike, computer *will not block* either of them, even if that results in the computer losing the game due to that attack.
I got bitten by another mana-related bug just about now: I had an untapped Sol Ring again and an untapped Mountain before attempting to Blaze a face-down Exalted Angel. As usual, since currently the definite part of the mana cost must be paid first, I tapped the land then the Ring and... oh





-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list
by teen creep » 21 Apr 2010, 11:33
I just reproduced this bug with Hearthfire Hobgoblin and Quietus Spike, though I have to add that my opponent already was at 1 life, so he would have died from either combat damage or life loss anyway. Nevertheless only the life loss happened, no combat damage was dealt beforehand. But whatever, it's an insignificant bug.DennisBergkamp wrote:Hmm, I can't reproduce the bug with Quietus Spike and Boros Swiftblade (it seems to deal 1 damage both during first and regular combat damage).
(Please excuse my English...)
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