Card AI (Improvements) Requests
by mtgrares
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Re: Card AI (Improvements) Requests
by yagi » 11 Nov 2012, 03:44
AI has War Falcon as the only creature in play. AI should cast Precinct Captain (or other soldier / knight)in Main Phase 1 to enable War Falcon to attack that turn.
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Re: Card AI (Improvements) Requests
by Proteus » 13 Nov 2012, 00:40
I resolve an Oblivion Ring targeting a permanent of the AI's. With that trigger on the stack, the AI casts Vanishment on my Oblivion Ring.
AI doesn't pay for Transguild Promenade.
AI doesn't pay for Transguild Promenade.
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Re: Card AI (Improvements) Requests
by cc-drake » 13 Nov 2012, 17:39
- When the creature reanimated with Coffin Queen dies, AI doesn't untap Coffin Queen.
- AI doesn't kill my creatures with Siege-Gang Commander.
- AI doesn't pay mana for Hollow Specter.
- AI should sacrifice his dying creatures into Carrion Feeder
- AI has 10 mana, but casts Maelstrom Djinn face down and morphes it up immediately.
- Each turn, AI equips a creature with Ensouled Scimitar and afterwarts he animates the scimitar to attack me for 1 damage, wasting 5 mana this way. Maybe AI shouldn't try to animate the Scimitar when it equips a creature, or AI should only animate it in my turn to get an additional flying blocker.
- AI doesn't kill my creatures with Siege-Gang Commander.
- AI doesn't pay mana for Hollow Specter.
- AI should sacrifice his dying creatures into Carrion Feeder
- AI has 10 mana, but casts Maelstrom Djinn face down and morphes it up immediately.
- Each turn, AI equips a creature with Ensouled Scimitar and afterwarts he animates the scimitar to attack me for 1 damage, wasting 5 mana this way. Maybe AI shouldn't try to animate the Scimitar when it equips a creature, or AI should only animate it in my turn to get an additional flying blocker.
Re: Card AI (Improvements) Requests
by yagi » 15 Nov 2012, 17:55
AI casts Curse of Death's Hold to itself.
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Re: Card AI (Improvements) Requests
by Sloth » 15 Nov 2012, 21:28
Three fixed! Thanks cc-drake.cc-drake wrote:AI casts Cease-Fire in his draw step.
- AI doesn't pay mana for Hollow Specter.
- Each turn, AI equips a creature with Ensouled Scimitar and afterwarts he animates the scimitar to attack me for 1 damage, wasting 5 mana this way. Maybe AI shouldn't try to animate the Scimitar when it equips a creature, or AI should only animate it in my turn to get an additional flying blocker.
Fixed! Thanks Andy9973.Andy9973 wrote:When AEther Membrane was the only creature which I had on the battlefield, AI cast Cessation on it.
Both fixed! Thanks yagi.yagi wrote:AI has War Falcon as the only creature in play. AI should cast Precinct Captain (or other soldier / knight)in Main Phase 1 to enable War Falcon to attack that turn.
AI casts Curse of Death's Hold to itself.
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Re: Card AI (Improvements) Requests
by cc-drake » 16 Nov 2012, 07:57
- AI sometimes activates Boa Constrictor in his main phase
- AI doesn't cast Cloudthresher when I control no flying creatures.
- AI doesn't cast Cloudthresher when I control no flying creatures.
Re: Card AI (Improvements) Requests
by moomarc » 16 Nov 2012, 09:26
AI just killed its Manaplasm by Skullclamp ing it while it had a temporary stat boost from casting a 2 CMC creature.
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Re: Card AI (Improvements) Requests
by cc-drake » 16 Nov 2012, 18:05
- AI casts Patriarch's Bidding without creatures in his graveyard.
- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
- AI sacrifices Burrenton Forge-Tender to prevent damage from Paupers' Cage. Unfortunately, the Cage isn't red...
- I control a Bayou, a Swamp and a Forest animated by Awakener Druid. AI casts Rain of Salt targeting both unanimated lands.
- AI blocks my 3/3 with Leering Gargoyle, but "forgets" to activate it's ability.
- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
- AI sacrifices Burrenton Forge-Tender to prevent damage from Paupers' Cage. Unfortunately, the Cage isn't red...
- I control a Bayou, a Swamp and a Forest animated by Awakener Druid. AI casts Rain of Salt targeting both unanimated lands.
- AI blocks my 3/3 with Leering Gargoyle, but "forgets" to activate it's ability.
Re: Card AI (Improvements) Requests
by gos » 17 Nov 2012, 17:37
I sacrificed my Fulminator Mage to destroy my opponent's Sacred Foundry. He cast Second Sunrise while the ability was on the stack, resulting in my Fulminator Mage returning from the graveyard, but not saving his Sacred Foundry.
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Re: Card AI (Improvements) Requests
by Sloth » 17 Nov 2012, 21:58
These 4 are fixed! Thanks cc-drake.cc-drake wrote:- AI sometimes activates Boa Constrictor in his main phase
- AI doesn't cast Cloudthresher when I control no flying creatures.
- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
- AI sacrifices Burrenton Forge-Tender to prevent damage from Paupers' Cage. Unfortunately, the Cage isn't red...
Patriarch's Bidding will no longer appear in AI decks.cc-drake wrote:- AI casts Patriarch's Bidding without creatures in his graveyard.
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Re: Card AI (Improvements) Requests
by cc-drake » 19 Nov 2012, 07:41
Does the fix apply also for similar cards?Sloth wrote:These 4 are fixed! Thanks cc-drake.cc-drake wrote:- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
Re: Card AI (Improvements) Requests
by Sloth » 19 Nov 2012, 09:29
Yes. We had a big conversion to seperate all effects from AI code of abilities. One function of Pump spell AI accidently switched power and toughness bonus. Easy fix.cc-drake wrote:Does the fix apply also for similar cards?Sloth wrote:These 4 are fixed! Thanks cc-drake.cc-drake wrote:- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
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Re: Card AI (Improvements) Requests
by cc-drake » 20 Nov 2012, 08:56
- AI doesn't activate Lu Su, Wu Advisor.
- I control a Worldgorger Dragon, when AI broke through with Riptide Entrancer. AI didn't use the Entrancer's ability.
- AI doesn't activate Nezumi Shortfang when my hand is empty.
- I control a Worldgorger Dragon, when AI broke through with Riptide Entrancer. AI didn't use the Entrancer's ability.
- AI doesn't activate Nezumi Shortfang when my hand is empty.
Re: Card AI (Improvements) Requests
by gos » 20 Nov 2012, 22:21
AI cast Feral Lightning post-combat. He cast another copy of it pre-combat in the previous round.
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Re: Card AI (Improvements) Requests
by Bundy » 21 Nov 2012, 10:58
Snapshot r17955 - forge-1.3.2-20121119.111928-3
Computer casts Aegis Angel and targets my Axebane Guardian. Not only very stupid to make my creature indestructible, but also impossible since it was equipped with Swiftfoot Boots.
Computer casts Aegis Angel and targets my Axebane Guardian. Not only very stupid to make my creature indestructible, but also impossible since it was equipped with Swiftfoot Boots.
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