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Card AI (Improvements) Requests

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Re: Card AI (Improvements) Requests

Postby yagi » 11 Nov 2012, 03:44

AI has War Falcon as the only creature in play. AI should cast Precinct Captain (or other soldier / knight)in Main Phase 1 to enable War Falcon to attack that turn.
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Re: Card AI (Improvements) Requests

Postby Proteus » 13 Nov 2012, 00:40

I resolve an Oblivion Ring targeting a permanent of the AI's. With that trigger on the stack, the AI casts Vanishment on my Oblivion Ring.

AI doesn't pay for Transguild Promenade.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 13 Nov 2012, 17:39

- When the creature reanimated with Coffin Queen dies, AI doesn't untap Coffin Queen.
- AI doesn't kill my creatures with Siege-Gang Commander.
- AI doesn't pay mana for Hollow Specter.
- AI should sacrifice his dying creatures into Carrion Feeder
- AI has 10 mana, but casts Maelstrom Djinn face down and morphes it up immediately.
- Each turn, AI equips a creature with Ensouled Scimitar and afterwarts he animates the scimitar to attack me for 1 damage, wasting 5 mana this way. Maybe AI shouldn't try to animate the Scimitar when it equips a creature, or AI should only animate it in my turn to get an additional flying blocker.
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Re: Card AI (Improvements) Requests

Postby yagi » 15 Nov 2012, 17:55

AI casts Curse of Death's Hold to itself.
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Re: Card AI (Improvements) Requests

Postby Sloth » 15 Nov 2012, 21:28

cc-drake wrote:AI casts Cease-Fire in his draw step.
- AI doesn't pay mana for Hollow Specter.
- Each turn, AI equips a creature with Ensouled Scimitar and afterwarts he animates the scimitar to attack me for 1 damage, wasting 5 mana this way. Maybe AI shouldn't try to animate the Scimitar when it equips a creature, or AI should only animate it in my turn to get an additional flying blocker.
Three fixed! Thanks cc-drake.

Andy9973 wrote:When AEther Membrane was the only creature which I had on the battlefield, AI cast Cessation on it.
Fixed! Thanks Andy9973.

yagi wrote:AI has War Falcon as the only creature in play. AI should cast Precinct Captain (or other soldier / knight)in Main Phase 1 to enable War Falcon to attack that turn.
AI casts Curse of Death's Hold to itself.
Both fixed! Thanks yagi.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 16 Nov 2012, 07:57

- AI sometimes activates Boa Constrictor in his main phase
- AI doesn't cast Cloudthresher when I control no flying creatures.
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Re: Card AI (Improvements) Requests

Postby moomarc » 16 Nov 2012, 09:26

AI just killed its Manaplasm by Skullclamp ing it while it had a temporary stat boost from casting a 2 CMC creature.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 16 Nov 2012, 18:05

- AI casts Patriarch's Bidding without creatures in his graveyard.
- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
- AI sacrifices Burrenton Forge-Tender to prevent damage from Paupers' Cage. Unfortunately, the Cage isn't red...
- I control a Bayou, a Swamp and a Forest animated by Awakener Druid. AI casts Rain of Salt targeting both unanimated lands.
- AI blocks my 3/3 with Leering Gargoyle, but "forgets" to activate it's ability.
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Re: Card AI (Improvements) Requests

Postby gos » 17 Nov 2012, 17:37

I sacrificed my Fulminator Mage to destroy my opponent's Sacred Foundry. He cast Second Sunrise while the ability was on the stack, resulting in my Fulminator Mage returning from the graveyard, but not saving his Sacred Foundry.
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Re: Card AI (Improvements) Requests

Postby Sloth » 17 Nov 2012, 21:58

cc-drake wrote:- AI sometimes activates Boa Constrictor in his main phase
- AI doesn't cast Cloudthresher when I control no flying creatures.
- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
- AI sacrifices Burrenton Forge-Tender to prevent damage from Paupers' Cage. Unfortunately, the Cage isn't red...
These 4 are fixed! Thanks cc-drake.

cc-drake wrote:- AI casts Patriarch's Bidding without creatures in his graveyard.
Patriarch's Bidding will no longer appear in AI decks.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 19 Nov 2012, 07:41

Sloth wrote:
cc-drake wrote:- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
These 4 are fixed! Thanks cc-drake.
Does the fix apply also for similar cards?
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Re: Card AI (Improvements) Requests

Postby Sloth » 19 Nov 2012, 09:29

cc-drake wrote:
Sloth wrote:
cc-drake wrote:- I control no untapped creatures. Even though, AI buffs Aven Flock up to 2/8 before attacking.
These 4 are fixed! Thanks cc-drake.
Does the fix apply also for similar cards?
Yes. We had a big conversion to seperate all effects from AI code of abilities. One function of Pump spell AI accidently switched power and toughness bonus. Easy fix.
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Re: Card AI (Improvements) Requests

Postby cc-drake » 20 Nov 2012, 08:56

- AI doesn't activate Lu Su, Wu Advisor.
- I control a Worldgorger Dragon, when AI broke through with Riptide Entrancer. AI didn't use the Entrancer's ability.
- AI doesn't activate Nezumi Shortfang when my hand is empty.
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Re: Card AI (Improvements) Requests

Postby gos » 20 Nov 2012, 22:21

AI cast Feral Lightning post-combat. He cast another copy of it pre-combat in the previous round.
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Re: Card AI (Improvements) Requests

Postby Bundy » 21 Nov 2012, 10:58

Snapshot r17955 - forge-1.3.2-20121119.111928-3

Computer casts Aegis Angel and targets my Axebane Guardian. Not only very stupid to make my creature indestructible, but also impossible since it was equipped with Swiftfoot Boots.
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