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Current Known Bugs list

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Re: Current Known Bugs list

Postby Fueled » 18 Jun 2010, 20:04

I had an Arcbound Slith and an Eldrazi Spawn in play. Arcbound Slith was put into a graveyard, and I was offered to place its +1/+1 counter on an artifact creature. When I clicked on the Eldrazi Spawn, instead of placing the counter on it, it disappeared, using its "Sacrifice this creature: add 1 to your mana pool" ability.

At that point, there should have been an option to select what to do between placing the counter or sacrificing the creature.

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Re: Current Known Bugs list

Postby freestorageaccount » 18 Jun 2010, 22:51

Fueled wrote:I had an Arcbound Slith and an Eldrazi Spawn in play. Arcbound Slith was put into a graveyard, and I was offered to place its +1/+1 counter on an artifact creature. When I clicked on the Eldrazi Spawn, instead of placing the counter on it, it disappeared, using its "Sacrifice this creature: add 1 to your mana pool" ability.
Though they overlap considerably, colourless creatures and artifact creatures are not the same. In this context, however, I agree the Eldrazi Spawn shouldn't have been sacrificed upon clicking on it. What does selecting a target have to do with paying mana?

To continue the charade with the card Reanimate, I brought a Spawnwrithe the computer owned into play, and the computer got the token copies! :-x Reanimate.d creatures really do belong more to their original owners than to their new masters, I guess.
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Re: Current Known Bugs list

Postby Almost_Clever » 19 Jun 2010, 03:14

I activated Elspeth, Knight-Errant 's ultimate ability, but any Elspeth tokens I put into play later were not indestructible. Also, any creatures I put into play via Debtors' Knell also are not indestructible.

The in-game description for Collective Restraint when prompting the player to pay for attackers says Propaganda.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby freestorageaccount » 19 Jun 2010, 08:30

.Volcanic Island and Steam Vents have their mana abilities listed in different orders. "I'll just tap {R} for Ancestral Recall and-- NOOOO!"

Damage from Mana Vault isn't the only effect duplicated at the beginning of a turn from Time Walk: Teferi's Puzzle Box lets you mess with your library twice. Niv-Mizzet, the Firemind says, "Double the flavor, double the fun".

For some purposes, Forge treats copies of spells from the storm ability as though they were played. If I play several consecutive copies of Mind's Desire (some of which may be from my hand and others from Mind's Desire effects), the number of storm copies correctly increases by one each time rather than exponentially; however, if I ripple through my entire heavily Vintage-illegal deck using copies of Mind's Desire, Gelectrode causes lots of injury. "Thirty times the flavor, thirty times the fun"! 8)

Could the penalty for misspelling a card or missing a punctuation mark at the dialog for Demonic Consultation be a little less harsh than getting Leveler.ed? (Didn't think about it, but God forbid, the entry might even be case-sensitive.) Perhaps loop until a legal name is entered, create a master list of every damn card, or implement some kind of search? (I rest my internet connection while I'm actually playing Forge.)
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Re: Current Known Bugs list

Postby Mr.Chaos » 19 Jun 2010, 12:48

I ran into this error. I play the Master Memnarch V2 deck, compy uses a random generated deck.
I just played my first turn, dropping 2 Ornithopter, a Shield Sphere and a Tolarian Academy.
Compy played a Swamp, then gave the error.

-----
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
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There is an error in the card code for Bloodrite Invoker:



Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - 8
at forge.Mana_Part.checkSingleMana(Mana_Part.java:20)
at forge.Mana_PartColor.<init>(Mana_PartColor.java:15)
at forge.Mana_PayCost.split(Mana_PayCost.java:81)
at forge.Mana_PayCost.<init>(Mana_PayCost.java:25)
at forge.ManaCost.<init>(ManaCost.java:16)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:162)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:232)
at forge.ComputerAI_General.getMain2(ComputerAI_General.java:220)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:60)
at forge.ComputerAI_General.main2(ComputerAI_General.java:55)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:55)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:27)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.Phase.nextPhase(Phase.java:272)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.Phase.nextPhase(Phase.java:276)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:786)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
-----
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 19 Jun 2010, 17:19

Fixed the Bloodrite Invoker crash. What happened is that the manacost in the abLoseLife code was parsed as " 8" instead of "8".
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Re: Current Known Bugs list

Postby freestorageaccount » 20 Jun 2010, 15:45

I removed all ice counters from Dark Depths with Vampire Hexmage and then clicked on it several times before letting any of the 'activations' resolve. Whaddaya know, multiple Marit Lages appeared (and stayed!) despite their being legendary and the associated logistical problems. But my first-turn win bonuses still keep getting replaced by fifth-turn (i.e., third-player's-turn) ones.

EDIT: If the computer controls Fervor but I don't, I can still grab one of its untapped creatures with Treachery and swing right away. A peripheral bit of weirdness: The avatar appearing during a sub-quest match is the one from the most recent regular match; if the sub-quest match is the first played since starting up Forge, no avatar is shown and the computer's status box looks kinda empty. Perhaps these sub-quests should have avatars of their own.

EDIT2: Chalice of the Void has the blank "pay mana cost" bug that Chandra Nalaar did.

EDIT3: I played a Chalice of the Void with X = 0, then a second with X = 1, which got ditched by the first apparently because it thought the second Chalice was played as 0cc rather than 2cc.
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Re: Current Known Bugs list

Postby EmpireMan » 21 Jun 2010, 18:14

Hi I have an odd one, it seems I was playing once and used Darksteel Forge I think it is called to make all of my artifacts indestructible then used Nevinraals disk to wipe out my opponents stuf since all of mine should have been uneffected... then the whole board cleared what gives?
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Re: Current Known Bugs list

Postby Beached As » 21 Jun 2010, 23:06

freestorageaccount wrote:EDIT2: Chalice of the Void has the blank "pay mana cost" bug that Chandra Nalaar did.

EDIT3: I played a Chalice of the Void with X = 0, then a second with X = 1, which got ditched by the first apparently because it thought the second Chalice was played as 0cc rather than 2cc.
I believe i've fixed all spells now and in the future from having the blank "pay mana cost" bug. Also, according to Gatherer, Chalice of the Void has a converted mana cost of 0 (regardless of what X is). That is what i understood the rules to be and thus thats why Chalice of the Void will counter another Chalice if X is 0.
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Re: Current Known Bugs list

Postby DennisBergkamp » 22 Jun 2010, 00:03

Yeah, actually I think that's correct (a chalice with X=0 should counter another chalice).
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Re: Current Known Bugs list

Postby freestorageaccount » 22 Jun 2010, 00:21

Beached As wrote:Also, according to Gatherer, Chalice of the Void has a converted mana cost of 0 (regardless of what X is). That is what i understood the rules to be and thus thats why Chalice of the Void will counter another Chalice if X is 0.
The converted mana cost of a Chalice in play is zero but works normally on the stack, as in this thread, just like how using Imp's Mischief on an incoming Banefire will be as painful as letting it hit you (in fact 1 point more painful). Anywhere but the stack, this X-spell is 1cc; anywhere else, it rarely is.

On the subject of X-costs, the interfaces used for them are rather diverse. I find the one for Lavaclaw Reaches really cute: A boss asks for the value of 2 + 2, to which his accountant secretly answers, "What would you like it to be?"

I determined that the first time you win within 15 turns in game #1 of a match since starting Forge, the bonus for that match is also the one given for every following match. Interestingly, I believe this bug doesn't occur for #2 or #3, so keep quitting and restarting Forge until you win on the first turn of the very first game if you lack any and all sense of morality and want to cheat your way to 1500 guaranteed credits each match. :twisted:

Oh God, what have I done? :oops:
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Re: Current Known Bugs list

Postby KingMob » 22 Jun 2010, 14:39

I posted a Megrim / Underworld Dreams deck in Decks just now.

Um, I'm getting an issue that occurs sometimes when I have Howling Mine and Teferi's Puzzle Box out at the same time. It makes me draw my hand with one more card like, 8 times in a row.
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Re: Current Known Bugs list

Postby DennisBergkamp » 22 Jun 2010, 17:09

freestorageaccount wrote:
Beached As wrote:Also, according to Gatherer, Chalice of the Void has a converted mana cost of 0 (regardless of what X is). That is what i understood the rules to be and thus thats why Chalice of the Void will counter another Chalice if X is 0.
The converted mana cost of a Chalice in play is zero but works normally on the stack, as in this thread, just like how using Imp's Mischief on an incoming Banefire will be as painful as letting it hit you (in fact 1 point more painful). Anywhere but the stack, this X-spell is 1cc; anywhere else, it rarely is.

On the subject of X-costs, the interfaces used for them are rather diverse. I find the one for Lavaclaw Reaches really cute: A boss asks for the value of 2 + 2, to which his accountant secretly answers, "What would you like it to be?"

I determined that the first time you win within 15 turns in game #1 of a match since starting Forge, the bonus for that match is also the one given for every following match. Interestingly, I believe this bug doesn't occur for #2 or #3, so keep quitting and restarting Forge until you win on the first turn of the very first game if you lack any and all sense of morality and want to cheat your way to 1500 guaranteed credits each match. :twisted:

Oh God, what have I done? :oops:
I think I've fixed the quest bug, the second match should give a smaller reward if it was won at a later turn.
Also took into account if the computer starts or not, if so the turn gets subtracted by 1 (eg the computer starts, then if the human player wins the game during his next turn, it will count as a turn 1 win).
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Re: Current Known Bugs list

Postby freestorageaccount » 22 Jun 2010, 23:52

DennisBergkamp wrote:Also took into account if the computer starts or not, if so the turn gets subtracted by 1 (eg the computer starts, then if the human player wins the game during his next turn, it will count as a turn 1 win).
If the computer starts and we win during its turn with the help of Gemstone Caverns, Elvish Spirit Guide, Flash, Protean Hulk, and some copies of Disciple of the Vault and suitable artifact creatures like Shifting Wall, then we deserve a special turn-0 win bonus! The sky's the limit...

And just the part about the computer sometimes playing first makes my heart race. One of the fantasy quest upgrades might be to use a coin weighted in the player's favour for choosing whether to play or draw first. To me, these kinds of developments are one of the major appeals of Forge compared to commercial software: you get to watch bugs being fixed, more complex cards getting added, and the entire program growing. Also, you may not know the team behind the project in real life, but they're personally there for you on the forums and will gladly lend a hand as opposed to those WotC employees-in-hiding or the infamous Indian tech support crew. :) Kudos to you all!
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Re: Current Known Bugs list

Postby Beached As » 23 Jun 2010, 00:53

freestorageaccount wrote:.
For some purposes, Forge treats copies of spells from the storm ability as though they were played. If I play several consecutive copies of Mind's Desire (some of which may be from my hand and others from Mind's Desire effects), the number of storm copies correctly increases by one each time rather than exponentially; however, if I ripple through my entire heavily Vintage-illegal deck using copies of Mind's Desire, Gelectrode causes lots of injury. "Thirty times the flavor, thirty times the fun"!
Just fixed this bug. Thanks for reporting it
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