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Current Known Bugs list

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Re: Current Known Bugs list

Postby friarsol » 23 Jun 2010, 22:29

For the Pain Fetchlands, could someone change the code to only reveal lands that could be fetched?

I have the code, but not properly SVN'd. But the fix is a one-liner.

In CardFactory_Lands.java, line 1178
Code: Select all
Object o = AllZone.Display.getChoiceOptional("Choose a " + land1[0] + " or " + land2[0],
                            full.toArray());
to
Code: Select all
Object o = AllZone.Display.getChoiceOptional("Choose a " + land1[0] + " or " + land2[0],
                            land.toArray());
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Re: Current Known Bugs list

Postby freestorageaccount » 24 Jun 2010, 04:07

friarisol wrote:For the Pain Fetchlands, could someone change the code to only reveal lands that could be fetched?
I think this discussion occurred a while ago around here. But that fix would definitely be helpful as part of the dialog.

I'm not allowed to play Timetwister with six cards in my library, even though other cards would be shuffled in before drawing. Even if there were no other cards to put into the library, playing Timetwister is still legal -- not necessarily a smart move, but definitely permitted. There are some other cards implemented with imaginary restrictions like this one.
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Re: Current Known Bugs list

Postby DennisBergkamp » 24 Jun 2010, 21:25

EmpireMan wrote:Hi I have an odd one, it seems I was playing once and used Darksteel Forge I think it is called to make all of my artifacts indestructible then used Nevinraals disk to wipe out my opponents stuf since all of mine should have been uneffected... then the whole board cleared what gives?
Fixed this, currently Darksteel Forge does not work since it gives "Indesctructible" instead of "Indestructible".
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Re: Current Known Bugs list

Postby s1886x » 25 Jun 2010, 09:10

aluren: the computer works it just fine, but i can't seem to figure out how to use it.

another card that i have forgotten the name of: it discards cards from the deck until it reaches a land, subtracting from the opponents life the number of non-land cards discarded in this way. my experience seems to suggest that it includes the land card at the end in the life deduction.

my most pressing complaint is that, if i attack with a creature with trample and am blocked by multiple creatures, when assigning damage, how do i assign overflow to the opponent's life? it always seems to disappear no matter what i try.

i hope that this has been helpful in pointing out bugs and not just my own incompetence
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Re: Current Known Bugs list

Postby Chris H. » 25 Jun 2010, 11:59

s1886x wrote:aluren: the computer works it just fine, but i can't seem to figure out how to use it.
`
I think that you have to tap on the Aluren card to activate it's ability.
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Re: Current Known Bugs list

Postby mtgrares » 25 Jun 2010, 17:59

s1886x wrote:my most pressing complaint is that, if i attack with a creature with trample and am blocked by multiple creatures, when assigning damage, how do i assign overflow to the opponent's life? it always seems to disappear no matter what i try.
I'm guessing that you just assign the extra damage to the first creature, or any creature, I'm not sure. At least that is how it works for 1-on-1 combat with trample.
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Re: Current Known Bugs list

Postby DennisBergkamp » 25 Jun 2010, 18:35

I've added functionality for this to the SVN (so it will be in the next version).
Basically the way it works is through a "Player" card, once lethal damage has been assigned to all blockers, damage can be assigned to the player.
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Re: Current Known Bugs list

Postby freestorageaccount » 25 Jun 2010, 18:42

DennisBergkamp wrote:I've added functionality for this to the SVN (so it will be in the next version).
Basically the way it works is through a "Player" card, once lethal damage has been assigned to all blockers, damage can be assigned to the player.
Yeah! Will the computer know how to trample over multiple blockers, too?

s1886x wrote:another card that i have forgotten the name of: it discards cards from the deck until it reaches a land, subtracting from the opponents life the number of non-land cards discarded in this way. my experience seems to suggest that it includes the land card at the end in the life deduction.
That's Goblin Charbelcher, I think. Haven't tried it in Forge yet, but thanks for the great deck idea.

DennisBergkamp wrote:Fixed this, currently Darksteel Forge does not work since it gives "Indesctructible" instead of "Indestructible".
Isperia the Inscrutable? :D
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Re: Current Known Bugs list

Postby timmermac » 25 Jun 2010, 19:55

With trample, I've found that if you assign all the damage to one creature, it will assign the trample damage appropriately.
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Re: Current Known Bugs list

Postby s1886x » 26 Jun 2010, 08:36

if the computer and human are milled simultaneously, say by wheel of fortune, it is recorded as a loss. why no tie?
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Re: Current Known Bugs list

Postby s1886x » 26 Jun 2010, 08:38

Chris H. wrote:
s1886x wrote:aluren: the computer works it just fine, but i can't seem to figure out how to use it.
`
I think that you have to tap on the Aluren card to activate it's ability.
i have tried. it does not seem to work. please try it and get back to me
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Re: Current Known Bugs list

Postby s1886x » 26 Jun 2010, 08:42

mtgrares wrote:
s1886x wrote:my most pressing complaint is that, if i attack with a creature with trample and am blocked by multiple creatures, when assigning damage, how do i assign overflow to the opponent's life? it always seems to disappear no matter what i try.
I'm guessing that you just assign the extra damage to the first creature, or any creature, I'm not sure. At least that is how it works for 1-on-1 combat with trample.
i have tried clicking on either one, clicking in empty space, and x-ing out of the window. in any case, the damage seems to disappear. i think that the program treats trample as an alternative to regular battle calculation, and the damage distribution screen derails the process before it gets to that. it would then be a matter of reordering the steps in the programming when dealing with combat
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Re: Current Known Bugs list

Postby Chris H. » 26 Jun 2010, 13:14

s1886x wrote:I have tried. it does not seem to work. please try it and get back to me
`
Using Forge v06-05 I cast an Aluren spell. I then click on the Aluren card and it asks me to pay mana cost and I click on the Aluren card a second time. The pay mana cost disappears and the Aluren message appears on the stack and I click OK.

A window appears with a list of legal creatures in my hand (if there is any legal creatures in my hand.) I then select which creature to put into play.

The card works in a strange and unexpected way, but it works.
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Re: Current Known Bugs list

Postby DennisBergkamp » 26 Jun 2010, 17:00

I think what he means is when the AI plays it...
Anyway, Aluren should just be recoded, really.
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Re: Current Known Bugs list

Postby Chris H. » 26 Jun 2010, 17:14

DennisBergkamp wrote:I think what he means is when the AI plays it...
Anyway, Aluren should just be recoded, really.
`
Oh, I forgot to test the AI. Nonetheless, I agree, it would be nice to see Aluren recoded. Even when the card works, it can be confusing for new people to figure out how to activate it.
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