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Current Known Bugs list

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Re: Current Known Bugs list

Postby freestorageaccount » 26 Jun 2010, 18:07

If Mind's Desire hits a Force of Will and I click 'Cancel' at the dialog asking which cost to pay for it (which really should have the order of its options switched or at least provide a way to cancel if you choose the 1-for-2 by accident), Force of Will apparently just disappears, as do enchant creatures and equipment attached to lands whose animation effects end. I understand this has almost no practical ramifications for now since you'll cast Mind's Desire most likely in your turn, during which the AI has no part rehearsed other than its canned and ineptly timed counterspells, but a bug is a bug, and I look forward to having an equipped creature getting Boomerang.ed during combat or a creature I'm about to enchant being hit by a Lightning Bolt someday. Besides, the AI already knows how to kill with Ancestral Recall. :twisted:
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Re: Current Known Bugs list

Postby SoulStorm » 26 Jun 2010, 18:14

Forgive me if this bug has already been reported, but I'm new to the game and the number of pages in this thread is a bit much to slog through. Anyway, there seems to be a problem with at least two of the incarnation cards, specifically Valor and Wonder. Once either goes to the graveyard, the game starts to slow down, becoming unplayable after a couple of turns. Unfortunately too, as they are both awesome cards I'd like to have in the deck I've slowly been building in quest mode. I wouldn't be suprised if other incarnation cards that trigger upon entering the graveyard share the same problem.

As an aside, I'd just like to mention that I love this game. Pure electronic crack. I just told my girlfriend that this may be the best game I've ever played. And being 41, I've played a lot of games. Keep up the great work, and please fix those cards. :mrgreen:
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Re: Current Known Bugs list

Postby DennisBergkamp » 26 Jun 2010, 19:18

Beached As fixed these issues, performance should be much better in the next version. And you're right, the problems currently also exist with the other incarnations.

And thanks for the kind words :mrgreen:
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Re: Current Known Bugs list

Postby Fallen » 26 Jun 2010, 19:26

Is the Necropotence bug fixed yet? It feels so dirty winning when the computer can't even draw a card (not that its not dirty using Necropotence in the first place :? )
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Re: Current Known Bugs list

Postby timmermac » 26 Jun 2010, 21:55

Life From the Loam doesn't seem to work. I wasn't given the chance to pick cards from my graveyard to return to my hand.
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Re: Current Known Bugs list

Postby SoulStorm » 27 Jun 2010, 01:28

Dennis

Thanks for the great news! I'm looking forward to the update!
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Re: Current Known Bugs list

Postby DennisBergkamp » 27 Jun 2010, 01:35

@ Soulstorm:

It's already released, go to: viewtopic.php?f=26&t=2791
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Re: Current Known Bugs list

Postby freestorageaccount » 27 Jun 2010, 01:48

In Forge 06/26, I tried to use the first ability of the free Sensei's Divining Top soon after starting "The Court Jester" quest and received this recoverable error without the "Pay Mana Cost" prompt appearing:
Code: Select all
null


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

Detailed error trace:
java.lang.NullPointerException
   at forge.Input_PayManaCost.showMessage(Input_PayManaCost.java:101)
   at forge.GuiInput.setInput(GuiInput.java:27)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:10)
   at forge.InputControl.setInput(InputControl.java:20)
   at forge.GameAction.playSpellAbility(GameAction.java:1911)
   at forge.GameAction.playCard(GameAction.java:1480)
   at forge.InputUtil.playAnyCard(InputUtil.java:59)
   at forge.Input_Main.selectCard(Input_Main.java:62)
   at forge.GuiInput.selectCard(GuiInput.java:48)
   at forge.GuiDisplay3$8.mousePressed(GuiDisplay3.java:398)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Activating the Top post-combat worked normally, however.
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
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Re: Current Known Bugs list

Postby friarsol » 27 Jun 2010, 16:18

freestorageaccount wrote:as do enchant creatures and equipment attached to lands whose animation effects end.
Which version of the Beta did you have with this? I noticed this issue the other day but was only having it with equipment just disappearing while attached to reverting manlands, not enchant creatures. I added some code to fix the equipment problem, which I believe made it into the most recent beta.

So if it's still happening in the latest beta lemme know which manlands you are using, and which enchant creatures are having problems so I can take a look.
Thanks.
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Re: Current Known Bugs list

Postby AlmightySenator » 27 Jun 2010, 19:32

I found two bugs, one with gemstone array giving multiple mana for taking off 1 charge counter.

The other involved bringing back a planeswalker (Jace, The Mind Sculptor) when playing artisan of kozilek
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Re: Current Known Bugs list

Postby DennisBergkamp » 27 Jun 2010, 20:47

What happens with the planeswalker coming back?

Hm, Life from the Loam seems to work just fine, by the way.
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Re: Current Known Bugs list

Postby AlmightySenator » 27 Jun 2010, 21:52

Arcane Nichoba cumulative upkeep appears to be messed up
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Re: Current Known Bugs list

Postby timmermac » 27 Jun 2010, 22:10

DennisBergkamp wrote:
Hm, Life from the Loam seems to work just fine, by the way.
Meh... I probably missed a prompt then. d'oh
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Re: Current Known Bugs list

Postby Corwin72 » 28 Jun 2010, 15:05

I just made a new build this morning.
To play with some of the new cards I built a black deck that I was considering suggesting a quest deck when I came to this game state

Undead Warchief -1/10
Cemetery Reaper 1/8
Lord of the Undead 3/6

I am still in the middle of this game.
Anything that you would like me to try?

**Update
So I got bored and started to play again and ignore the lords.
When I moused over them:

Undead Warchief -56/65
Cemetery Reaper -54/63
Lord of the Undead -52/61
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Re: Current Known Bugs list

Postby Beached As » 28 Jun 2010, 17:22

Damn, didn't no there was so many bugs. I'll get to fixing when i've come back from my holiday
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