Feature Requests Thread
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Feature Requests Thread
by Hellfish » 28 Nov 2010, 13:01
I really like this idea. Reminds me of the dungeons of Shandalar.What about the ability to quest for specific cards? Have a chain of quests based upon the rarity of the card (1 quest for a common, 2 for an uncommon, 3 for a rare, and 5 for a mythic). You could even set a max value for cards that you can quest for based upon your number of wins.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Feature Requests Thread
by weirdingway » 01 Dec 2010, 05:12
Could you guys add a section for pulling the community rating data from Gatherer?
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Re: Feature Requests Thread
by Rob Cashwalker » 01 Dec 2010, 05:40
I don't think that's going to work out so well. I have a hard time envisioning how I'm going to squeeze Set Data and selection into the Deck Editors.... Leeching official content isn't really worth messing with the GUI even further.
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Re: Feature Requests Thread
by Corwin72 » 01 Dec 2010, 14:03
Is there a way to modify the quest data to have more cards available to purchase at the start of a quest? I like to start new quests but I get frustrated when I have to play a really weak deck because I can not purchase the cards I need. I am stuck with portal 3 kingdoms junk.
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Re: Feature Requests Thread
by timmermac » 01 Dec 2010, 14:26
quest.preferences is a modifiable file. I don't think it lets you change how much is available to purchase, but you can make some significant alterations to how much you start with. You can also change the composition of the booster packs that you win and how often you get them. I'm posting mine as an example. I've made a few changes from the default contents.
- Attachments
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Quest preferences.rar
- (563 Bytes) Downloaded 332 times
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Re: Feature Requests Thread
by Dracontes » 03 Dec 2010, 15:40
After cleaning up a folder with an initial number of 1500+ deck files* on and off for two days, I'd really like an utility, feature or whatchamacallum that allowed one to find duplicate decks in terms of card content more quickly.
My use of a pertinent general use program to that effect only uncovered less than half of the total duplicates I found. The other had to be found by hand and only differed in the position of card entries.
Opening the files in the text editor it came to my attention that enforcing one encoding only should be best. Some of them had backstrokes substituted by squares.
Near-duplicate flagging for decks differing in less than five cards would be welcome... Uh... if that's not pushing it too much.
Well I hope this didn't sound too much like a bug report
*The weird thing is that I ended up with 800 odd files (compare with the up-to-500-deck bundles found on the pertinent forum), and my search was relatively thorough.
My use of a pertinent general use program to that effect only uncovered less than half of the total duplicates I found. The other had to be found by hand and only differed in the position of card entries.
Opening the files in the text editor it came to my attention that enforcing one encoding only should be best. Some of them had backstrokes substituted by squares.
Near-duplicate flagging for decks differing in less than five cards would be welcome... Uh... if that's not pushing it too much.
Well I hope this didn't sound too much like a bug report

*The weird thing is that I ended up with 800 odd files (compare with the up-to-500-deck bundles found on the pertinent forum), and my search was relatively thorough.
Re: Feature Requests Thread
by friarsol » 03 Dec 2010, 16:13
Dracontest, just to clarify:
Are you asking for the decklists to be sorted before saving them? That way if you have two decks with the exact same cards, their lists wouldn't appear in different orders and thus seem different?
Or are you asking for a utility to do checksums of decks which would essentially sort the cards and then do a SHA-1 hash (or whatever)?
Are you asking for the decklists to be sorted before saving them? That way if you have two decks with the exact same cards, their lists wouldn't appear in different orders and thus seem different?
Or are you asking for a utility to do checksums of decks which would essentially sort the cards and then do a SHA-1 hash (or whatever)?
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Re: Feature Requests Thread
by serrasmurf » 03 Dec 2010, 17:52
this kind of nails the issue. quest card pool is now so big, it is hard to develop your deck in all dimensions: strength (card quality, consistency, synergy), fun to play (cool cards, variance in gameplay, skilltesting) & fun to buildSoulStorm wrote:What about the ability to quest for specific cards? Have a chain of quests based upon the rarity of the card (1 quest for a common, 2 for an uncommon, 3 for a rare, and 5 for a mythic). You could even set a max value for cards that you can quest for based upon your number of wins.DennisBergkamp wrote:I think a good way to get more "focus" is the possibility to buy preconstructed decks, we probably don't have all of the cards implemented for all of them, but allowing to buy (partial) decks like "Chandra vs Jace" or "Elves vs Goblins" should help out a lot (we could custom build some as well, maybe?). Then the uber powerful stuff like cards found in "From the Vault:Exiled" and "From the Vault:Relics" would only be available through beating some high-level quests.
The ability to search for specific cards also fits right in with your idea of character types.
Black: +50% max value of black quest cards; 50% discount on black pets
Blue: +50% max value of blue quest cards; 50% discount on blue pets
Green: +50% max value of green quest cards; 50% discount on green pets
Red: +50% max value of red quest cards; 50% discount on red pets
White: +50% max value of white quest cards; 50% discount on white pets
Colorless: +50% max value of colorless quest cards; 50% discount on colorless pets
Multicolored: +50% max value of multicolored quest cards; 50% discount on multicolored pets
The discount on pets presumes adding pets of those colors that aren't already implemented. Makes sense if you're going to have specialties.
There are so many cards implemented at this point that working to build a specific deck becomes very tedius. And whenever a new update comes out you have to start the process all over again if you want to make a deck with any of the newly implemented cards (and I always do). This makes pressing that new quest button a lot less tempting. The ability to quest for specific cards would help tremendously.
quest is by far (imho) the most fun part of forge. playing with a particular card like beastmaster ascension, a more constructed approach, is something I prefer to do in quest mode, hence my request for the choose card feature.
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Re: Feature Requests Thread
by serrasmurf » 04 Dec 2010, 14:39
just found the "cheat add card" functionality in the deckbuilder. was it always there? It looks a bit buggy on the surface. It initially doesn't show stats, but that changes after playing a game.
Perfect!

Perfect!

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Re: Feature Requests Thread
by lazylockie » 04 Dec 2010, 17:03
kinda offtopic, but is it really working? It doesn't have stats, but after winning a game my cheated card disappears from my list.serrasmurf wrote:just found the "cheat add card" functionality in the deckbuilder. was it always there? It looks a bit buggy on the surface. It initially doesn't show stats, but that changes after playing a game.
Perfect!
Edit: it's actually working, if you add the card to your deck

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Re: Feature Requests Thread
by Dracontes » 06 Dec 2010, 17:53
If I understood correctly...friarsol wrote:Dracontest, just to clarify:
Are you asking for the decklists to be sorted before saving them? That way if you have two decks with the exact same cards, their lists wouldn't appear in different orders and thus seem different?
Or are you asking for a utility to do checksums of decks which would essentially sort the cards and then do a SHA-1 hash (or whatever)?
The first option would still require me to do manual checking. I usually don't have time for that and, frankly, one time was enough. Besides, the *.dck file also stores the deck name and Duplicate Cleaner (the program I mentioned above) with the Same Content(CRC) option on wouldn't pick up two decks with different names but with the same cards as equivalent.
The second option is the best I think though I'm not the least bit aware of what amount of work that would entail. Though I would like to stress it should only pick up on the cards themselves, main deck and sideboard.
Re: Feature Requests Thread
by lazylockie » 08 Dec 2010, 01:40
would it be possible to make more phases "skip-able"? Stuff like Beginning Combat Step and End Combat Step isn't much used I think.
I know developers put a lot of effort to add those phases and it seems stupid to code something to skip them, but from a practical/dynamical standpoint being able to choose unused phases would be great.
I know developers put a lot of effort to add those phases and it seems stupid to code something to skip them, but from a practical/dynamical standpoint being able to choose unused phases would be great.
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Re: Feature Requests Thread
by Falk » 11 Dec 2010, 23:45
I would like to be able to do a Standard draft or sealed.
I know that Forge doesn't support all card, but it would
be nice if I can at least exclude all the card that isn't
currently in Standard.
I know that Forge doesn't support all card, but it would
be nice if I can at least exclude all the card that isn't
currently in Standard.
Re: Feature Requests Thread
by Rob Cashwalker » 12 Dec 2010, 00:17
Soon Falk, soon. Set Information was just added last month.
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