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Card Requests

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Re: Card Requests

Postby Semptimilius » 03 Aug 2010, 09:45

Hm...

Oona, Queen of the Fae <-- Shadowmoor
Wilt-Leaf Liege <-- Shadowmoor
Dominus of Fealty <-- Eventide
Murkfiend Liege <-- Eventide
Wrexial, the Risen Deep <-- Worldwake
Novablast Wurm <-- Worldwake
Echo Mage <-- Rise of the Eldrazi
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Re: Card Requests

Postby apthaven » 03 Aug 2010, 12:46

Hellfish wrote:You're in luck, apthaven, Mul Daya Channelers are already in :wink: As is Oracle of Mul Daya if that was the one you meant :)
Thanks for pointing that out. The sheer amount of new cards in each version really makes you want to use the filter function more often than looking them up one by one :lol:
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Re: Card Requests

Postby SoulStorm » 03 Aug 2010, 14:02

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Re: Card Requests

Postby moomarc » 03 Aug 2010, 19:51

Definitely have to add my voice to the request for
Godhead of Awe
and Mayael's Aria

Also hadn't heard of Kulrath Knight before now, but now I want! [-o<
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Re: Card Requests

Postby Rob Cashwalker » 03 Aug 2010, 20:40

Just added Gwafa Hazid, Profiteer. My first single-card submission.
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Re: Card Requests

Postby ProphetSword » 03 Aug 2010, 22:57

Since Lifelink is in the game, I would love to see Spirit Link, since they essentially work the same way.

Other cards I would love to see implemented along this line include:
Soul Link
Noble Purpose
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Re: Card Requests

Postby SoulStorm » 03 Aug 2010, 23:28

ProphetSword wrote:Since Lifelink is in the game, I would love to see Spirit Link, since they essentially work the same way.

Other cards I would love to see implemented along this line include:
Soul Link
Noble Purpose
You mean you don't want Spirit Loop? :mrgreen:
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Re: Card Requests

Postby SoulStorm » 03 Aug 2010, 23:31

Rob Cashwalker wrote:Just added Gwafa Hazid, Profiteer. My first single-card submission.
Nice! bribery counters FTW!
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Re: Card Requests

Postby Rob Cashwalker » 04 Aug 2010, 00:05

Just added Kulrath Knight. (I'm on a bit of a roll, I guess)
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Re: Card Requests

Postby lazylockie » 04 Aug 2010, 11:53

Instead of requesting a list of random things that I'd want, I think I'll make my list based on what could be done and isn't there yet:

(as of rev. 1649),

City of Traitors - would basically be Landfall -- Destroy it, as long as Landfall applies to any permanent
Riptide Laboratory - well, Karakas is implemented isn't it?
Show and Tell - could be tricky, but isn't it a generalized Elvish Piper?
Horizon Canopy - Painland with a draw ability, I guess it's straightforward
Preordain - Serum Visions with inverse order
Dark Tutelage - Phyrexian Arena with Dark Confidant drawback
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Re: Card Requests

Postby SoulStorm » 04 Aug 2010, 14:19

Rob Cashwalker wrote:Just added Kulrath Knight. (I'm on a bit of a roll, I guess)
Thanks Rob!

Just curious, what is the current thinking with the token bug where copies of tokens lose all of their abilities? Is this a difficult bug to deal with, not recognized as a bug, or something else entirely?
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Re: Card Requests

Postby psillusionist » 05 Aug 2010, 07:05

I'm following lazylockie's lead...

Mana Severance - search then exile is already possible in Forge (i.e. Cranial Extraction, Rootwater Thief).
Palinchron - Cloud of Faeries + Arcanis, the Omnipotent 's bounce ability.
Time Spiral - Kinda like Timetwister + Clould of Faeries
Coralhelm Commander - This looks doable, right?
Merrow Reejerey - Think of it as turning every Merfolk you play into a Pestermite.
Silvergill Adept - This one is probably tricky. Maybe it can be done like the cards with Kicker where a menu pops up when you play it and you're asked to choose whether to pay the additional 3 or to reveal a Merfolk card in your hand. I don't know enough about programming though, so I'd imagine this one would still be tricky.
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Re: Card Requests

Postby SoulStorm » 05 Aug 2010, 07:53

Leonin Abunas: Cheap and effective artifact protection!
Steel Overseer: Counters for all of your artifact creatures!
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Re: Card Requests

Postby Corwin72 » 06 Aug 2010, 03:19

I would love for Destructive Force to be coded. There are so many cool decks to make with this.
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