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Current Known Bugs list

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Re: Current Known Bugs list

Postby friarsol » 29 Jul 2010, 04:25

I think something funky got submitted either today or yesterday where spell/abilities target the source of the ability. I was trying to code up Krovikan Horror, but it refused to let me target a creature/player and instead would just target itself as soon as I activated. I checked with a similar card (Reckless Embermage) and it kept killing itself after one activation.

Maybe the Burst Lightning is trying to target itself when cast by the AI and then it bails when it realizes it can't taget itself and just returns null?
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Re: Current Known Bugs list

Postby Rob Cashwalker » 29 Jul 2010, 04:33

the ai tried to use it....
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Re: Current Known Bugs list

Postby DennisBergkamp » 29 Jul 2010, 05:39

I think it was fixed in 1577 by Snacko... try it with that fix, or with the old GUI.
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Re: Current Known Bugs list

Postby 1diehard1 » 29 Jul 2010, 10:34

I don't know if it's on this list or what, but in the 16/7 beta, cards that reduce cost based on creature type don't affect changelings/shapeshifters, when they rightly should. (probably a glitch in shapeshifters, my guess anyway, they aren't being treated as all creature types at all times, perhaps?)
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Re: Current Known Bugs list

Postby Happy Cat » 29 Jul 2010, 14:52

A friend of mine bumped into lifelink-related bug yesterday.
If a creature with power < 0 (due to enchantments, for example) has lifelink, it would subtract that much life from it's controller whenever the creature deals damage.
So "-2/3" creature killed it's owner without pity. =)
EDIT: I'm talking about 16/7 beta.
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Re: Current Known Bugs list

Postby indicatie » 30 Jul 2010, 19:43

I had Caravan Escort (no counters), Mirror Entity and 2 other creatures in play. I use Mirror Entity (x=4). All creatures become 4/4 except Caravan Escort. It stays 1/1.
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Re: Current Known Bugs list

Postby ajcgr » 30 Jul 2010, 23:19

Is about of the non basic land of Zendikar:

When I control a "Misty Rainforest" or "Scalding Tarn" etc... of my opponent, and i use the ability of the land, don't make nothing. I can't find the basic land in my library.

Thanks.

PD: Sorry my english :mrgreen:
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Re: Current Known Bugs list

Postby Sanketsu » 01 Aug 2010, 03:36

Not sure if this is where I would report this, but it seems the most relevant place.

Using Forge 0716 I'd added Gemstone Array and Door to Nothingness to my elf deck with an Elvish Archdruid and Umbral Mantle infinite mana combo (just for laughs) and
everything seemed to be going to plan until I went to remove the counters from gemstone array.

Forge spat this out at me.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
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   mtgerror@yahoo.com


Mana_Part : checkMana() error, argument mana is invalid mana, mana - e


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: Mana_Part : checkMana() error, argument mana is invalid mana, mana - e
   at forge.Mana_Part.checkSingleMana(Mana_Part.java:20)
   at forge.Mana_PartColor.<init>(Mana_PartColor.java:15)
   at forge.Mana_PayCost.getManaPart(Mana_PayCost.java:118)
   at forge.Mana_PayCost.split(Mana_PayCost.java:88)
   at forge.Mana_PayCost.<init>(Mana_PayCost.java:25)
   at forge.ManaCost.<init>(ManaCost.java:16)
   at forge.GameAction.playSpellAbility(GameAction.java:3225)
   at forge.GameAction.playCard(GameAction.java:2799)
   at forge.InputUtil.playAnyCard(InputUtil.java:46)
   at forge.Input_Main.selectCard(Input_Main.java:49)
   at forge.GuiInput.selectCard(GuiInput.java:48)
   at forge.GuiDisplay4$9.mousePressed(GuiDisplay4.java:429)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Afterward I removed the door and the array from the deck and placed Ambassador Laquatus in instead. If anyone has any thoughts as to how to fix it, I'd be quite thankful.
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Re: Current Known Bugs list

Postby slowe » 01 Aug 2010, 05:44

Interface bugs:
With the new GUI, a morph creature's cardname is shown rather than "Morph". When the creature is turned face up, the card art isn't shown.
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Re: Current Known Bugs list

Postby DeadSpeak » 01 Aug 2010, 07:06

Reg. version 7/31:

The Ajani's Pridemate bug, where Pridemate gets +1/+1 counters when opponents gain life, is still here.

I'm currently playing a Lifegain deck vs. a Treefolk quest deck, where I have a single Pridemate on the board that is 218/218, thanks to my opponents Orchard Warden giving it counters whenever it gains life.

Earlier I played against the "Dr No" quest deck, and when it used Gerrard's Verdict on me, I discard 2 land cards and my Pridemate gained 2 counters...

A minor bug...
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Re: Current Known Bugs list

Postby Rob Cashwalker » 02 Aug 2010, 03:05

Playing against the merfolk deck in quest mode, Merfolk Sovreign caused a crash.

Code: Select all

An error has occured. You can copy/paste this message or save it to a file.
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There is an error in the card code for Merfolk Sovereign:



Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_07 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.CardList.getCard(CardList.java:100)
   at forge.CardList.get(CardList.java:104)
   at forge.CardFactory_Creatures$609.canPlayAI(CardFactory_Creatures.java:16350)
   at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:230)
   at forge.ComputerAI_General.getMain1(ComputerAI_General.java:190)
   at forge.ComputerAI_General.playCards(ComputerAI_General.java:35)
   at forge.ComputerAI_General.main1(ComputerAI_General.java:26)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:41)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:29)
   at forge.GuiInput.setInput(GuiInput.java:27)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:10)
   at forge.Phase.nextPhase(Phase.java:279)
   at forge.Phase.nextPhase(Phase.java:283)
   at forge.Phase.nextPhase(Phase.java:283)
   at forge.Phase.nextPhase(Phase.java:283)
   at forge.Phase.nextPhase(Phase.java:283)
   at forge.Phase.nextPhase(Phase.java:283)
   at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:777)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Hellfish » 02 Aug 2010, 12:46

UI Bug: I Lightning Bolt ed opponent's Jackal Pup which was on the attack. The Jackal Pup was listed in the combat window until the next turn when I attacked with my Talruum Minotaur.

EDIT: And an AI bug: He just sacrificed a Qasali Pridemage to destroy a Darksteel Ingot ...

Uuh, not sure about this one: Got a Kird Ape out and equipped him with a Vulshok Morningstar. Next turn the AI casts Lignify on the ape which correctly turned into "Creature - Treefolk" BUT incorrectly kept his P/T and static ability, making him a 4/5 Treefolk.

Honden of Infinite Rage suffers from the same UI style that Niv-Mizzet did.

This is all 07/31 btw.
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Re: Current Known Bugs list

Postby timmermac » 02 Aug 2010, 18:41

In the 7-31 beta, Aven Trailblazer seems to have picked up a bug. The computer cast it with 3 dual lands out and it immediately went to the graveyard. Since the original dual lands count as their both basic land types, this shouldn't have happened.

Edit: It did it twice in the same game...
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Postby DemoneNero » 02 Aug 2010, 19:53

Edit
Last edited by DemoneNero on 05 Aug 2010, 19:59, edited 2 times in total.
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Re: Current Known Bugs list

Postby ProphetSword » 02 Aug 2010, 23:28

slowe wrote:Interface bugs:
With the new GUI, a morph creature's cardname is shown rather than "Morph". When the creature is turned face up, the card art isn't shown.
Even worse, when the card is on the stack being cast, you can look at the card, so there's no mystery what the morph creature is if you look at the artwork.

Can you give an example ? (On the Faerie creatures that is, I know morph is bugged using the new AI) .
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