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Current Known Bugs list

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Re: Current Known Bugs list

Postby DennisBergkamp » 02 Aug 2010, 23:35

Oops, accidentally edited your post, ProphetSword...

Can you give an example ? (On the Faerie creatures that is, I know morph is bugged using the new AI) .

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Re: Current Known Bugs list

Postby ProphetSword » 02 Aug 2010, 23:42

Heh, no problem. These things happen.

Let me play a game or two with my Faerie deck again so I can nail down which cards aren't getting boosted by things like Coat of Arms and Scion of Oona.

EDIT:
Another problem I just found is when the AI cast People of the Woods, it died immediately even though the computer had 4 Forests in play. That shouldn't happen either.

Here's another card issue (might be known already): When casting Animate Dead, the enchantment doesn't stay on the creature, it goes to the graveyard. This causes an issue if you want to Disenchant the Animate Dead to get rid of the creature, since you cannot target it.

And after playing a few games, I can't seem the replicate the Faerie issue. Next time it happens, I'll keep the presence of mind to write down more information.
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Re: Current Known Bugs list

Postby SoulStorm » 03 Aug 2010, 10:28

Even when the new GUI is not checked, Quests still use it. This is using r1619.
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Re: Current Known Bugs list

Postby apthaven » 03 Aug 2010, 12:39

ProphetSword wrote:
Here's another card issue (might be known already): When casting Animate Dead, the enchantment doesn't stay on the creature, it goes to the graveyard. This causes an issue if you want to Disenchant the Animate Dead to get rid of the creature, since you cannot target it.
It's programmed to work that way since it currently is treated in Forge as sorcery, instead of an enchantment. Anyway sooner or later, a fix will hopefully be applied to it.
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Re: Current Known Bugs list

Postby DennisBergkamp » 03 Aug 2010, 16:39

I noticed with the spike keyword that it doesn't seem to remove counters :)
The AI was "moving" +1/+1 counters from his Spike Weaver to his Elephant token, but the weaver wasn't actually losing them.
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Re: Current Known Bugs list

Postby friarsol » 03 Aug 2010, 17:07

DennisBergkamp wrote:I noticed with the spike keyword that it doesn't seem to remove counters :)
The AI was "moving" +1/+1 counters from his Spike Weaver to his Elephant token, but the weaver wasn't actually losing them.
That cheater. It looks like I never changed the AI Targetting from the inherited stuff. And the Counter gets removed for the Human in selectCard, so it would need to happen in the chooseTargetAI code.

My local codebase is a mess right now if someone else wants to fix this up. It'd be fairly straightforward with something like this.

Code: Select all
choosePlayAI(){
Card c = getBestCreature(Computer);
return card.getCounters(Counters.P1P1) > 0 && c != card;
}

chooseTargetAI()
{
Card c = getBestCreature(Computer);
setTargetCard(c);
card.subtractCounter(Counters.P1P1, 1);
}

ability.chooseTargetAI();
I'll get to this when I can if noone else takes a whack at it.
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Re: Current Known Bugs list

Postby freestorageaccount » 03 Aug 2010, 19:15

It appears Aven Trailblazer always has toughness zero and dies on arrival.
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Re: Current Known Bugs list

Postby ProphetSword » 03 Aug 2010, 20:40

This may already be a known bug, but Kindle doesn't take into account other Kindle cards in the graveyards. It always does 2 points of damage.
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Re: Current Known Bugs list

Postby Rob Cashwalker » 03 Aug 2010, 20:46

ProphetSword wrote:This may already be a known bug, but Kindle doesn't take into account other Kindle cards in the graveyards. It always does 2 points of damage.
Does Flame Burst work? They use the same syntax.
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Re: Current Known Bugs list

Postby ProphetSword » 03 Aug 2010, 22:52

No, Flame Burst acts the same as Kindle. To test it, I created a deck with 40 Flame Burst cards and 20 Mountain cards. No matter how many times Flame Burst had been cast, it only did 2 points of damage...same as Kindle.
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Re: Current Known Bugs list

Postby ajcgr » 04 Aug 2010, 00:12

Hi, sometimes i can't put lands on the battlefield. I can't explain better this bug because is from time to time that happens... :!:

I try with double click, one click or drag the land, but nothing :?

this is in Forge v.0731

P.D.: Sorry my english :mrgreen:
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Re: Current Known Bugs list

Postby psillusionist » 04 Aug 2010, 00:27

Just found this one last night (0731 by the way):

I was playing a deck with Living Death in it and the AI was using a deck with Grave Titan. A couple of turns ago, I was able to kill a couple of the 2/2 Zombie tokens that the titan produces but made sure that I didn't kill the titan itself so it doesn't get recurred when I play Living Death. Later, I played Living Death with only a Borderland Ranger in my opponent's graveyard, but to my surprise, it also brought back the 2/2 Zombie tokens I killed earlier. Additionally, there were several Zombie tokens in the AI's graveyard after Living Death's resolution.

I should also mention this one as well:

It would be nice for all triggered abilities to start using the stack again. I had a Vampire Lacerator in play and I was down to 1 life with Ancestral Recall in hand. The AI had 2 cards in its library but I couldn't finish it off due to my being tapped out. Then came my turn and I died due to Vampire Lacerator's triggered ability not using the stack. If it had, I could've used Ancestral Recall to mill the AI before the vampire's ability resolved.

Thanks for the continuous improvements on Forge. 8)
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Re: Current Known Bugs list

Postby Rob Cashwalker » 04 Aug 2010, 00:32

ProphetSword wrote:No, Flame Burst acts the same as Kindle. To test it, I created a deck with 40 Flame Burst cards and 20 Mountain cards. No matter how many times Flame Burst had been cast, it only did 2 points of damage...same as Kindle.
OK, debugging it, it looks like some functions in Card.java modified the SVar X string from "Kindle" to "CARDNAME". Of course without changing how xCount reads it. I will simply add a check in xCount for CARDNAME. (FIXED)
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Re: Current Known Bugs list

Postby Semptimilius » 04 Aug 2010, 07:48

The computer targeted my Imperious Perfect with... I believe Flame Burst. Then this pops up. Now, I can't continue the game, since the OK button again brings this crash up.

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.remove(Unknown Source)
   at forge.MagicStack.pop(MagicStack.java:261)
   at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
   at forge.GuiInput.selectButtonOK(GuiInput.java:36)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1058)
   at forge.GuiDisplay4.access$3(GuiDisplay4.java:1057)
   at forge.GuiDisplay4$27.actionPerformed(GuiDisplay4.java:839)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Edit: It appears to happen when the computer targets something of mine that is tapped. Creatures, but maybe other things too.

Also, I noticed something strange with Elspeth's ultimate ability. If you set it off, every permanent you have and play later should be indestructible. It seems to work fine with everything but tokens. Tokens that are already out are indestructible, but those played later are not. Whereas actual creature cards and other permanents come into play as indestructibles.

Edit2: A strange thing with landfall. My Steppe Lynx had its landfall ability trigger when I placed a pacifism on an opposing creature. I'm not really complaining, I suppose.
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Re: Current Known Bugs list

Postby Xitax » 05 Aug 2010, 03:48

It appears that Aluren will let me cast creatures at instant speed, but never for free.

Thanks!
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