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Current Known Bugs list

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Re: Current Known Bugs list

Postby friarsol » 05 Aug 2010, 14:11

Xitax wrote:It appears that Aluren will let me cast creatures at instant speed, but never for free.

Thanks!
-Ben
Did you try clicking on the Aluren to activate its ability? I just tried it right now it works for me.
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Re: Current Known Bugs list

Postby DennisBergkamp » 05 Aug 2010, 15:55

Some issues with the new GUI:

-Harrow (the interface is a bit funky already), but in the new GUI it doesn't seem to work at all.

- I got this error a few times:

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


Comparison method violates its general contract!


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.7.0-ea Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IllegalArgumentException: Comparison method violates its general contract!
   at java.util.TimSort.mergeLo(TimSort.java:747)
   at java.util.TimSort.mergeAt(TimSort.java:483)
   at java.util.TimSort.mergeCollapse(TimSort.java:408)
   at java.util.TimSort.sort(TimSort.java:214)
   at java.util.TimSort.sort(TimSort.java:173)
   at java.util.Arrays.sort(Arrays.java:653)
   at java.util.Collections.sort(Collections.java:217)
   at javax.swing.SortingFocusTraversalPolicy.enumerateAndSortCycle(SortingFocusTraversalPolicy.java:136)
   at javax.swing.SortingFocusTraversalPolicy.getFocusTraversalCycle(SortingFocusTraversalPolicy.java:110)
   at javax.swing.SortingFocusTraversalPolicy.getFirstComponent(SortingFocusTraversalPolicy.java:435)
   at javax.swing.LayoutFocusTraversalPolicy.getFirstComponent(LayoutFocusTraversalPolicy.java:166)
   at javax.swing.SortingFocusTraversalPolicy.getDefaultComponent(SortingFocusTraversalPolicy.java:515)
   at java.awt.FocusTraversalPolicy.getInitialComponent(FocusTraversalPolicy.java:169)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(DefaultKeyboardFocusManager.java:370)
   at java.awt.Component.dispatchEventImpl(Component.java:4660)
   at java.awt.Container.dispatchEventImpl(Container.java:2261)
   at java.awt.Window.dispatchEventImpl(Window.java:2671)
   at java.awt.Component.dispatchEvent(Component.java:4616)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:651)
   at java.awt.SequencedEvent.dispatch(SequencedEvent.java:113)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:649)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:255)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:170)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:160)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:155)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:147)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:136)
Apparently, it's some java funkiness:

http://forums.java.net/jive/thread.jspa ... eID=384766
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Re: Current Known Bugs list

Postby Rob Cashwalker » 05 Aug 2010, 16:26

I've used Harrow quite a bit recently with the new UI (unless it's even newer than Monday night) as I have 2 copies in my quest deck.
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Re: Current Known Bugs list

Postby DennisBergkamp » 05 Aug 2010, 18:27

Hmm, strange. Yeah, I just tested it myself as well and it seems to be working fine.
The bug happened to me when testing something from my map though, so it's probably related to that.
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Re: Current Known Bugs list

Postby Xitax » 06 Aug 2010, 03:07

friarisol wrote:
Xitax wrote:It appears that Aluren will let me cast creatures at instant speed, but never for free.

Thanks!
-Ben
Did you try clicking on the Aluren to activate its ability? I just tried it right now it works for me.
Doh! I just didn't even think of that. What a shame. :oops:
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Re: Current Known Bugs list

Postby malkin » 06 Aug 2010, 08:51

Unmake does not let you target a creature therefore the card is not working :)
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Re: Current Known Bugs list

Postby Chris H. » 06 Aug 2010, 21:13

malkin wrote:Unmake does not let you target a creature therefore the card is not working :)
`
I ran a test and was able to target a creature with Unmake. The code will not allow you to target a creature with Shroud or in the case of Unmake, Protection from black or white. :)
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Re: Current Known Bugs list

Postby malkin » 07 Aug 2010, 04:04

Im using the latest forge build..no idea maybe
http://img835.imageshack.us/img835/2441/unmake1.jpg
Heres double screenshot..paying the cost on the left and not asking me to choose creature on the right ;)
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Re: Current Known Bugs list

Postby Rob Cashwalker » 07 Aug 2010, 04:04

I'm testing Destructive Force and Wildfire.

I found Goblin Arsonist requiring (no OK/cancel) a target to deal damage to. As all the creatures were dead from the Wildfire, I had to choose the computer to deal damage to.... But it's a may effect, therefore should be optional.
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Re: Current Known Bugs list

Postby DennisBergkamp » 07 Aug 2010, 04:20

malkin wrote:Im using the latest forge build..no idea maybe
http://img835.imageshack.us/img835/2441/unmake1.jpg
Heres double screenshot..paying the cost on the left and not asking me to choose creature on the right ;)
Are you using the latest build from SVN? Works just fine for me (the targeting happens before the manacost is paid).
Also, are you getting the same problem when using the old GUI?
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Re: Current Known Bugs list

Postby Almost_Clever » 07 Aug 2010, 13:20

If the computer pays 1 in response to Runeboggle, I draw two cards instead of one.
The card-drawing triggered ability of Skullclamp does not work (cards are not drawn when a creature equipped with Skullclamp is put into the graveyard).
Not only are you not allowed to order the revealed cards from Goblin Charbelcher before they are put onto the bottom of your library, they are put back on top of your library.
You are stuck with the new GUI in the fantasy quest duels, regardless of your GUI selection. Also, I get Java heap errors when I play a match using the new GUI and then try to go to the Card Shop.
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Re: Current Known Bugs list

Postby malkin » 07 Aug 2010, 14:04

I installed the forge0731.7z and then the 3 fixes one after the other that were on the same page ..but then I tried fresh forge install from 0731 without the fixes and Unmake works..who knows what I overwrote hehe ;) Thanks :)
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Re: Current Known Bugs list

Postby indicatie » 07 Aug 2010, 17:13

I have reported this before, but it was a while ago, so here I go again:

When a creature has a -1/-1 counter and you give it a +1/+1, the should cancel each other out. I thought I had a nice combo on the field with Kitchen Finks and Dragon Blood, but Kitchen Finks gets both a -1/-1 and a +1/+1 counter....
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Re: Current Known Bugs list

Postby SoulStorm » 07 Aug 2010, 21:35

indicatie wrote:I have reported this before, but it was a while ago, so here I go again:

When a creature has a -1/-1 counter and you give it a +1/+1, the should cancel each other out. I thought I had a nice combo on the field with Kitchen Finks and Dragon Blood, but Kitchen Finks gets both a -1/-1 and a +1/+1 counter....
Actually, I'm pretty sure that's how the rules work. + and - counters aren't inversions of the same mechanic, but completely separate and independant mechanics.
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Re: Current Known Bugs list

Postby DennisBergkamp » 07 Aug 2010, 22:22

Yeah, I still don't know... maybe someone could ask this question on a rules forum. I've heard different answers for this one, but I remember there being some rule for Kinsbaile Borderguard where it would actually take into account both -1/-1 and +1/+1 (say it has two +1/+1 and two -1/-1 counters when it hits the grave from the battlefield, four tokens get thrown in play), which directly contradicts the rule of "negating/canceling out" of P1P1 / M1M1 counters.
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