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Re: Custom Card Thread

PostPosted: 12 Jul 2016, 12:46
by friarsol
aquilla wrote:A creature that steals an opponent's creature when it dies for as long as it remains in your graveyard. Exiling it from your graveyard does not return it. I've tried simpler conditions as well. I think the problem might lie in that it's changing zones
I don't have specific script for you, but for this I would do:

When this dies -> create an effect that steals a target creature (on the condition the Triggered card is in a graveyard). THEN exile the effect that holds onto the creature if the original card leaves the graveyard.

aquilla wrote:My next card is a Makeshift Mannequin that should modify the targets PT and types for as long as it has the counter on it. I've experimented a lot with how to add this effect (or something simple like flying) but to no success. Here with animate to add a permanent static continuous effect:
Sounds like Obsidian Fireheart. Check that card out for a reference. I think for some reason it uses lower case 's' characters for things in Animate.

Re: Custom Card Thread

PostPosted: 13 Jul 2016, 01:36
by edessa
Hi, some more spoilers for today.

Re: Custom Card Thread

PostPosted: 13 Jul 2016, 01:41
by edessa
Another 10 cards. Suggestions welcomed.

Re: Custom Card Thread

PostPosted: 13 Jul 2016, 01:45
by edessa
Final 10 for this moment. Hoping to read your suggestions. Thanks.

Re: Custom Card Thread

PostPosted: 13 Jul 2016, 05:40
by correioalternativo
edessa wrote:Final 10 for this moment. Hoping to read your suggestions. Thanks.
Destructive Energy: very good.
Desert Outpost: interesting.
Eniar: too many abilities. Power creep.
Energy Unleashed: make it cheaper and instant speed.
Endless Warfare: add "Draw a card".
Enara: beautiful picture 8)
Dispeling Rite: perfect.
Fire Communication: weak. Change it to "deals 2 damage to up two target creatures" or something better.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 01:17
by edessa
Thanks.

Eniar: He is the main protagonist of the set so it has to be good.
Energy unleashed: downgraded cost, stays as sorcery for the momment.
Endless warfare: adding a +1/+1 counter effect for your creature.
Enara: I like it too.
Fire Communion: upgrading effect.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 01:21
by edessa
The spoilers of today.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 02:56
by edessa
Some more cards.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 02:59
by edessa
Last 10 for today. Hope you like them.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 03:35
by correioalternativo
edessa wrote:Last 10 for today. Hope you like them.
Hyena type seems good.
Hateful Blow: {B} {B} is too much; change it to {B}.
Ground Power: {G} instead of {1} {G}, to create a five color cycle. The blue one is Dispelling Rite (double L, check it). One mana + discard a card = profit.
Ground Breaking: great effect, but {R} {R} {R} is too hard, make it more splashable.
Griffin Mother: nice idea.
Hold Position: change the cost to {W}. See Brave the Elements.
Highpeaks Marauder: very good.
Heartless: the name is epic, so the card should be more powerfull. I suggest: "5 damage to target creature and target opponent" or even "5 damage to all legal targets except you". :lol:

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 22:16
by edessa
The cards for today. Hope you like them.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 22:18
by edessa
10 more cards, opinions and suggestions are welcome.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 22:21
by edessa
Last 10 for now.

Re: Custom Card Thread

PostPosted: 14 Jul 2016, 22:48
by aquilla
Hiho again,

I'm now finished with most cards and I'm making sample decks while ironing out some bugs. There are still a couple of badly bugged cards but I'll focus on those later. Now I would like to add images for cards, and implement some keywords. I'm struggling with this keyword so far:

Ethereal (This creature can't be blocked except by enchantment creatures, enchanted creatures and/or creatures that share a color with it.)

Basically,
Code: Select all
K:CantBeBlockedBy Creature.nonEnchantment+notSharesColorWith
appears to work but I have not been able to detect creatures which are not enchanted. I can't find any cards that look for this, and simply using notEnchanted or what not just breaks the keyword completely. Any ideas how this could be done? And another thing: I can't seem to find a way to change the text that displays for this one, so I guess I should make it continuous instead?

Something that frustrates me far more though, is that I can't figure out how to add images. I've searched this forum for hours without any luck. People just refer to the in-game downloader, but of course I want to add images for my own cards... I've tried putting them in various folders but then the Forge just complains about data migration and I have to move them back out to get it to run. How do I do it?

Re: Custom Card Thread

PostPosted: 15 Jul 2016, 01:29
by friarsol
aquilla wrote:Basically,
Code: Select all
K:CantBeBlockedBy Creature.nonEnchantment+notSharesColorWith
appears to work but I have not been able to detect creatures which are not enchanted. I can't find any cards that look for this, and simply using notEnchanted or what not just breaks the keyword completely. Any ideas how this could be done? And another thing: I can't seem to find a way to change the text that displays for this one, so I guess I should make it continuous instead?
Yea I would just use a continuous effect to make it look right. I think the property you are looking for is "unenchanted" which is used by Brainspoil and Time Elemental.

Regarding images -
Are you setting your SVar:Picture: to the url of the image? And then using the card downloader to download it?