AI attacking and blocking Observations
by mtgrares
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Re: AI attacking and blocking Observations
by yagi » 14 Jul 2012, 08:53
AI has 3 Noble Hierarch in play, one equipped with Umezawa's Jitte. AI should have attacked with the one equipped but it didn't.
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Re: AI attacking and blocking Observations
by Zirbert » 15 Jul 2012, 00:50
This may be asking too much forward-looking from the AI, but here goes.
The AI will attack into chump blockers with Grave Pact in play, even when it has only "good" creatures in play. I tested a deck with nothing but Crimson Kobolds and Grave Pact against an AI deck with only good, expensive creatures, and it will consistently attack with its only creature into a Kobold, resulting in trading at a definite loss.
Ideally, it would be good if when Grave Pact (or a similar effect) is in play, the AI could evaluate whether it was worth trading its "worst" creature for one of the human player's chump blockers before deciding whether to attack.
I have no idea how to explain how one would do that complex a calculation even in plain English, though, much less in Java script.
The AI will attack into chump blockers with Grave Pact in play, even when it has only "good" creatures in play. I tested a deck with nothing but Crimson Kobolds and Grave Pact against an AI deck with only good, expensive creatures, and it will consistently attack with its only creature into a Kobold, resulting in trading at a definite loss.
Ideally, it would be good if when Grave Pact (or a similar effect) is in play, the AI could evaluate whether it was worth trading its "worst" creature for one of the human player's chump blockers before deciding whether to attack.
I have no idea how to explain how one would do that complex a calculation even in plain English, though, much less in Java script.
Re: AI attacking and blocking Observations
by gos » 15 Jul 2012, 21:09
The AI cast a non-black creature with Grave Peril under its own control.
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Re: AI attacking and blocking Observations
by Milod » 17 Jul 2012, 16:58
i know its not the right place to post this but here i go
is there a way to make skip the stack for exalted ability i find it anoying to constandly click click for the exalted ability maybe u can make like skip until all exalted modifers are counted right bevore combat players can make choice to activate something and if they dont all modifers for exalted are counted automaticly is this good idea?
is there a way to make skip the stack for exalted ability i find it anoying to constandly click click for the exalted ability maybe u can make like skip until all exalted modifers are counted right bevore combat players can make choice to activate something and if they dont all modifers for exalted are counted automaticly is this good idea?
Re: AI attacking and blocking Observations
by friarsol » 17 Jul 2012, 17:18
Milod, this sounds more like a Feature Request to me. I'd describe it as "Pass Priority until Stack is Empty"Milod wrote:i know its not the right place to post this but here i go
is there a way to make skip the stack for exalted ability i find it anoying to constandly click click for the exalted ability maybe u can make like skip until all exalted modifers are counted right bevore combat players can make choice to activate something and if they dont all modifers for exalted are counted automaticly is this good idea?
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Re: AI attacking and blocking Observations
by Milod » 18 Jul 2012, 20:48
ai cast on his empty field duty-bound death then he falows it with terminus but i cant see the logic here
Re: AI attacking and blocking Observations
by Milod » 18 Jul 2012, 21:11
had 4 life left a planeswalker jace the memory adept and 1 angel token on my field ai turn now has 2 creatures silverblade paladin and a knight of glory pared both without summon sickness ai choses to cast oblivion ring on jace and ended its turn uhhmm why not cast oblivion ring on the angel token and take the win?
Re: AI attacking and blocking Observations
by Milod » 18 Jul 2012, 22:23
ai constandly rams into gisela blade of goldnight with its exalted ability as if it doesent know about the half damage ability of gisela and dies
Re: AI attacking and blocking Observations
by Milod » 19 Jul 2012, 09:24
aven squire and other bunch of exalted creatures on ai side could have finished me if it dident attacked planeswalker for 9 damage while i had no creatures and just 6 life left
Re: AI attacking and blocking Observations
by Milod » 19 Jul 2012, 10:35
while i had avacyn angel of hope and bunch other creatures ai stil attacked with its sublime archangel with exalted bonuses then i blocked it it with avacyn and there is nothing gained here for the ai
Re: AI attacking and blocking Observations
by Sloth » 20 Jul 2012, 16:33
Grave Peril will no longer appear in AI decks. Thanks gos.gos wrote:The AI cast a non-black creature with Grave Peril under its own control.
Milod wrote:ai constandly rams into gisela blade of goldnight with its exalted ability as if it doesent know about the half damage ability of gisela and dies
The Exalted attack modus of the AI is now up to the standard of the rest of the attack modi. These issues are fixed. Thanks Milod.Milod wrote:while i had avacyn angel of hope and bunch other creatures ai stil attacked with its sublime archangel with exalted bonuses then i blocked it it with avacyn and there is nothing gained here for the ai
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Re: AI attacking and blocking Observations
by Milod » 21 Jul 2012, 08:52
i activated save passage on ai mp1 ai still attacked with 1 exalted creature maybe in the hope that it wil trigger to attack the planeswalker i got on field? and i had no creatures on field
Re: AI attacking and blocking Observations
by Diogenes » 21 Jul 2012, 12:31
I had the following situation happen: I'm at 17 or so life, the AI is down to 3. It has 5 1/1 Soldier tokens and a Celestial Colonnade, I only have Gideon Jura at 1 loyalty (thanks to the Martial Coup that created the Soldiers.) It taps out to activate the Colonnade and swings at me with everything, leaving Jura alive to kill it the next turn.
(Edit: I don't think this makes a difference, but I may be slightly wrong on the life totals, they're different in my memory from the note I wrote at the time. I did survive his full attack, though, and he did die to Gideon the very next turn.)
Until the AI can split its attack between player and planeswalker, I think it would do better attacking planeswalkers first. It would also be cool when it's attacking across an empty field with several creatures or stacks of tokens for it to leave one of its weakest creatures untapped as a potential chump blocker for creatures with haste, especially when it's at low life.
(Edit: I don't think this makes a difference, but I may be slightly wrong on the life totals, they're different in my memory from the note I wrote at the time. I did survive his full attack, though, and he did die to Gideon the very next turn.)
Until the AI can split its attack between player and planeswalker, I think it would do better attacking planeswalkers first. It would also be cool when it's attacking across an empty field with several creatures or stacks of tokens for it to leave one of its weakest creatures untapped as a potential chump blocker for creatures with haste, especially when it's at low life.
Re: AI attacking and blocking Observations
by friarsol » 21 Jul 2012, 12:58
If the AI can kill the Human it should do that 100% of the time.Diogenes wrote:Until the AI can split its attack between player and planeswalker, I think it would do better attacking planeswalkers first.
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Re: AI attacking and blocking Observations
by Diogenes » 21 Jul 2012, 13:35
Yeah, you're right. Oops. ^_^friarsol wrote:If the AI can kill the Human it should do that 100% of the time.Diogenes wrote:Until the AI can split its attack between player and planeswalker, I think it would do better attacking planeswalkers first.
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