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Current Known Bugs list

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Re: Current Known Bugs list

Postby Chris H. » 23 Aug 2010, 00:23

DennisBergkamp wrote:Alright, I'll try and recompile a version specifying it's for 1.5. I think we've always done that in the past by the way, not sure why it all of a sudden changed with 08/20.
It looks like you'll have to wait till tomorrow though, I left my laptop charger in the office :(
`
I just checked my Eclipse settings and it looks good to me. I do not understand why this is happening.

`
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Re: Current Known Bugs list

Postby Chris H. » 23 Aug 2010, 01:35

This is the newest run-forge.jar file and it is from rev 1820 on the SVN. I re-set my compiler compliance level to 1.5.

If slowe and Jaedayr could download and try this jar file and let me know if this one works for you. If it does not then I will take another look at my Eclipse preferences and will try to find something else to change.


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Re: Current Known Bugs list

Postby slowe » 23 Aug 2010, 02:12

The fix has the same problem for me. :(
Thanks for the quick effort. For the time being I'll be content with 7/31.
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Re: Current Known Bugs list

Postby Almost_Clever » 23 Aug 2010, 02:23

The cost of the first activated ability of Ethersworn Adjudicator is properly reduced by Training Grounds, but the second ability still costs 2U. I looked for other creatures with two activated abilities (with the second ability costing more than one mana including some colorless mana). I only looked at blue and colorless creatures; hopefully this is enough clues for the programmers to figure out what the problem is.

A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list

Postby Jaedayr » 23 Aug 2010, 03:00

So far the problem has not repeated for me.

I have noticed that soldier tokens placed on the battlefield by Elspeth, Knight-Errant get the indestructible tag when he uses his ability, but tokens he places after using the ability are not indestructible. Should they all have the tag?
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Re: Current Known Bugs list

Postby Chris H. » 23 Aug 2010, 12:06

slowe wrote:The fix has the same problem for me. :(
Thanks for the quick effort. For the time being I'll be content with 7/31.
`
I think that I may have figured out the java 1.5 problem. :D I have the compiler compliance level set to 1.5. But when we build a new java project in Eclipse we get to set a JRE for this project, and my default setting got changed to java 1.6 rather than 1.5. #-o

There are two separate areas where we have to set our forge build to be compatible with java 1.5. So my fingers are crossed and I believe that this will take care of the java compatibility problem with this recent forge beta. I apologize for the inconvenience.

If slowe could download and try this jar file and let me know if this one works.

This is the newest run-forge.jar file and it is from rev 1821 on the SVN. I re-set my compiler compliance level to 1.5 and built a new project using a JRE environment set also to 1.5.

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Re: Current Known Bugs list

Postby Mr.Chaos » 23 Aug 2010, 15:01

Using the 0820 build, new GUI. I play the big 11 deck, compy has a random generated deck of B/U.
Compy has Phylactery Lich and 1 equipment (equiped on the Phylactery Lich) in play, along with some basic lands.
I have a bunch of elves and Nullmage Shepherd in play and decide to target the equipment to get rid of the Phylactery Lich and then attack for the win.
Guess what? Compy throws a spanner in the works to prevent defeat by comming up with an error report. The game cannot continue because every time I click the OK button, an error message pops up again.
The Phylactery Lich is in the graveyard, the equipment is nowhere to be seen, neither in the grave or in the removed section. OOOHHH, spooky! :?

Not sure if it matters but I tapped 4 wolf tokens, that were made with Wren's Run Packmaster this turn, to pay for Nullmage's ability.

Here is the initial error report I got:
*****
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_17 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$KeyIterator.next(Unknown Source)
at forge.GameAction.checkStateEffects(GameAction.java:532)
at forge.GameAction.CheckWheneverKeyword(GameAction.java:744)
at forge.PlayerZone_ComesIntoPlay.remove(PlayerZone_ComesIntoPlay.java:290)
at forge.GameAction.sacrificeDestroy(GameAction.java:2072)
at forge.GameAction.destroy(GameAction.java:2194)
at forge.CardFactory_Creatures$564.humanResolve(CardFactory_Creatures.java:14961)
at forge.CardFactory_Creatures$564.resolve(CardFactory_Creatures.java:14907)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:986)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:985)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:772)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
*****

And here is the 2nd error message that prevents the game from continuing:

*****
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


Index: 0, Size: 0


Version:
Forge -- official beta: $Date: 2010-05-01 03:21:42 -0400 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_17 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:291)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:986)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:985)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:772)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
*****
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby SoulStorm » 23 Aug 2010, 15:34

Skullclamp doesn't work. No cards are drawn when an equipped creature is sent to the graveyard.
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Re: Current Known Bugs list

Postby DennisBergkamp » 23 Aug 2010, 19:06

Using the 0820 build, new GUI. I play the big 11 deck, compy has a random generated deck of B/U.
Compy has Phylactery Lich and 1 equipment (equiped on the Phylactery Lich) in play, along with some basic lands.
I have a bunch of elves and Nullmage Shepherd in play and decide to target the equipment to get rid of the Phylactery Lich and then attack for the win.
Guess what? Compy throws a spanner in the works to prevent defeat by comming up with an error report. The game cannot continue because every time I click the OK button, an error message pops up again.
The Phylactery Lich is in the graveyard, the equipment is nowhere to be seen, neither in the grave or in the removed section. OOOHHH, spooky! :?

Not sure if it matters but I tapped 4 wolf tokens, that were made with Wren's Run Packmaster this turn, to pay for Nullmage's ability.
...
I can't reproduce this bug... do you remember what the piece of equipment was that was equipping the Phylactery Lich?
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Re: Current Known Bugs list

Postby slowe » 24 Aug 2010, 03:16

Chris H. wrote:If slowe could download and try this jar file and let me know if this one works.
:( Still no luck. The error is the same. I've checked my Java version, just in case... I really don't know what's wrong.
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Re: Current Known Bugs list

Postby lovelydwarf » 24 Aug 2010, 04:36

In quest mode, in the card shop, Vedalken Ghoul is worth 1927 credits, which is odd since it is a common that sells for pennies in the real world.
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Re: Current Known Bugs list

Postby Mr.Chaos » 24 Aug 2010, 07:28

DennisBergkamp wrote:I can't reproduce this bug... do you remember what the piece of equipment was that was equipping the Phylactery Lich?
Not 100% sure but I think it was Leonin Scimitar, with the phylactery counter on it.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Chris H. » 24 Aug 2010, 13:35

slowe wrote: :( Still no luck. The error is the same. I've checked my Java version, just in case... I really don't know what's wrong.
`
I used a utility to make the invisible files on my Mac visible. There are several invisible files in my forge java project. The ".classpath" file contains (with a minor edit):

Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<classpath>
   <classpathentry kind="src" path="src"/>
   <classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.launching.macosx.MacOSXType/JVM 1.5"/>
   <classpathentry kind="lib" path="/Users/chrish******/workspace/ForgeSVN/res/lib/google-collections-1.0.jar"/>
   <classpathentry kind="lib" path="/Users/chrish******/workspace/ForgeSVN/res/lib/java-image-scaling-0.8.4.jar"/>
   <classpathentry kind="lib" path="/Users/chrish******/workspace/ForgeSVN/res/lib/jl1.0.1.jar"/>
   <classpathentry kind="lib" path="/Users/chrish******/workspace/ForgeSVN/res/lib/miglayout-3.7.3.1-swing.jar"/>
   <classpathentry kind="lib" path="/Users/chrish******/workspace/ForgeSVN/res/lib/napkinlaf-1.2.jar"/>
   <classpathentry kind="lib" path="/Users/chrish******/workspace/ForgeSVN/res/lib/nimrodlf.jar"/>
   <classpathentry kind="lib" path="/Users/chrish******/workspace/ForgeSVN/res/lib/substance.jar"/>
   <classpathentry kind="output" path="bin"/>
</classpath>
`
This file states "JVM 1.5" so I do not think that the problem is in this ".classpath" file. There is also a ".settings" folder which contains an " org.eclipse.jdt.core.prefs" file. This file's contents:

Code: Select all
#Mon Aug 23 06:46:17 EDT 2010
eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.inlineJsrBytecode=enabled
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
org.eclipse.jdt.core.compiler.codegen.unusedLocal=preserve
org.eclipse.jdt.core.compiler.compliance=1.6
org.eclipse.jdt.core.compiler.debug.lineNumber=generate
org.eclipse.jdt.core.compiler.debug.localVariable=generate
org.eclipse.jdt.core.compiler.debug.sourceFile=generate
org.eclipse.jdt.core.compiler.problem.assertIdentifier=error
org.eclipse.jdt.core.compiler.problem.enumIdentifier=error
org.eclipse.jdt.core.compiler.source=1.6
`
Hmm, So, I will delete my local copy of the SVN and will start a new "ForgeSVN" project with settings/preferences at java 1.5. I will then try to import the SVN code into this project … with luck these two files will then state java 1.5. I will then try to copy and paste the code/resources into my second workspace … fingers crossed … I will try to build a new jar file and … these two files might then state java 1.5.

With luck I will have a java 1.5 compatible jar file for you sometime today or tommorrow. :)
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Re: Current Known Bugs list

Postby ProphetSword » 24 Aug 2010, 14:05

The card Despoil does not cause the opponent to lose 2 life when the target land is sent to the graveyard.
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Re: Current Known Bugs list

Postby Chris H. » 24 Aug 2010, 14:40

Chris H. wrote:Hmm, So, I will delete my local copy of the SVN and will start a new "ForgeSVN" project with settings/preferences at java 1.5. I will then try to import the SVN code into this project … with luck these two files will then state java 1.5. I will then try to copy and paste the code/resources into my second workspace … fingers crossed … I will try to build a new jar file and … these two files might then state java 1.5.

With luck I will have a java 1.5 compatible jar file for you sometime today or tommorrow. :)
`
OK, it looks like my experiment was a success, I think. =D>

I will now upload the newest jar file and will leave a msg here with the link. It will take a while as I only have modem dial up. :mrgreen:
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