Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Rob Cashwalker » 07 Sep 2010, 19:00
Before I fix this, I realize this may affect other cards using the spDamageTgt keyword.
Death Grasp
Should the player still gain life?
Death Grasp
Should the player still gain life?
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Re: Current Known Bugs list
by friarsol » 07 Sep 2010, 19:06
Ideally we'd have a spot during spell resolution that sees if any of a spells targets are still legal. If so, the spell resolves. If all of them are not legal (either from protection or not being in the right zone), the spell will "fizzle" and drawbacks should not occur.Rob Cashwalker wrote:Before I fix this, I realize this may affect other cards using the spDamageTgt keyword.
Death Grasp
Should the player still gain life?
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Re: Current Known Bugs list
by lazylockie » 07 Sep 2010, 19:18
Ajani's Pridemate is triggering when the computer is gaining life (my Ajani gained a +1/+1 counter when the AI casted Lightning Helix.
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Re: Current Known Bugs list
by Mizar » 07 Sep 2010, 19:51
Here is an excerpt of the Apocalypse FAQ regarding Death Grasp:
http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/products/apocalypsefaq* You don't gain any life if Death Grasp is countered because its target left play or became an illegal target before the spell resolved.
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Re: Current Known Bugs list
by Rob Cashwalker » 08 Sep 2010, 01:19
I was under the impression that a spell tries to resolve as much of the text as possible. In this case, the drawback isn't connected with "and" like Lightning Helix. So the first statement tries to execute, then the second. I know for sure this is the case for cards with one effect, then something like "Draw a card." tacked on another line.
This is definitely a case where the drawback is (incorrectly) handled outside the if block which checks for the legality of the target. In this case it's a quick-fix, but I want to make sure that it doesn't cause an issue with anything else. There may be other instances where it's coded wrong, which will need all cards checked for proper execution.
This is definitely a case where the drawback is (incorrectly) handled outside the if block which checks for the legality of the target. In this case it's a quick-fix, but I want to make sure that it doesn't cause an issue with anything else. There may be other instances where it's coded wrong, which will need all cards checked for proper execution.
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Re: Current Known Bugs list
by friarsol » 08 Sep 2010, 01:29
I think they got rid of that around 6th edition to simplify the rules a bit. Here are the rules for "fizzling"Rob Cashwalker wrote:I was under the impression that a spell tries to resolve as much of the text as possible. In this case, the drawback isn't connected with "and" like Lightning Helix. So the first statement tries to execute, then the second. I know for sure this is the case for cards with one effect, then something like "Draw a card." tacked on another line.
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Re: Current Known Bugs list
by slowe » 08 Sep 2010, 02:40
This is true, but only when the spell has multiple targets and some of them are no longer legal on resolution. If all the targets are illegal, then the game counters the spell. So if you cast Forked Bolt on, say, a Birds of Paradise and a Frostling and the opponent sacrifices the Frostling, the spell still gets to kill the Birds.Rob Cashwalker wrote:I was under the impression that a spell tries to resolve as much of the text as possible.
I'm pretty certain I'm right here, but I haven't checked.
Re: Current Known Bugs list
by Mizar » 08 Sep 2010, 12:05
Yes, you're right. Here's a FAQ entry of a similar card from the latest set Rise of the Eldrazi:slowe wrote:This is true, but only when the spell has multiple targets and some of them are no longer legal on resolution. If all the targets are illegal, then the game counters the spell. So if you cast Forked Bolt on, say, a Birds of Paradise and a Frostling and the opponent sacrifices the Frostling, the spell still gets to kill the Birds.
I'm pretty certain I'm right here, but I haven't checked.
Repel the Darkness
* If you target zero creatures, Repel the Darkness can't be countered for having no legal targets. When it resolves, all that happens is that you draw a card.
* If you target one creature and that target is illegal as Repel the Darkness resolves, the spell is countered. You don't draw a card.
* If you target two creatures and they're both illegal as Repel the Darkness resolves, the spell is countered; you don't draw a card. If just one is illegal, the spell does resolve; the remaining legal target becomes tapped (if it's untapped at that time) and you draw a card.
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Re: Current Known Bugs list
by Rob Cashwalker » 08 Sep 2010, 14:29
Thanks for the info.
I now know why I'm going to dread ever updating our keywords to support the words "up to"... damn that's going to get ugly.
I now know why I'm going to dread ever updating our keywords to support the words "up to"... damn that's going to get ugly.
The Force will be with you, Always.
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Re: Current Known Bugs list
by Corwin72 » 08 Sep 2010, 15:51
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Re: Current Known Bugs list
by s1886x » 08 Sep 2010, 16:55
so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(
Last edited by Rob Cashwalker on 08 Sep 2010, 18:19, edited 1 time in total.
Reason: spelling correction for card highlight
Reason: spelling correction for card highlight
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Re: Current Known Bugs list
by Sloth » 08 Sep 2010, 18:49
This is already fixed. I guess, you don't have the newest version.s1886x wrote:so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(
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Re: Current Known Bugs list
by Rob Cashwalker » 08 Sep 2010, 19:17
. Faceless Butcher -
Shouldn't have the option to cancel selecting a target creature to exile.
Shouldn't have the option to cancel selecting a target creature to exile.
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Re: Current Known Bugs list
by Chris H. » 08 Sep 2010, 19:21
`Sloth wrote:This is already fixed. I guess, you don't have the newest version.s1886x wrote:so, i have Sapphire Leech on the field, but any blue spell that i try to cast costs R more than it should instead of U more ruins my strategy :'(
Yes, s1886x should download the Forge 08/20/2010 (unofficial BETA) version and in addition download the Forge Fix r1825 JAR file. This will bring you up to date.
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