Forge Beta: 07-31-2013 ver 1.4.5
by mtgrares
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by freddyjsg » 04 Aug 2013, 00:16
The aura searching ability of Sovereigns of Lost Alara, ask me to choose the creature to attach the aura, from a list including all attackers that have triggered the ability.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by friarsol » 04 Aug 2013, 03:33
Nothing wrong with that. http://forums.mtgsalvation.com/showthread.php?t=407074TastetheJace wrote:Not too sure about this one, but had a Godhead of Awe on the battlefield and my opponent activated its Treetop Village ability, with it still becoming a 3/3 creature.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by TastetheJace » 04 Aug 2013, 03:48
There we go. I was waiting on the obscure rule and knew this wouldn't be an bug by version 1.4.5.friarsol wrote:Nothing wrong with that. http://forums.mtgsalvation.com/showthread.php?t=407074TastetheJace wrote:Not too sure about this one, but had a Godhead of Awe on the battlefield and my opponent activated its Treetop Village ability, with it still becoming a 3/3 creature.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by krishkrush » 04 Aug 2013, 17:23
I reported this already for the last version but as i don't see it fixed, i try again.
The ability of Deathrender doesn't work with red goblin tokens. black rogue goblin tokens work, as well as all other creatures i tested. Would be glad if this could be fixed.
The ability of Deathrender doesn't work with red goblin tokens. black rogue goblin tokens work, as well as all other creatures i tested. Would be glad if this could be fixed.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by Marek14 » 04 Aug 2013, 19:45
Callous Oppressor doesn't need to remember which player chose the creature type for it -- this information is never used by the card.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by freddyjsg » 04 Aug 2013, 21:05
Ghosts of the Innocent is preventing damage from a Excruciator
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Marek14 » 04 Aug 2013, 21:23
Ghosts of the Innocent doesn't use the word "prevent" anywhere in its text. It replaces damage with half the original damage, which is a subtle difference that matters exactly in cases of unpreventable damage, like with Excruciator.freddyjsg wrote:Ghosts of the Innocent is preventing damage from a Excruciator
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Zirbert » 04 Aug 2013, 23:08
Longtime issue, but still present: Knowledge Pool lets me choose the spell I just tried to cast from my hand, effectively letting me bypass the Pool altogether if I want. Unless I'm really misunderstanding something, I shouldn't be able to do that because of the word "another".
Re: Forge Beta: 07-31-2013 ver 1.4.5
by Xitax » 05 Aug 2013, 07:01
Description: During an AI vs. AI game
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.4.5-r22726
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_21 Oracle Corporation
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at forge.game.combat.Combat.getAttackers(Combat.java:202)
at forge.gui.match.TargetingOverlay.assembleArcs(TargetingOverlay.java:238)
at forge.gui.match.TargetingOverlay.access$300(TargetingOverlay.java:52)
at forge.gui.match.TargetingOverlay$OverlayPanel.paintComponent(TargetingOverlay.java:345)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at javax.swing.RepaintManager$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1000(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 07-31-2013 ver 1.4.5
by schnautzr » 05 Aug 2013, 07:19
Loving the new Journeyman skin...it has a more professional feel to it than the other skins!
Edit: It does have some color contrast issues, however...particularly with the ingame stats.
Edit: It does have some color contrast issues, however...particularly with the ingame stats.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by torridus » 05 Aug 2013, 13:24
Great work on the new release, I like the new features.
Did find a bug though. I was playing Archenemy with three AI opponents, and tried to mill them out around the same time. One opponent lost a turn ahead of schedule, though, and when Forge tried to go to his turn... nothing happened. The game essentially froze, and wouldn't let me do anything other than minimize Forge. Seems to be some conflict with recognizing losses in multiplayer.
I was able to replicate the bug easily - in Archenemy (possibly the other multiplayer modes as well), if one opponent is milled out but your other opponents are still alive, the game hangs when it gets to their draw step. No options but to force-quit via Windows Task Manager.
Did find a bug though. I was playing Archenemy with three AI opponents, and tried to mill them out around the same time. One opponent lost a turn ahead of schedule, though, and when Forge tried to go to his turn... nothing happened. The game essentially froze, and wouldn't let me do anything other than minimize Forge. Seems to be some conflict with recognizing losses in multiplayer.
I was able to replicate the bug easily - in Archenemy (possibly the other multiplayer modes as well), if one opponent is milled out but your other opponents are still alive, the game hangs when it gets to their draw step. No options but to force-quit via Windows Task Manager.
- General bug report | Open
- Code: Select all
Forge Version: 1.4.5-r22726
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_05 Oracle Corporation
Re: Forge Beta: 07-31-2013 ver 1.4.5
by swordshine » 05 Aug 2013, 13:35
Fixed! Thanks, Zirbert.Zirbert wrote:Longtime issue, but still present: Knowledge Pool lets me choose the spell I just tried to cast from my hand, effectively letting me bypass the Pool altogether if I want. Unless I'm really misunderstanding something, I shouldn't be able to do that because of the word "another".
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by swordshine » 05 Aug 2013, 13:38
The chosen player is useful in Multiplayer mode and we have to keep it in our scripts.Marek14 wrote:Callous Oppressor doesn't need to remember which player chose the creature type for it -- this information is never used by the card.
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Re: Forge Beta: 07-31-2013 ver 1.4.5
by Marek14 » 05 Aug 2013, 14:02
How exactly is it useful in multiplayer? Callous Oppressor needs to remember the chosen creature type since that is required for its ability. But it never cares about the choosing player again. It's not limited to targeting only his cards, for example. It's not like, say, Stuffy Doll or Black Vise.swordshine wrote:The chosen player is useful in Multiplayer mode and we have to keep it in our scripts.Marek14 wrote:Callous Oppressor doesn't need to remember which player chose the creature type for it -- this information is never used by the card.
EDIT: Cards that have optional untap abilities like Blasting Station should not give you the choice to untap them when they are already untapped (or no longer on the battlefield). No matter what you choose, the final result is the same.
Re: Forge Beta: 07-31-2013 ver 1.4.5
by N25 » 05 Aug 2013, 16:08
Guys, just wanted you to know that there's still the Reflecting Pool issue that was present on the previous version:
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