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Forge Beta: 08-16-2013 ver 1.4.6

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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby madcrammer » 18 Aug 2013, 19:05

Skullclamp still doesn't seem to be working with tokens. Is this an issue with tokens not hitting the graveyard or with Skullclamp itself? Thought I saw this was fixed a few months back, but was reported in 1.4.5 as well. Thanks!
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Pux » 19 Aug 2013, 05:26

It is possible to play your own instants/sorceries without paying their mana costs using Mindclaw Shaman.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Vixen » 19 Aug 2013, 08:16

You can play any card for free if you have a signet. All you have to do is click the card from hand, then tap a signet without paying for it. Cancel the signet and the spell is free.

Edit: Trying it again in a different match, but cant get the same result...

Edit 2: and now its back to doing it. Gruul Signet for the win
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby ozks » 19 Aug 2013, 09:11

its a really nice update, thanks
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 19 Aug 2013, 12:21

When a copy of spell is created, you get a choice to target it. This can be canceled, and in that case the copy is not created, which is wrong. Instead, what it SHOULD do is that the copy would be created with the same targets the original has. This would work even if there is no option to choose legal targets (the copy will have the same illegal ones the original has). It would also simplify storm decks which cast Grapeshot or Tendrils of Agony and want to target the same player with all copies.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Vixen » 19 Aug 2013, 18:38

More on the Gruul Signet front: it seems you have to play a creature before the signets become uber moxes.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby cc-drake » 19 Aug 2013, 19:27

The Genjus are broken and don't return to my hand when they die (see Genju of the Spires for example).
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby gos » 19 Aug 2013, 22:14

Description: I get this error on my first upkeep whenever I play with this deck:

"Doug's Different-Every-Time Prismatic Deck" | Open
[metadata]
Name=Doug's Different-Every-Time Prismatic Deck
[Main]
1 AEther Spellbomb|MRD
1 Akroma's Vengeance|ONS
1 Allied Strategies|PLS
1 Anarchist|ODY
1 Ancient Den|MRD
1 Anger|JUD
1 Arcanis the Omnipotent|ONS
1 Arcbound Slith|HOP
1 Armadillo Cloak|INV
1 Bane of the Living|LGN
1 Barren Moor|ONS
1 Battlefield Forge|APC
1 Beacon of Destruction|5DN
1 Beacon of Immortality|5DN
1 Birds of Paradise|RAV
1 Blind Creeper|5DN
1 Blinding Angel|NMS
1 Bloodstained Mire|ONS
1 Bonesplitter|MRD
1 Bringer of the Black Dawn|5DN
1 Bringer of the Blue Dawn|5DN
1 Bringer of the Green Dawn|5DN
1 Bringer of the Red Dawn|5DN
1 Bringer of the White Dawn|5DN
1 Brood Sliver|LGN
1 Brushland|ICE
1 Buried Alive|WTH
1 Cabal Pit|ODY
1 Call of the Herd|TSB
1 Caves of Koilos|APC
1 Centaur Chieftain|TOR
1 Cephalid Coliseum|ODY
1 Chainer's Edict|TOR
1 Chainer, Dementia Master|TOR
1 Chartooth Cougar|SCG
1 Chromatic Sphere|MRD
1 City of Brass|CHR
1 Clone|ONS
1 Coastal Tower|INV
1 Concentrate|PC2
1 Cromat|APC
1 Crosis's Catacombs|PLS
1 Crosis, the Purger|INV
1 Darigaaz's Caldera|PLS
1 Dark Banishing|TMP
1 Darksteel Colossus|M10
1 Darksteel Ingot|DST
1 Darkwater Catacombs|ODY
1 Decree of Pain|SCG
1 Deep Analysis|TOR
1 Desolation Giant|TSB
1 Diabolic Intent|PLS
1 Diabolic Tutor|ODY
1 Dismantling Blow|INV
1 Doomed Necromancer|ONS
1 Duplicant|MRD
1 Duress|USG
1 Eladamri's Call|PLS
1 Elfhame Palace|INV
1 Elvish Aberration|SCG
1 Engineered Explosives|5DN
1 Essence Sliver|TSB
1 Eternal Dragon|SCG
1 Exalted Angel|ONS
1 Explosive Vegetation|ONS
1 Fabricate|MRD
1 Faceless Butcher|TSB
1 Fact or Fiction|INV
1 Fade from Memory|ONS
1 Fertile Ground|USG
1 Filth|JUD
1 Fire // Ice|COM
1 Fireball|M12
1 Flametongue Kavu|PLS
1 Flooded Strand|ONS
14 Forest|ZEN
1 Forgotten Cave|ONS
1 Genesis|JUD
1 Ghitu Fire|INV
1 Glissa Sunseeker|MRD
1 Glory|MBP
1 Goblin Replica|MRD
1 Grand Coliseum|ONS
1 Gravedigger|TMP
1 Great Furnace|MRD
1 Grim Lavamancer|TOR
1 Grizzly Fate|JUD
1 Guardian Idol|5DN
1 Harrow|ZEN
1 Hull Breach|PLS
1 Hunting Pack|SCG
1 Illuminate|APC
1 Iridescent Angel|ODY
8 Island|ZEN
1 Jalum Tome|CHR
1 Jilt|APC
1 Joiner Adept|5DN
1 Journey of Discovery|MRD
1 Juggernaut|M11
1 Kamahl, Fist of Krosa|ONS
1 Karplusan Forest|ICE
1 Keldon Necropolis|INV
1 Kirtar's Wrath|ODY
1 Krosan Tusker|ONS
1 Krosan Verge|PC2
1 Lay of the Land|APC
1 Legacy Weapon|APC
1 Lightning Angel|TSB
1 Lightning Greaves|MRD
1 Llanowar Wastes|APC
1 Lonely Sandbar|ONS
1 Loxodon Warhammer|MRD
1 Magma Jet|5DN
1 Mask of Memory|MRD
1 Merfolk Looter|M12
1 Mind's Eye|MRD
1 Mirari|TSB
1 Mirari's Wake|JUD
1 Mirrodin's Core|DST
1 Morningtide|TOR
1 Mossfire Valley|ODY
9 Mountain|ZEN
1 Mystic Snake|TSB
1 Nantuko Monastery|JUD
1 Nantuko Vigilante|LGN
1 Naturalize|ROE
1 Necravolver|APC
1 Nekrataal|VIS
1 Oblivion Stone|MRD
1 Orim's Thunder|HOP
1 Pernicious Deed|APC
1 Phantom Nishoba|JUD
1 Phyrexian Rager|MBS
7 Plains|ZEN
1 Platinum Angel|MRD
1 Polluted Delta|ONS
1 Pyrite Spellbomb|MRD
1 Rampant Growth|TMP
1 Recoup|ODY
1 Repulse|INV
1 Restock|INV
1 Riptide Replicator|ONS
1 Rith's Grove|PLS
1 Rith, the Awakener|INV
1 Rout|INV
1 Rude Awakening|5DN
1 Rush of Knowledge|SCG
1 Salt Marsh|INV
1 Scrabbling Claws|MRD
1 Sculpting Steel|MRD
1 Seat of the Synod|MRD
1 Secluded Steppe|ONS
1 Serum Visions|5DN
1 Shadowblood Ridge|ODY
1 Shadowmage Infiltrator|TSB
1 Shivan Oasis|INV
1 Shivan Reef|APC
1 Shoreline Ranger|SCG
1 Shower of Coals|ODY
1 Siege-Gang Commander|SCG
1 Silent Arbiter|5DN
1 Skeletal Scrying|ODY
1 Skinthinner|LGN
1 Skycloud Expanse|ODY
1 Slice and Dice|ONS
1 Sliver Overlord|SCG
1 Solemn Simulacrum|MRD
1 Soul Foundry|MRD
1 Spiritmonger|APC
1 Stalking Stones|TMP
1 Starstorm|ONS
1 Sulfurous Springs|ICE
1 Sungrass Prairie|ODY
13 Swamp|ZEN
1 Sword of Fire and Ice|DST
1 Sword of Light and Shadow|DST
1 Sylvok Explorer|5DN
1 Temple of the False God|SCG
1 Terminal Moraine|PLS
1 Terror|S00
1 Thornscape Battlemage|TSB
1 Thought Courier|9ED
1 Thoughtbound Primoc|ONS
1 Thunderscape Battlemage|PLS
1 Tooth and Nail|MRD
1 Tranquil Thicket|ONS
1 Tree of Tales|MRD
1 Treva's Ruins|PLS
1 Trinket Mage|SOM
1 Twisted Abomination|TSB
1 Underground River|ICE
1 Urborg Volcano|INV
1 Vault of Whispers|MRD
1 Vindicate|APC
1 Viridian Shaman|MRD
1 Visara the Dreadful|ONS
1 Wayfarer's Bauble|5DN
1 Windswept Heath|ONS
1 Wing Shards|SCG
1 Withered Wretch|TSB
1 Wonder|JUD
1 Wooded Foothills|ONS
1 Wrath of God|POR
1 Yavimaya Coast|APC
[sideboard]


NullPointerException | Open
Code: Select all
Forge Version:    1.4.6-r22922
Operating System: Windows 7 6.1 amd64
Java Version:     1.7.0_07 Oracle Corporation

java.lang.NullPointerException
   at forge.card.ability.AbilityUtils.getDefinedPlayers(AbilityUtils.java:708)
   at forge.card.TriggerReplacementBase.meetsCommonRequirements(TriggerReplacementBase.java:286)
   at forge.card.trigger.Trigger.requirementsCheck(Trigger.java:265)
   at forge.card.trigger.TriggerHandler.canRunTrigger(TriggerHandler.java:288)
   at forge.card.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:261)
   at forge.card.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:227)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:168)
   at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:408)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:983)
   at forge.game.GameAction.startGame(GameAction.java:1490)
   at forge.game.Match$1.run(Match.java:103)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby marioc » 20 Aug 2013, 08:11

Hey all,

First time poster. Been using Forge for around 6 months now.

I am running Java 7 (newest version) and Mac OS X 10.8.4. Previous packaged versions of Forge worked well, but the new un-packaged version does not work properly. If I try to open 'forge.command' it opens up the Terminal and gives me the following:

Code: Select all
Last login: Tue Aug 20 00:51:25 on ttys000
/Users/username/Downloads/forge-1.4.6/forge.command ; exit;
192:~ username$ /Users/username/Downloads/forge-1.4.6/forge.command ; exit;
Exception in thread "main" java.lang.UnsupportedClassVersionError: forge/view/Main : Unsupported major.minor version 51.0
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
   at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
   at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
logout

[Process completed]
I'm not sure what it is doing, but it doesn't do anything else, and doesn't open Forge itself. If I open 'forge-1.4.6-jar-with-dependencies.jar' directly it opens fine, but then I am losing out on the additional memory loading (included in forge.command) and eventually Forge runs into memory issues.

Any ideas? Has anyone gotten the new version of Forge to work on a Mac by running 'forge.command'?

Thanks - Forge is the most amazing tool for prototyping decks before purchasing them! Also awesome to test out cards I would never buy in real life for whatever reason (read: cost!) :)

** Update **
I found this thread on StackOverflow talking about the 'sun' reference in the error log above, not sure if this is what is going on here. I can't post the URL but if you Google 'how to launch java jar from command mac' it is the first result. Here is the relevant quote:
The sun.* packages are not part of the supported, public interface. A Java program that directly calls into sun.* packages is not guaranteed to work on all Java-compatible platforms. In fact, such a program is not guaranteed to work even in future versions on the same platform.
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby silly freak » 20 Aug 2013, 12:27

marioc wrote:** Update **
I found this thread on StackOverflow talking about the 'sun' reference in the error log above, not sure if this is what is going on here. I can't post the URL but if you Google 'how to launch java jar from command mac' it is the first result. Here is the relevant quote:
The sun.* packages are not part of the supported, public interface. A Java program that directly calls into sun.* packages is not guaranteed to work on all Java-compatible platforms. In fact, such a program is not guaranteed to work even in future versions on the same platform.
I can assure you that's not the problem. The code calling sun.misc.Launcher is java.lang.ClassLoader, not ours. JRE implementations are free to do things however they want. The sun JRE can assume that sun classes work like they expect, but an application that may run on other JREs can't.

EDIT: unless java.lang.ClassLoader was somehow bundled into the jar, that is...
___

where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Chris H. » 20 Aug 2013, 13:09

marioc wrote:I'm not sure what it is doing, but it doesn't do anything else, and doesn't open Forge itself. If I open 'forge-1.4.6-jar-with-dependencies.jar' directly it opens fine, but then I am losing out on the additional memory loading (included in forge.command) and eventually Forge runs into memory issues.

Any ideas? Has anyone gotten the new version of Forge to work on a Mac by running 'forge.command'?
 
The error

Unsupported major.minor version 51.0
 
means that forge was built with java 7 but your computer is attempting to run it under java 6. Open a terminal window and type in:

Code: Select all
java -version
 
and report back what it says.

You may need to change some settings in the java util app that may still be located in your /Applications/Utilities/ folder or the System Utilities -> Other -> Java preference pane.


I had a similar problem getting the command file to run the Forge jar after I updated to Java 7 JDK. I had to change the JAVA_HOME in my hidden ".bash_profile" file that is located in my user directory. In my case JAVA_HOME was pointed to my old Apple supplied Java 6 and I had to change this line to:

Code: Select all
export JAVA_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_21.jdk/Contents/Home
 
to get Forge to launch from the command file. :(
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby Marek14 » 20 Aug 2013, 14:02

I think AI targeted only one land with Vedalken Plotter.

Crash when I tried to copy ability of Progenitor Mimic with Strionic Resonator

Code: Select all
Description: [describe what you were doing when the crash occurred]

[spoiler=NoSuchElementException][code]
Forge Version:    1.4.6-r22922
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_25 Oracle Corporation

java.util.NoSuchElementException: Asked for 'Elemental' from '???' #-1: db didn't find that copy.
   at forge.card.CardDb.getCard(CardDb.java:294)
   at forge.card.CardDb.getCard(CardDb.java:285)
   at forge.card.CardDb.getCard(CardDb.java:308)
   at forge.card.cardfactory.CardFactory.copyCard(CardFactory.java:90)
   at forge.card.cardfactory.CardFactory.copySpellAbilityAndSrcCard(CardFactory.java:148)
   at forge.card.ability.effects.CopySpellAbilityEffect.resolve(CopySpellAbilityEffect.java:125)
   at forge.card.ability.AbilityApiBased.resolve(AbilityApiBased.java:62)
   at forge.card.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1074)
   at forge.card.ability.AbilityUtils.resolve(AbilityUtils.java:1056)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:519)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:985)
   at forge.game.GameAction.startGame(GameAction.java:1490)
   at forge.game.Match$1.run(Match.java:103)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[/code][/spoiler]
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby marioc » 20 Aug 2013, 16:51

Thanks all. Chris, I did as you said and it reported using version 6. I wasn't sure how to find my hidden .bash_profile, but someone on StackOverflow reported that installing the full JDK properly overrides the old 1.6 version. I had previously just installed the newest Java 7 JRE.

I don't have the Java Preferences utility as I'm on the newest Apple version, which previously removed that utility. Also, I haven't created a .bash_profile yet, so I wasn't sure if I just need to add that line or not.

Tl;dr - If you are on a Mac and have issues with it seeing Java 7 as the default installed version, go install the full JDK (Java Development Kit) instead of just the JRE (Java Runtime Environment), it makes all the correct file and path associations.

Thanks!
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby spr » 20 Aug 2013, 17:03

marioc wrote:Tl;dr - If you are on a Mac and have issues with it seeing Java 7 as the default installed version, go install the full JDK (Java Development Kit) instead of just the JRE (Java Runtime Environment), it makes all the correct file and path associations.
I would just like to confirm that. You need to install JDK not JRE. This probably needs to be stickied, bolded, highlighted and surrounded by fireworks! I found this a very frustrating experience as you can probably tell. :x

Cheers,
Steve
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Re: Forge Beta: 08-16-2013 ver 1.4.6

Postby saturnine » 20 Aug 2013, 17:38

The Enter key doesn't work when resolving some spells or creatures. It appears to be entirely random, and really annoying since I've assigned the Enter key to Mouse 5 when I load Forge--now I have to click on the "OK" button manually again.

This appears to have been broken for at least two versions, and was fine in 1.4.4 afaik.
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