It is currently 02 May 2025, 15:21
   
Text Size

Theros Prerelease Build

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Theros Prerelease Build

Postby carpeamentum » 25 Sep 2013, 19:18

Polukranos, World Eater's monstrosity ability can't target 0 creatures and should be able to.
carpeamentum
 
Posts: 18
Joined: 03 Jun 2012, 15:34
Has thanked: 0 time
Been thanked: 0 time

Re: Theros Prerelease Build

Postby FreelanceSocialist » 26 Sep 2013, 02:19

I apologize if these bugs have already been reported, my phone is acting up:

FreelanceSocialist
 
Posts: 1
Joined: 06 May 2013, 15:47
Has thanked: 0 time
Been thanked: 0 time

Re: Theros Prerelease Build

Postby Haytrid » 26 Sep 2013, 15:16

I am pretty sure this wasn't supposed to happen:

Have Kragma Warcaller in play, attack with my Deathbellow Raider which is currently a 1/2 due to being enchanted with Viper's Kiss.

Kragma Warcaller activates twice for some reason and he becomes a 5/1 instead of only activating once to make him a 3/1.

I don't see any reason why it went on the stack twice.

Love the Theros addition so quickly, you guys are awesome.
Attachments
theros_kragma warcaller error.JPG
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Theros Prerelease Build

Postby friarsol » 26 Sep 2013, 15:27

Haytrid wrote:I am pretty sure this wasn't supposed to happen:

Have Kragma Warcaller in play, attack with my Deathbellow Raider which is currently a 1/2 due to being enchanted with Viper's Kiss.

Kragma Warcaller activates twice for some reason and he becomes a 5/1 instead of only activating once to make him a 3/1.

I don't see any reason why it went on the stack twice.

Love the Theros addition so quickly, you guys are awesome.
Looking at the log it lists the same creature attacking twice, so it must have been placed into two different attacking bands somehow. And according to your Combat pane, there are two different attacking bands as well, even though your screenshot only shows one creature attacking. Do you know if you did anything in particular to get it to attack twice? Can you post which version you downloaded that has Theros in it?
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Theros Prerelease Build

Postby Haytrid » 26 Sep 2013, 16:44

Triton Tactics not preventing blocked creatures from untapping during the opponents next untap.

During my opponents previous turn I had Triton Tactics my Wavecrash Triton and Coastline Chimera and used them to block his Hopeful Eidolon and Mogis's Marauder.

During his next turn both untapped normally during his untap phase when they should have remained tapped.
Attachments
TT1.JPG
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Theros Prerelease Build

Postby Haytrid » 26 Sep 2013, 16:47

UPDATE: I guess I wasn't very clear on the version. It's the last one posted in this forum on page 2 forge-1.4.8-20130924.080936-19, r23305.

I had nothing that would allow it to attack twice, nothing about the round was out of the ordinary to me except it getting double the bonus from Kragma Warcaller. I am using forge-1.4.8-SNAPSHOT-jar-with-dependencies (r23305).

friarsol wrote:
Haytrid wrote:I am pretty sure this wasn't supposed to happen:

Have Kragma Warcaller in play, attack with my Deathbellow Raider which is currently a 1/2 due to being enchanted with Viper's Kiss.

Kragma Warcaller activates twice for some reason and he becomes a 5/1 instead of only activating once to make him a 3/1.

I don't see any reason why it went on the stack twice.

Love the Theros addition so quickly, you guys are awesome.
Looking at the log it lists the same creature attacking twice, so it must have been placed into two different attacking bands somehow. And according to your Combat pane, there are two different attacking bands as well, even though your screenshot only shows one creature attacking. Do you know if you did anything in particular to get it to attack twice? Can you post which version you downloaded that has Theros in it?
Last edited by Haytrid on 26 Sep 2013, 18:31, edited 2 times in total.
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Theros Prerelease Build

Postby gorthawer » 26 Sep 2013, 16:54

There is something wrong with cooperation of Hidden Strings and 'heroic' mechanic. Hidden Strings casted either from hand or cipher only activates heroic permanent if it is the first selected permanent. If I select two heroic creatures when it resolves it accepts only the first one. I'm not exactly sure which card is causing the mistake. Same thing with Time to Feed, when we first select opponent's creature and then our creature to fight heroic triggers is not activated.
Last edited by gorthawer on 27 Sep 2013, 06:41, edited 1 time in total.
gorthawer
 
Posts: 5
Joined: 26 Sep 2013, 16:49
Has thanked: 2 times
Been thanked: 0 time

Re: Theros Prerelease Build

Postby Haytrid » 26 Sep 2013, 17:34

Looks like Triton Tactics actually is really not functioning. The only thing it does do is untap your creatures and give them the +0/+3, it is not even tapping your opponents creatures nor is it keeping them tapped the next round.

Here I used Triton Tactics on my Mnemonic Wall and blocked his Hundred-Handed One. As you can see he is happily still untapped.

I had drafted three of them in this sealed also, was definitely a linch-pin to my deck.
Attachments
TT2.JPG
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Theros Prerelease Build

Postby Haytrid » 26 Sep 2013, 18:20

OK, Forge is processing some rules incorrectly. In one case regarding Theros specific cards and in another should just be standard rules enforcement.

Scenario 1: Bestow

If a player casts a bestow card using the bestow cost to make it an enchantment targeting creature "A" and I destroy creature "A" prior to it resolving, I believe the bestow card should go straight to graveyard. Forge is currently putting it right into play as a creature. However, it never resolved, it never was an enchantment first so it shouldn't become a creature.

Scenario 2: Damage phase/graveyard shennanigans (picure supplied)

Computer attacks me with Nighthowler which is currently a 4/4. I block with a 4/4 creature, mine dies, his becomes a 5/5 and stays on the board. That is incorrect, since all damage just "happens" and all creatures killed simply "go away", his Nighthowler should also die.
Attachments
Nighthowler shennanigans.JPG
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Theros Prerelease Build

Postby friarsol » 26 Sep 2013, 18:42

Haytrid wrote:OK, Forge is processing some rules incorrectly. In one case regarding Theros specific cards and in another should just be standard rules enforcement.

Scenario 1: Bestow

If a player casts a bestow card using the bestow cost to make it an enchantment targeting creature "A" and I destroy creature "A" prior to it resolving, I believe the bestow card should go straight to graveyard. Forge is currently putting it right into play as a creature. However, it never resolved, it never was an enchantment first so it shouldn't become a creature.
This is incorrect and a misunderstanding of how Bestow works. Bestow creatures are ALWAYS Enchantments, they just become Auras while on the stack. If when an Bestowed spell is on the stack and resolving, if it would fizzle, instead it doesn't and ETB as a Creature.

From the Theros Mechanics page (http://www.wizards.com/magic/magazine/a ... echanics#c): "If the target creature leaves the battlefield after you cast a card with bestow as an Aura but before the spell resolves, the Aura spell will resolve as an enchantment creature rather than being countered like a normal Aura spell. If the target creature is still on the battlefield when the Aura spell resolves, it resolves as an Aura enchanting that creature."
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Theros Prerelease Build

Postby Haytrid » 26 Sep 2013, 18:43

Maybe this needs to go in AI improvement but I could have sworn in the non-SNAPSHOT game I was playing that the computer was doing this better than it seems to now.

I have been playing MANY matches with the snapshot and the computer seems to have devolved to a total ratard declaring attackers. It seems he is doing the math on 1 to 1 basis of his creatures toughness vs any ONE of my creatures power and seeing that I could not kill his creature outright with one creature without taking into consideration I could easily block with 2 or more creatures and kill his while taking no loss of my own. He has been doing this all day with various creatures. It seems like on the non-snapshot or maybe non-theros he was doing a pretty good job doing the math and not suiciding his creatures.

In this example I cheerfully blocked with no repurcussions. He had no instants on-hand with which to stem the fail-tide.
Attachments
Fail attack.JPG
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Theros Prerelease Build

Postby Haytrid » 26 Sep 2013, 18:49

OK, I should have read the write-up at Wizards first, I never would have imagined they would break their own stack rules but nothing should surprise me from them anymore.

How about the scenario 2? I actually consulted with a local judge before I posted that and he confirmed that they both should have gone to the graveyard simultaneously.

friarsol wrote:
Haytrid wrote:OK, Forge is processing some rules incorrectly. In one case regarding Theros specific cards and in another should just be standard rules enforcement.

Scenario 1: Bestow

If a player casts a bestow card using the bestow cost to make it an enchantment targeting creature "A" and I destroy creature "A" prior to it resolving, I believe the bestow card should go straight to graveyard. Forge is currently putting it right into play as a creature. However, it never resolved, it never was an enchantment first so it shouldn't become a creature.
This is incorrect and a misunderstanding of how Bestow works. Bestow creatures are ALWAYS Enchantments, they just become Auras while on the stack. If when an Bestowed spell is on the stack and resolving, if it would fizzle, instead it doesn't and ETB as a Creature.

From the Theros Mechanics page (http://www.wizards.com/magic/magazine/a ... echanics#c): "If the target creature leaves the battlefield after you cast a card with bestow as an Aura but before the spell resolves, the Aura spell will resolve as an enchantment creature rather than being countered like a normal Aura spell. If the target creature is still on the battlefield when the Aura spell resolves, it resolves as an Aura enchanting that creature."
Haytrid
 
Posts: 66
Joined: 13 Aug 2011, 16:01
Has thanked: 0 time
Been thanked: 3 times

Re: Theros Prerelease Build

Postby iStackBacon » 27 Sep 2013, 00:42

Reaper of the Wilds costs 2(B)(R), the cost should be 2(B)(G).
Soldier of the Pantheon's P/T is 1/2, it should be 2/1.
iStackBacon
 
Posts: 6
Joined: 03 Oct 2012, 19:57
Has thanked: 1 time
Been thanked: 0 time

Re: Theros Prerelease Build

Postby Doomlord » 27 Sep 2013, 06:37

Polukranos, World Eater's monstrosity ability can't target 0 creatures and should be able to.
Actually, this is only the case if you activated his ability for X=0. If you have to dived damage amoung a number of creatures or players, the rules force you to assign it all and not leave damage left over. So, if X is 1 or more, you have to choose at least one target.
Doomlord
 
Posts: 47
Joined: 07 Dec 2011, 21:07
Has thanked: 0 time
Been thanked: 2 times

Re: Theros Prerelease Build

Postby carpeamentum » 27 Sep 2013, 20:44

Doomlord wrote:
Polukranos, World Eater's monstrosity ability can't target 0 creatures and should be able to.
Actually, this is only the case if you activated his ability for X=0. If you have to dived damage amoung a number of creatures or players, the rules force you to assign it all and not leave damage left over. So, if X is 1 or more, you have to choose at least one target.
Nope. Pretty sure you can target any number (including zero) but you must use up all the damage amongst those targets if you target more than zero.

Confirmed by asking a Judge via Twitter https://twitter.com/JosephBono/status/383692470279602176
carpeamentum
 
Posts: 18
Joined: 03 Jun 2012, 15:34
Has thanked: 0 time
Been thanked: 0 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 24 guests


Who is online

In total there are 24 users online :: 0 registered, 0 hidden and 24 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 24 guests

Login Form