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Forge Beta: 10-01-2013 ver 1.5.1

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby muppet » 03 Oct 2013, 11:14

If you click the card exiled by Nightveil Specter at a time when you can't play it it vanishes. This is clicking the card in your flashback box not his exile box.

Also if you exile a land the opponent can put it in play himself on his turn, not sure if he can play cards exiled by the specter too.
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby timmermac » 03 Oct 2013, 12:12

mastroego wrote:Hi all.
Small issue: In Quest Mode, I've increased the set number of rares and uncommons in boosters, but the behaviour seems to be hardcoded, as the default values still apply.
Everything else: great.
If you are trying to make the change, it may not take effect during the existing quest. You may have to start a new quest for the change to take effect.
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby Chris H. » 03 Oct 2013, 13:03

timmermac wrote:
mastroego wrote:Hi all.
Small issue: In Quest Mode, I've increased the set number of rares and uncommons in boosters, but the behaviour seems to be hardcoded, as the default values still apply.
Everything else: great.
 
If you are trying to make the change, it may not take effect during the existing quest. You may have to start a new quest for the change to take effect.
 
The changes that you can make within the Quest Mode -> Quest Preferences view are limited to minor adjustments and the code will not accept major adjustments. This is to prevent people from ruining the play balance.

To make major adjustments you have to edit the quest.preferences file itself with a text editor.
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby liberifatale » 03 Oct 2013, 13:26

Hello good day, foremost thanks alot for this game. I would like to report in a bug when playing the commander variant.
a. It is indicating that cards i've added in are not considered artifacts. I've added in the *.dck file for your checking & convenience.
b. Kindly check the picture attachment, if you take a look at the left side it gives you the message "Will you keep your hand or choose some cards to exile those and draw one less card" but the option to exile is unclickable.
.....
Thanks again for this great program & thanks for sharing it to us. More power to you guys!!!!
Attachments
AP EDH Artifact.rar
I compressed the file since the system does not accept *.dck uploads
(1.31 KiB) Downloaded 169 times
commander.png
bug on the lower left
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby friarsol » 03 Oct 2013, 14:11

liberifatale wrote:a. It is indicating that cards i've added in are not considered artifacts. I've added in the *.dck file for your checking & convenience.
b. Kindly check the picture attachment, if you take a look at the left side it gives you the message "Will you keep your hand or choose some cards to exile those and draw one less card" but the option to exile is unclickable.
a. The problem isn't that they aren't artifacts, the problem is that their color identity doesn't match your commander. I noticed at least Great Furnace in your deck, which has a color identity of Red. But your commander is Colorless. "A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects."


b. Did you choose the cards you wanted to exile? You have to do that first, and then click on exile.
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby horsekateer » 03 Oct 2013, 18:58

Description: About to open pack 3 in a cube.

IllegalStateException | Open
Code: Select all
Forge Version:    1.5.1-r23368
Operating System: Windows 7 6.1 x86
Java Version:     1.7.0_40 Oracle Corporation

java.lang.IllegalStateException: The cardpool has been depleted and has no more cards for slot Common
   at forge.card.UnOpenedProduct.getBoosterPack(UnOpenedProduct.java:70)
   at forge.card.UnOpenedProduct.get(UnOpenedProduct.java:61)
   at forge.card.UnOpenedProduct.get(UnOpenedProduct.java:17)
   at forge.game.limited.BoosterDraft.get8BoosterPack(BoosterDraft.java:230)
   at forge.game.limited.BoosterDraft.nextChoice(BoosterDraft.java:209)
   at forge.gui.deckeditor.controllers.CEditorDraftingProcess.addCard(CEditorDraftingProcess.java:121)
   at forge.gui.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:149)
   at forge.gui.deckeditor.CDeckEditorUI.moveSelectedCards(CDeckEditorUI.java:136)
   at forge.gui.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:145)
   at forge.gui.deckeditor.CDeckEditorUI$4.keyPressed(CDeckEditorUI.java:308)
   at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
   at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
   at java.awt.Component.processKeyEvent(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$200(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby marioc » 03 Oct 2013, 23:11

When Prowess of the Fair is destroyed along with nontoken Elf cards, such as to Planar Cleansing, it doesn't give you the tokens for the other destroyed nontoken Elves. Per Gatherer, if everything is destroyed at once, Prowess should trigger for each creature that dies before it is destroyed itself.

Gatherer excerpt:
| Open
10/1/2007 If Prowess of the Fair and another nontoken Elf are put into your graveyard simultaneously (by Akroma's Vengeance, for example), the other Elf will cause Prowess of the Fair's ability to trigger.
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby friarsol » 03 Oct 2013, 23:37

marioc wrote:When Prowess of the Fair is destroyed along with nontoken Elf cards, such as to Planar Cleansing, it doesn't give you the tokens for the other destroyed nontoken Elves. Per Gatherer, if everything is destroyed at once, Prowess should trigger for each creature that dies before it is destroyed itself.
There's a known timing issue between LTB triggers when the creature that has the trigger also leaves play.
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby Alico » 04 Oct 2013, 02:52

Chris H. wrote:
timmermac wrote:
mastroego wrote:Hi all.
Small issue: In Quest Mode, I've increased the set number of rares and uncommons in boosters, but the behaviour seems to be hardcoded, as the default values still apply.
Everything else: great.
 
If you are trying to make the change, it may not take effect during the existing quest. You may have to start a new quest for the change to take effect.
 
The changes that you can make within the Quest Mode -> Quest Preferences view are limited to minor adjustments and the code will not accept major adjustments. This is to prevent people from ruining the play balance.

To make major adjustments you have to edit the quest.preferences file itself with a text editor.
Actually, in order to use the edited packs, you need to have it where it asks you what format you want your pack from, rather than what actual booster pack you want from the given list. If you have an unrestrained format for your quest, it will ask you what format your prize pool should draw from, and this will reflect the Rare/Uncommon/Common settings you have set in the quest preference list.

On the topic of bugs in this version, the opponents in multiplayer still only attack the Human player until you are dead. This was changed from last versions, where it chose at random who the NCPs target. Also, did the bug with people dying on their own turns making the game freeze get fixed?
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby lazylockie » 04 Oct 2013, 11:07

nitpick: playing a card from your flashback zone removes the focus from Next button
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby sho » 04 Oct 2013, 16:06

lazylockie wrote:nitpick: playing a card from your flashback zone removes the focus from Next button
Basically playing it from anywhere but your hand (Grave, Flashback etc)
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Re: Forge Beta: 10-01-2013 ver 1.5.1

Postby mastroego » 05 Oct 2013, 16:49

Thanks for the replies.
In quest mode I only applied a minor adjustment: 1 more rare, 1 more uncommon, 2 less commons.
Since the option to make such changes is there, I assumed they would apply to all boosters.
And yes, I did start a new quest after the changes.

Anyway, not a big issue, I'm having fun as it is!
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