Forge Beta: 02-07-2014 ver 1.5.12
by mtgrares
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Max mtg » 08 Feb 2014, 20:42
Chris, I saw the same output and the game has finally started.correioalternativo wrote:constructed.zip Downloads: 0, Size: 4 MB
http://www.mediafire.com/download/9hh4r ... ructed.zip
Thank you for helping me.
Those cards refer to missing sets (we don't support UN-sets or DPA - duels of the planeswalkers and some others).
What I've doubts of - what to do with cards with known names but from unknown editions. Should I attempt to load them ignoring the edition or treat as wrong ones?
Last edited by Max mtg on 08 Feb 2014, 20:48, edited 1 time in total.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Max mtg » 08 Feb 2014, 20:45
Then it's a minor issue - someone has to check that condition for being false, not true (or vice versa)Bundy wrote:This option was checked. I turned it off and blocking works again without the prompt to payMax mtg wrote:Try checking the option at Preferences -> Gameplay -> Free Block Handling (but it's just a guess of mine).
Seems checking this option turns it on instead of off.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 08 Feb 2014, 20:58
How do we currently treat cards that don't appear in any edition files (like prerelease cards before an edition file is ready)? I'd say treat unsupported editions in that exact same way, as opposed to "casting" them into a supported edition.Max mtg wrote:What I've doubts of - what to do with cards with known names but from unknown editions. Should I attempt to load them ignoring the edition or treat as wrong ones?
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Marek14 » 08 Feb 2014, 21:18
gos, that's correct. Fated Conflagration can't target players.gos wrote:I couldn't target my opponent with Fated Conflagration.
Him: 2 Plains, 4 Mountains, Faith's Fetters.
Me: 4 Mountains, 1 Sacred Foundry, 1 Temple of Triumph, Young Pyromancer, Oracle of Bones, 2 Elemental tokens.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by gos » 08 Feb 2014, 21:31
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Marek14 » 08 Feb 2014, 22:35
AI's Architects of Will let me arrange cards on my library when it targets me.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by correioalternativo » 09 Feb 2014, 01:04
Thank you, it worksChris H. wrote:
I was able to launch today’s snapshot build with these decks installed. The decks loaded and Forge did not freeze/stall while the loading the decks and Forge was able to get to the main view.

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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Alico » 09 Feb 2014, 02:21
An odd issue with the quest mode shop. You can only resize some of the columns, but not all of them. This is really only an issue with the card price column, as when the price gets higher than four digits you cannot read it at a glance.
I am also having the above mentioned issue with my quest decks not deleting when I delete them.
I am also having the above mentioned issue with my quest decks not deleting when I delete them.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by excessum » 09 Feb 2014, 02:39
Lifebane Zombie ETB on opponent with no valid targets in hand still gives the following crash:
1) AI will always put all three cards into the first pile
2) Choice to select the piles will erroneously display four cards in pile 1 and zero in pile 2. Selecting pile 1 will correctly put in hand the three cards (due to above) while selecting pile 2 gives zero (as expected).
- IndexOutOfBoundsException | Open
- Code: Select all
Forge Version: 1.5.12-r${forge.revision}${forge.specialStatus} (mixed revisions detected; please update from the root directory)
Operating System: Windows 7 6.1 x86
Java Version: 1.7.0_51 Oracle Corporation
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.ai.ability.ChangeZoneAi.chooseCardToHiddenOriginChangeZone(ChangeZoneAi.java:1097)
at forge.game.ability.effects.ChangeZoneEffect.changeZonePlayerInvariant(ChangeZoneEffect.java:746)
at forge.game.ability.effects.ChangeZoneEffect.changeHiddenOriginResolve(ChangeZoneEffect.java:588)
at forge.game.ability.effects.ChangeZoneEffect.resolve(ChangeZoneEffect.java:351)
at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:63)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1182)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1164)
at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:318)
at forge.game.player.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:307)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:362)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1182)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1164)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:552)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1015)
at forge.game.GameAction.startGame(GameAction.java:1502)
at forge.game.Match.startGame(Match.java:90)
at forge.control.FControl$4.run(FControl.java:449)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
1) AI will always put all three cards into the first pile
2) Choice to select the piles will erroneously display four cards in pile 1 and zero in pile 2. Selecting pile 1 will correctly put in hand the three cards (due to above) while selecting pile 2 gives zero (as expected).
Re: Forge Beta: 02-07-2014 ver 1.5.12
by drdev » 09 Feb 2014, 04:43
These issues are on my TODO list for fixing this release.Alico wrote:An odd issue with the quest mode shop. You can only resize some of the columns, but not all of them. This is really only an issue with the card price column, as when the price gets higher than four digits you cannot read it at a glance.
I am also having the above mentioned issue with my quest decks not deleting when I delete them.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Sloth » 09 Feb 2014, 07:51
No, that wouldn't solve it. Bundy was prompted in a situation where he should never be asked to pay 0.Max mtg wrote:Then it's a minor issue - someone has to check that condition for being false, not true (or vice versa)Bundy wrote:This option was checked. I turned it off and blocking works again without the prompt to payMax mtg wrote:Try checking the option at Preferences -> Gameplay -> Free Block Handling (but it's just a guess of mine).
Seems checking this option turns it on instead of off.
The whole check is in the wrong place.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Marek14 » 09 Feb 2014, 13:11
Ability of suspended Deep-Sea Kraken can't be seen on stack.
Last edited by Marek14 on 09 Feb 2014, 13:31, edited 2 times in total.
Re: Forge Beta: 02-07-2014 ver 1.5.12
by friarsol » 09 Feb 2014, 13:26
The trigger you mean? Yea, I think this is an issue with triggers that I just saw yesterday hitting the stack at the wrong time. I believe this is fixed for the next snapshot.Marek14 wrote:Ability of suspended Deep-Sea Kraken can't be seen on stack.
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Re: Forge Beta: 02-07-2014 ver 1.5.12
by Marek14 » 09 Feb 2014, 13:31
Last edited by timmermac on 10 Feb 2014, 13:39, edited 1 time in total.
Reason: enabled card highlight
Reason: enabled card highlight
Re: Forge Beta: 02-07-2014 ver 1.5.12
by serrasmurf » 09 Feb 2014, 15:43

Is that correct? (doesn't to me as the creature doesn't enter the battlefield)
Last edited by timmermac on 10 Feb 2014, 13:40, edited 1 time in total.
Reason: Enabled card highlight
Reason: Enabled card highlight
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