Forge Beta: 08-15-2014 ver 1.5.24
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 08-15-2014 ver 1.5.24
by drdev » 17 Aug 2014, 15:32
It's under the Wrench button for list view. Uncheck "Unique Cards Only".Shadowzeny wrote:Mmm. A question of sorts, when I was using version 1.5.23 I could see all set images for cards with out restriction as of update .24 I cannot in my life fine the option to disable display by latest set for specific cards such as Akroma Angel of Wrath, it will bring up the Divine vs Demonic image, even though I have the Onslaught image as well. So my question is, how do I re-enable to see ALL set cards not just highest specif set for all cards?
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by gos » 17 Aug 2014, 15:52
Description: I am constantly getting this error when I'm paying mana and using sources like Mana Confluence where I have to confirm an additional payment.
Sometimes I can continue playing, but more often the game freezes up.
Sometimes I can continue playing, but more often the game freezes up.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.5.24-r27072
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.RuntimeException: Cannot remove input InputPayManaOfCostPayment because it's not on top of stack. Stack = []
at forge.match.input.InputQueue.removeInput(InputQueue.java:54)
at forge.match.input.InputSyncronizedBase.stop(InputSyncronizedBase.java:49)
at forge.match.input.InputPayMana.onStateChanged(InputPayMana.java:398)
at forge.match.input.InputPayMana.showMessage(InputPayMana.java:392)
at forge.match.input.InputBase.showMessageInitial(InputBase.java:99)
at forge.match.input.InputProxy$2.run(InputProxy.java:85)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by gos » 17 Aug 2014, 17:26
Description: I encounter this error repeatedly in my opponent's Declare Attackers phase. The game freezes up and I can't continue. This is on the verge of making commander mode unplayable.

- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.24-r27072
Operating System: Windows 7 6.1 amd64
Java Version: 1.7.0_07 Oracle Corporation
java.lang.NullPointerException
at forge.game.ability.AbilityUtils.applyAbilityTextChangeEffects(AbilityUtils.java:1521)
at forge.game.ability.AbilityUtils.getDefinedCards(AbilityUtils.java:84)
at forge.ai.ComputerUtilCombat.predictPowerBonusOfAttacker(ComputerUtilCombat.java:1133)
at forge.ai.ComputerUtilCombat.damageIfUnblocked(ComputerUtilCombat.java:127)
at forge.ai.AiAttackController.doesHumanAttackAndWin(AiAttackController.java:404)
at forge.ai.AiAttackController.notNeededAsBlockers(AiAttackController.java:316)
at forge.ai.AiAttackController.declareAttackers(AiAttackController.java:840)
at forge.ai.AiController.declareAttackers(AiController.java:1126)
at forge.ai.PlayerControllerAi.declareAttackers(PlayerControllerAi.java:405)
at forge.game.phase.PhaseHandler.declareAttackersTurnBasedAction(PhaseHandler.java:474)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:291)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1060)
at forge.game.GameAction.startGame(GameAction.java:1558)
at forge.game.Match.startGame(Match.java:81)
at forge.control.FControl$4.run(FControl.java:442)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

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Re: Forge Beta: 08-15-2014 ver 1.5.24
by correioalternativo » 17 Aug 2014, 23:07
Thank you for Forge.
*
FROM THE VAULT: ANNIHILATION
from http://mythicspoiler.com/v14/
http://www.mediafire.com/download/imkua ... zk/V14.zip
https://www.mediafire.com/folder/imkuaz ... 4j8/shared
*
FROM THE VAULT: ANNIHILATION
from http://mythicspoiler.com/v14/
http://www.mediafire.com/download/imkua ... zk/V14.zip
https://www.mediafire.com/folder/imkuaz ... 4j8/shared
-
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by silphidae » 18 Aug 2014, 14:20
This error occurs when 2 AI play each other during quest tournament(TMP-TMP-TMP)
Description: [describe what you were doing when the crash occurred]
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.24-r27072
Operating System: Windows 8 6.2 amd64
Java Version: 1.7.0_51 Oracle Corporation
java.lang.NullPointerException
at forge.game.ability.AbilityUtils.applyAbilityTextChangeEffects(AbilityUtils.java:1521)
at forge.game.ability.AbilityUtils.getDefinedCards(AbilityUtils.java:84)
at forge.ai.ComputerUtilCombat.predictPowerBonusOfAttacker(ComputerUtilCombat.java:1133)
at forge.ai.ComputerUtilCombat.damageIfUnblocked(ComputerUtilCombat.java:127)
at forge.ai.AiAttackController.doesHumanAttackAndWin(AiAttackController.java:404)
at forge.ai.AiAttackController.notNeededAsBlockers(AiAttackController.java:316)
at forge.ai.AiAttackController.declareAttackers(AiAttackController.java:840)
at forge.ai.AiController.declareAttackers(AiController.java:1126)
at forge.ai.PlayerControllerAi.declareAttackers(PlayerControllerAi.java:405)
at forge.game.phase.PhaseHandler.declareAttackersTurnBasedAction(PhaseHandler.java:474)
at forge.game.phase.PhaseHandler.onPhaseBegin(PhaseHandler.java:291)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1060)
at forge.game.GameAction.startGame(GameAction.java:1558)
at forge.game.Match.startGame(Match.java:81)
at forge.control.FControl$4.run(FControl.java:442)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by Alagos » 18 Aug 2014, 19:03
Hi guys, I'm new here. As of the latest snapshot, I still can't figure out how to play Lightning Storm's ability since I can't click anything to activate it while the card is on the stack.
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by friarsol » 18 Aug 2014, 19:35
Did you try clicking on the lightning bolt (the external activation spot) in the player panel? This is typically where we put cards that can be activated outside of your Hand/Battlefield, which some people might refer to as the "Flashback zone"Alagos wrote:Hi guys, I'm new here. As of the latest snapshot, I still can't figure out how to play Lightning Storm's ability since I can't click anything to activate it while the card is on the stack.
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by Alagos » 18 Aug 2014, 20:06
Thanks, that works, but it's not intuitive at all... After all, the small popup that appears on mouseover says "Flashback cards".
Would making it activable by clicking on the card while it's on the stack be possible? Or, even though it's technically not what the card says, turning it into a recurring "Optional: do you want to discard a land..." trigger that stops after the first no?
Would making it activable by clicking on the card while it's on the stack be possible? Or, even though it's technically not what the card says, turning it into a recurring "Optional: do you want to discard a land..." trigger that stops after the first no?
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by friarsol » 18 Aug 2014, 20:21
That sounds really annoying. Plus we try to be as accurate as possible. The UI isn't really my playground for those types of things. I think drdev (or Krazy?) mentioned something about wanting to make cards activatable from the zone displays at some point, but I don't know where that item is in their personal priority.Alagos wrote: Or, even though it's technically not what the card says, turning it into a recurring "Optional: do you want to discard a land..." trigger that stops after the first no?
The flashback zone is certainly a bit more annoying for Lightning Storm than it is for say.. Hammer of Bogardan.
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by gos » 18 Aug 2014, 23:35
Small bug with Artificial Evolution.
I control Nemata, Grove Guardian and cast Artificial Evolution on him, choosing to change Saproling to Elf.
The text panel gains additional text to the effect that all instances of Saproling have been changed to Elf, but the original text is unchanged. (Also, on a minor note, the elf token has a picture of Llanowar Elves, with the
:
ability, but the token doesn't actually have that ability.)
When I activate Nemata's first ability, he creates a 1/1 elf, but when his second ability doesn't allow me to sacrifice an elf, only a saproling. It does give a +1/+1 bonus to elves, not saprolings, however.
I control Nemata, Grove Guardian and cast Artificial Evolution on him, choosing to change Saproling to Elf.
The text panel gains additional text to the effect that all instances of Saproling have been changed to Elf, but the original text is unchanged. (Also, on a minor note, the elf token has a picture of Llanowar Elves, with the


When I activate Nemata's first ability, he creates a 1/1 elf, but when his second ability doesn't allow me to sacrifice an elf, only a saproling. It does give a +1/+1 bonus to elves, not saprolings, however.
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by mastroego » 19 Aug 2014, 11:17
I'm not really an expert with rules and timings but I suspect this is wrong.
Opponent has Heartmender on the field.
I steal it with Captivating Vampire, and it comes to my side.
In the immediately next opponent's upkeep -1/-1 counters get still removed, even if Heartmender is on my side.
In the following upkeeps the effect is gone, as you would expect.
Opponent has Heartmender on the field.
I steal it with Captivating Vampire, and it comes to my side.
In the immediately next opponent's upkeep -1/-1 counters get still removed, even if Heartmender is on my side.
In the following upkeeps the effect is gone, as you would expect.
Re: Forge Beta: 08-15-2014 ver 1.5.24
by Alagos » 19 Aug 2014, 15:28
I can't post the report here because I'm too new, but while playing Ad Nauseam with Phyrexian Unlife on the board, the game crashes when my life total goes below zero (UnsupportedOperationException).
I've put the whole report on pastebin (q0fTzELi code) just in case.
I've put the whole report on pastebin (q0fTzELi code) just in case.
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Re: Forge Beta: 08-15-2014 ver 1.5.24
by Marek14 » 19 Aug 2014, 21:16
Trying the Lord of the Walls deck:
At the end, Catapult Master changed into a Wall, but I'm still not allowed to tap Walls to activate it.
- Code: Select all
[metadata]
Name=Lord of the Walls
[general]
Constructed
[main]
4 Glacial Wall
2 Deep Analysis
4 Compulsion
2 Glory
1 Mirror Wall
4 Imagecrafter
4 Artificial Evolution
4 Shared Triumph
2 Lonely Sandbar
4 Adarkar Wastes
4 Wall of Swords
4 Wall of Air
10 Island
8 Plains
3 Catapult Master
[sideboard]
At the end, Catapult Master changed into a Wall, but I'm still not allowed to tap Walls to activate it.
Re: Forge Beta: 08-15-2014 ver 1.5.24
by correioalternativo » 20 Aug 2014, 01:56
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