It is currently 02 May 2025, 11:55
   
Text Size

Forge Beta: 6-5-2015 ver 1.5.40

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby KingBiggie » 10 Jun 2015, 23:33

Can anyone help me test Huntmaster of the Fells? It seems that for me, when it transforms, it does do the 2 damage to my opponent but no 2 damage to any creature he or she controls nor did I get the option to choose a target. I've tested it 3 times now without results. I dare not to call it a bug until I'm sure I'm not doing something wrong.
KingBiggie
 
Posts: 9
Joined: 07 Jun 2015, 20:24
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Agetian » 11 Jun 2015, 04:25

KingBiggie wrote:Can anyone help me test Huntmaster of the Fells? It seems that for me, when it transforms, it does do the 2 damage to my opponent but no 2 damage to any creature he or she controls nor did I get the option to choose a target. I've tested it 3 times now without results. I dare not to call it a bug until I'm sure I'm not doing something wrong.
I just tried it on the latest SVN version I'm using for development and it works fine (I do get an option to choose a target and the damage is dealt correctly). Not sure if it works in 1.5.40 proper (don't have this build handy) but at any rate it's either OK as it is or at least it will be fixed upstream in the upcoming 1.6.0 (given that there's something wrong with it in 1.5.40).

- Agetian
Agetian
Programmer
 
Posts: 3486
Joined: 14 Mar 2011, 05:58
Has thanked: 683 times
Been thanked: 568 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Nekoatl » 11 Jun 2015, 06:37

The AI cast Sift Through Sands from my hand using the effect of Mindclaw Shaman, then on a subsequent turn, cast Archaeomancer and illegally used its effect to return Sift Through Sands from my graveyard to my hand (there were no instant or sorcery cards in the AI's graveyard at the time).
Nekoatl
 
Posts: 196
Joined: 22 Aug 2013, 20:13
Has thanked: 21 times
Been thanked: 8 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby P for Pizza » 11 Jun 2015, 12:26

Precusor Golem doesn't work. It happened three times. I targeted it with Bone Splinter, Lightning Bolt, and Nameless Inversion. He died but the Golem token remained untouched.
P for Pizza
 
Posts: 13
Joined: 29 Oct 2013, 11:00
Has thanked: 1 time
Been thanked: 5 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby muppet » 11 Jun 2015, 12:53

Not sure if you expect these to work for the AI but Draconic Roar was cast with a dragon revealed and my creature died correctly but I did not take the 3 damage.

No idea if the same happens if a player casts it will repost if I find out.
muppet
Tester
 
Posts: 590
Joined: 03 Aug 2011, 14:37
Has thanked: 33 times
Been thanked: 30 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Agetian » 11 Jun 2015, 16:33

P for Pizza wrote:Precusor Golem doesn't work. It happened three times. I targeted it with Bone Splinter, Lightning Bolt, and Nameless Inversion. He died but the Golem token remained untouched.
This is fixed in trunk and will be a part of the next beta.

- Agetian
Agetian
Programmer
 
Posts: 3486
Joined: 14 Mar 2011, 05:58
Has thanked: 683 times
Been thanked: 568 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Agetian » 11 Jun 2015, 16:36

muppet wrote:Not sure if you expect these to work for the AI but Draconic Roar was cast with a dragon revealed and my creature died correctly but I did not take the 3 damage.

No idea if the same happens if a player casts it will repost if I find out.
Most dragon presence cards are fixed for AI use in the svn build, will be a part of the next beta. Draconic Roar is still not 100% fixed, I'm looking into a possible solution.

- Agetian
Agetian
Programmer
 
Posts: 3486
Joined: 14 Mar 2011, 05:58
Has thanked: 683 times
Been thanked: 568 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Djebb » 11 Jun 2015, 17:54

I can't cast artifact exiled with Thada Adel
Djebb
 
Posts: 77
Joined: 06 Dec 2014, 19:44
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Agetian » 11 Jun 2015, 18:30

Djebb wrote:I can't cast artifact exiled with Thada Adel
Seems to work fine. You click the opponent's exile zone and click on the exiled artifact card there. I get a prompt to cast it and I can cast it without a problem.

- Agetian
Agetian
Programmer
 
Posts: 3486
Joined: 14 Mar 2011, 05:58
Has thanked: 683 times
Been thanked: 568 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Djebb » 11 Jun 2015, 20:08

Agetian wrote:
Djebb wrote:I can't cast artifact exiled with Thada Adel
Seems to work fine. You click the opponent's exile zone and click on the exiled artifact card there. I get a prompt to cast it and I can cast it without a problem.

- Agetian
Weird, there is no prompt. The artifact remains in the exile zone and i can't click on it.

Edit :

Epochrasite doesn't enter the battlefield with its counters.

I kinda hope it's not just me so it can be fixed xD
Djebb
 
Posts: 77
Joined: 06 Dec 2014, 19:44
Has thanked: 1 time
Been thanked: 1 time

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby ProphetSword » 11 Jun 2015, 20:32

It appears as though Maze of Ith is broken. When the AI attacks me with a creature and I use Maze of Ith on it, it still does combat damage with that creature.

One thing I did notice is that when it attacked me with Mirri the Cursed, even though it managed to do damage to me, it did not gain the counters from the attack, making me believe that at least some part of the Maze of Ith is still functioning.

Here's a screenshot. Notice the log to the left on the bottom where it shows I used the Maze of Ith, and the creature still does damage.

Image
ProphetSword
 
Posts: 56
Joined: 13 Jul 2010, 18:20
Has thanked: 0 time
Been thanked: 2 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Zirbert » 12 Jun 2015, 03:30

I tried playing Kiora, the Crashing Wave, and this happened:

RuntimeException | Open
Code: Select all
Forge Version:    1.5.40-r-1
Operating System: Linux 3.8.0-32-lowlatency amd64
Java Version:     1.7.0_79 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- no API in :
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:106)
   at forge.game.replacement.ReplacementHandler.executeReplacement(ReplacementHandler.java:169)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:134)
   at forge.game.replacement.ReplacementHandler.run(ReplacementHandler.java:71)
   at forge.game.GameAction.changeZone(GameAction.java:175)
   at forge.game.GameAction.moveTo(GameAction.java:393)
   at forge.game.GameAction.moveTo(GameAction.java:374)
   at forge.game.GameAction.moveToPlay(GameAction.java:482)
   at forge.game.GameAction.moveTo(GameAction.java:532)
   at forge.game.GameAction.moveTo(GameAction.java:524)
   at forge.game.spellability.SpellPermanent.resolve(SpellPermanent.java:72)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:486)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:972)
   at forge.game.GameAction.startGame(GameAction.java:1402)
   at forge.game.Match.startGame(Match.java:96)
   at forge.match.HostedMatch$2.run(HostedMatch.java:219)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:615)
   at java.lang.Thread.run(Thread.java:745)
I was able to close the error popup, but the game hung with Kiora on the stack and a "Waiting for opponent" prompt.

In case it helps trace this, the Kiora card had been manifested onto the board with Whisperwood Elemental. I bounced it back into my hand with Temur Sabertooth, then tried casting it, and that's when the crash happened.

A screencap of the board state is attached.
Attachments
Screenshot from 2015-06-12.png
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Agetian » 12 Jun 2015, 05:19

Djebb wrote:Epochrasite doesn't enter the battlefield with its counters.
I kinda hope it's not just me so it can be fixed xD
Fixed (r29627).

- Agetian
Agetian
Programmer
 
Posts: 3486
Joined: 14 Mar 2011, 05:58
Has thanked: 683 times
Been thanked: 568 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby Agetian » 12 Jun 2015, 05:43

ProphetSword wrote:It appears as though Maze of Ith is broken. When the AI attacks me with a creature and I use Maze of Ith on it, it still does combat damage with that creature.
Hmm, can't reproduce this one, in all my tests it correctly prevents all damage from the source... :/ The battlefield in your case is rather full though, were there any other cards that had any damage-affecting effects on them that could have possibly interfered with how Maze of Ith operated? (basically, any other damage prevention effects or triggered damage dealing effects or anything else that had to do with damage and its prevention?)

- Agetian
Agetian
Programmer
 
Posts: 3486
Joined: 14 Mar 2011, 05:58
Has thanked: 683 times
Been thanked: 568 times

Re: Forge Beta: 6-5-2015 ver 1.5.40

Postby ProphetSword » 12 Jun 2015, 15:08

Agetian wrote:
ProphetSword wrote:It appears as though Maze of Ith is broken. When the AI attacks me with a creature and I use Maze of Ith on it, it still does combat damage with that creature.
Hmm, can't reproduce this one, in all my tests it correctly prevents all damage from the source... :/ The battlefield in your case is rather full though, were there any other cards that had any damage-affecting effects on them that could have possibly interfered with how Maze of Ith operated? (basically, any other damage prevention effects or triggered damage dealing effects or anything else that had to do with damage and its prevention?)

- Agetian
No, that's actually one of the things I checked. Wanted to make sure I wasn't missing something that would allow the AI to do damage to me even though I used Maze of Ith. The log on the side does clearly show that the creature did "combat damage," which should not be possible with Maze of Ith (and you can see I activated that). You will also see in the log that it was able to do that every turn.

Maybe it was a one-time glitch. I'll let you know if I see it again. Could it have something to do with that actual creature and not the Maze of Ith itself?

EDIT:
Never mind. I'm an idiot. Everlasting Torment was in play, and it clearly states that damage cannot be prevented. So, all Maze of Ith does is untap the creature. Sorry for the false alarm.
ProphetSword
 
Posts: 56
Joined: 13 Jul 2010, 18:20
Has thanked: 0 time
Been thanked: 2 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 64 guests


Who is online

In total there are 64 users online :: 0 registered, 0 hidden and 64 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 64 guests

Login Form