Forge 01/14/2011 (unofficial BETA) version
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
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Re: Forge 01/14/2011 (unofficial BETA) version
by timmermac » 19 Jan 2011, 19:59
Also, in the deck forum, there's an archive that has a few hundred decks that you can put in the decks folder that will give you plenty of opponents to choose from.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge 01/14/2011 (unofficial BETA) version
by Accountancy » 22 Jan 2011, 15:13
Thanks for the help, will decks be included in future updates or not?
If so, maybe a few should be removed that the computer can't play (properly), my pet hate is RW orcish artillery/ loxodon warhammer/ Moat, the compute will NEVER aim for the face with Orcish Artillery, even if it would gain life, although I guess that's a fault with Orcish Artillery and not the deck.
If so, maybe a few should be removed that the computer can't play (properly), my pet hate is RW orcish artillery/ loxodon warhammer/ Moat, the compute will NEVER aim for the face with Orcish Artillery, even if it would gain life, although I guess that's a fault with Orcish Artillery and not the deck.
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Re: Forge 01/14/2011 (unofficial BETA) version
by Chris H. » 22 Jan 2011, 15:32
`Accountancy wrote:Thanks for the help, will decks be included in future updates or not?
Hard to say. Forge is an open source project. Forge is the result of a group of volunteers that chip in and devote their spare time. In the past, some people put together a group of AI decks to play against in quest mode.
It is possible that some volunteers might step forward to create additional AI decks. But it is hard to predict what portion of the project a given person will want to work on at any one point in time. It is volunteer work after all.

In the mean time people can copy over the decks for themselves as it is not a lot of work and does not take up too much time.
`If so, maybe a few should be removed that the computer can't play (properly), my pet hate is RW orcish artillery/ loxodon warhammer/ Moat, the compute will NEVER aim for the face with Orcish Artillery, even if it would gain life, although I guess that's a fault with Orcish Artillery and not the deck.
A lot of work has gone into creating an ability factory system recently. It is a work in progress. I suspect that there may be some AI improvements towards the end of the ability factory phase development.

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Re: Forge 01/14/2011 (unofficial BETA) version
by Jaedayr » 22 Jan 2011, 21:26
Should the icons for summoning sickness, attack and defend show on Morph cards? I don't seem to see them when the AI plays morphs.
Re: Forge 01/14/2011 (unofficial BETA) version
by friarsol » 22 Jan 2011, 23:34
Yep they don't right now. I tried a "quick" fix but it caused even more issues. Maybe someone else can take a crack at it.Jaedayr wrote:Should the icons for summoning sickness, attack and defend show on Morph cards? I don't seem to see them when the AI plays morphs.
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Re: Forge 01/14/2011 (unofficial BETA) version
by Professor » 23 Jan 2011, 04:25
If they are going to part of the beta download, please remove the degenerate decks. You know, the ones with the 4 Time Walks, 4 Moxes, 4 Ancestrals, etc. I wipe them out when I find them, but it wouldn't be much fun to have them re-installed every time!Accountancy wrote:Thanks for the help, will decks be included in future updates or not?
If so, maybe a few should be removed that the computer can't play (properly), my pet hate is RW orcish artillery/ loxodon warhammer/ Moat, the compute will NEVER aim for the face with Orcish Artillery, even if it would gain life, although I guess that's a fault with Orcish Artillery and not the deck.
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Re: Forge 01/14/2011 (unofficial BETA) version
by Accountancy » 23 Jan 2011, 05:40
I'd love to put some time into building some decent decks that the computer can actually play properly, but unfortunately, Forge is currently crashing every time I try to play a game and the error report doesn't display properly. 

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Re: Forge 01/14/2011 (unofficial BETA) version
by atar » 24 Jan 2011, 21:01
kudos for the awesome updates and improvements team keep it up!I don'twant to rant,but the token pictures don't appear...Where do i have to place the "token" file in orderto display the pictures correctly?
Re: Forge 01/14/2011 (unofficial BETA) version
by slapshot5 » 24 Jan 2011, 21:25
At what point does it crash? starting up? after you select a deck? when you start to play?Accountancy wrote:I'd love to put some time into building some decent decks that the computer can actually play properly, but unfortunately, Forge is currently crashing every time I try to play a game and the error report doesn't display properly.
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Re: Forge 01/14/2011 (unofficial BETA) version
by Jaedayr » 24 Jan 2011, 21:47
In your res/pics/tokens folder. Both the quest pet tokens as well as the other token jpg files should go here.atar wrote:kudos for the awesome updates and improvements team keep it up!I don'twant to rant,but the token pictures don't appear...Where do i have to place the "token" file in orderto display the pictures correctly?
Re: Forge 01/14/2011 (unofficial BETA) version
by atar » 27 Jan 2011, 08:00
I have already the token pis in that folder and still the problem persist...Is it possible to upload your token folder in order to paste it to my pc?
Re: Forge 01/14/2011 (unofficial BETA) version
by Jaedayr » 27 Jan 2011, 18:10
I am using the HQ tokens downloaded fromatar wrote:I have already the token pis in that folder and still the problem persist...Is it possible to upload your token folder in order to paste it to my pc?
viewtopic.php?f=26&t=934&p=29717&hilit=+tokens_HQ+#p29717
or you can use the LQ tokens from the post right above it. Do you also have a tokens.txt file in the same folder?
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