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Half-Implemented Cards

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Re: Half-Implemented Cards

Postby lazylockie » 28 Aug 2011, 20:52

grand_architect.txt wrote:Name:Grand Architect
ManaCost:1 U U
Types:Creature Vedalken Artificer
Text:no text
PT:1/3
S:Mode$ Continuous | Affected$ Creature.Blue+Other+YouCtrl | AddPower$ 1 | AddToughness$ 1 | Description$ Other blue creatures you control get +1/+1.
A:AB$ Animate | Cost$ U | ValidTgts$ Creature.Artifact | TgtPrompt$ Select target artifact creature | Colors$ Blue | OverwriteColors$ True | SpellDescription$ Target artifact creature becomes blue until end of turn.
A:AB$ Mana | Cost$ tapXType<1/Creature.Blue> | Produced$ 2 | SpellDescription$ Tap an untapped blue creature you control: Add {2} to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts (NOT IMPLEMENTED).
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/grand_architect.jpg
SetInfo:SOM|Rare|http://magiccards.info/scans/en/som/33.jpg
End
Again with limited mana usage. Other than that Grand Architect does what it's supposed to do.

---

enduring_ideal.txt wrote:Name:Enduring Ideal
ManaCost:5 W W
Types:Sorcery
Text:no text
A:SP$ ChangeZone | Cost$ 5 W W | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment | ChangeNum$ 1 | SubAbility$ SVar=DBEffect | SpellDescription$ Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
SVar:DBEffect:DB$ Effect | Cost$ 0 | Name$ Enduring Ideal Epic | Triggers$ YourUpkeep | SVars$ TrigChangeZone | Duration$ Permanent | SpellDescription$ Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.) (HALF IMPLEMENTED)
SVar:YourUpkeep:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigChangeZone | TriggerDescription$ At the beginning of each of your upkeeps, search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
SVar:TrigChangeZone:AB$ ChangeZone | Cost$ 0 | Origin$ Library | Destination$ Battlefield | ChangeType$ Enchantment | ChangeNum$ 1
SVar:RemRandomDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/enduring_ideal.jpg
SetInfo:SOK|Rare|http://magiccards.info/scans/en/sok/9.jpg
End
For those who wanted the Ideal -> Dovescape -> Form of the Dragon. Issues: you can still cast spells and the epic upkeep is a triggered ability, not a copied spell (meaning counters that would work will not)

---

lions_eye_diamond.txt wrote:Name:Lion's Eye Diamond
ManaCost:0
Types:Artifact
Text:no text
A:AB$ Mana | Cost$ Sac<1/CARDNAME> Discard<0/Hand> | Produced$ W | Amount$ 3 | SpellDescription$ Add W W W to your mana pool.
A:AB$ Mana | Cost$ Sac<1/CARDNAME> Discard<0/Hand> | Produced$ U | Amount$ 3 | SpellDescription$ Add U U U to your mana pool.
A:AB$ Mana | Cost$ Sac<1/CARDNAME> Discard<0/Hand> | Produced$ B | Amount$ 3 | SpellDescription$ Add B B B to your mana pool.
A:AB$ Mana | Cost$ Sac<1/CARDNAME> Discard<0/Hand> | Produced$ R | Amount$ 3 | SpellDescription$ Add R R R to your mana pool.
A:AB$ Mana | Cost$ Sac<1/CARDNAME> Discard<0/Hand> | Produced$ G | Amount$ 3 | SpellDescription$ Add G G G to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/lions_eye_diamond.jpg
SetInfo:MIR|Rare|http://magiccards.info/scans/en/mr/272.jpg
End
ye good olde LED. I'm not a rules guru, but this one discards your hand as a cost and adds three mana. That should be enough for dredge right?
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Re: Half-Implemented Cards

Postby randallross420 » 29 Aug 2011, 04:14

so awesome :)
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Re: Half-Implemented Cards

Postby ArsenalNut » 29 Aug 2011, 06:04

For those who enjoy tossing coins here's Planar Chaos
| Open
Name:Planar Chaos
ManaCost:2 R
Types:Enchantment
Text:no text
T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | Execute$ TrigFlipUpkeep | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice CARDNAME.
SVar:TrigFlipUpkeep:AB$ FlipACoin | Cost$ 0 | LoseSubAbility$ DBSacrifice
SVar:DBSacrifice:DB$ Sacrifice | Cost$ 0 | Defined$ Self
T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigFlipYouCast | TriggerDescription$ Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
SVar:TrigFlipYouCast:AB$ FlipACoin | Cost$ 0 | LoseSubAbility$ DBCounter
T:Mode$ SpellCast | ValidCard$ Card | ValidActivatingPlayer$ Opponent | TriggerZones$ Battlefield | Execute$ TrigFlipOppCast | TriggerDescription$ Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.
SVar:TrigFlipOppCast:AB$ FlipACoin | Cost$ 0 | WinSubAbility$ DBCounter
SVar:DBCounter:DB$ Counter | Cost$ 0 | Defined$ TriggeredSpellAbility
SVar:RemAIDeck:True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/planar_chaos.jpg
End

The only thing really missing is the fact that your opponent doesn't get to call the flip when they cast a spell. I did make it so that flip acts kind of like the computer called it.
So many cards, so little time
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Re: Half-Implemented Cards

Postby ArsenalNut » 29 Aug 2011, 06:51

ArsenalNut wrote:The only thing really missing is the fact that your opponent doesn't get to call the flip when they cast a spell. I did make it so that flip acts kind of like the computer called it.
Sometimes it help to read the code, there was a Caller script key that had never been used before. I changed the script and it works perfectly. Time to check in another card :D
So many cards, so little time
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Re: Half-Implemented Cards

Postby lazylockie » 30 Sep 2011, 07:17

Both Planeswalkers from ISD that can't be coded are here:

liliana_of_the_veil.txt wrote:Name:Liliana of the Veil
ManaCost:1 B B
Types:Planeswalker Liliana
Text:no text
Loyalty:3
A:AB$ Discard | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | Defined$ Each | NumCards$ 1 | Mode$ TgtChoose | SpellDescription$ Each player discards a card.
A:AB$ Sacrifice | Cost$ SubCounter<2/LOYALTY> | Planeswalker$ True | ValidTgts$ Player | SacValid$ Creature | SacMessage$ Creature | SpellDescription$ Target player sacrifices a creature.
A:AB$ Sacrifice | Cost$ SubCounter<6/LOYALTY> | Planeswalker$ True | ValidTgts$ Player | SacValid$ Permanent | SacMessage$ Permanent | Amount$ X | SpellDescription$ Target player sacrifices half the permanents he or she controls, rounded down.
SVar:X:Count$Valid Permanent.YouDontCtrl/HalfUp
SVar:Rarity:Mythic
SVar:Picture:http://www.wizards.com/global/images/magic/general/liliana_of_the_veil.jpg
SetInfo:ISD|Mythic|http://magiccards.info/scans/en/isd/105.jpg
Oracle:[+1]: Each player discards a card.\n[-2]: Target player sacrifices a creature.\n[-6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
End
Issue is with her ultimate. Do or Die is currently hardcoded, so so far the best workaround is to make AI sacrifice half of his permanents. It's not ideal, since you can't divide into lands and creatures for example. AI will most likely sacrifice all of his lands.

garruk_relentless wrote:Name:Garruk Relentless
ManaCost:3 G
Types:Planeswalker Garruk
Text:no text
Loyalty:3
A:AB$ DealDamage | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ 3 | SubAbility$ SVar=DBDealDamage | SpellDescription$ Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
A:AB$ Token | Cost$ AddCounter<0/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Green | TokenPower$ 2 | TokenToughness$ 2 | SpellDescription$ Put a 2/2 green Wolf creature token onto the battlefield.
A:AB$ Token | Cost$ AddCounter<1/LOYALTY> | Planeswalker$ True | TokenAmount$ 1 | TokenName$ Wolf | TokenTypes$ Creature,Wolf | TokenOwner$ You | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ Deathtouch | SpellDescription$ Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
A:AB$ ChangeZone | Cost$ SubCounter<1/LOYALTY> Sac<1/Creature> | Planeswalker$ True | Origin$ Library | Destination$ Hand | ChangeType$ Creature | ChangeNum$ 1 | SpellDescription$ Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
A:AB$ PumpAll | Cost$ SubCounter<3/LOYALTY> | Planeswalker$ True | ValidCards$ Creature.YouCtrl | NumAtt$ +X | NumDef$ +X | KW$ Trample | SpellDescription$ Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
SVar:DBDealDamage:DB$ DealDamage | Cost$ 0 | NumDmg$ Fight | Defined$ Self
SVar:X:Count$TypeInYourYard.Creature
SVar:Fight:Targeted$CardPower
SVar:Rarity:Mythic
SVar:Picture:http://wizards.com/global/images/magic/general/garruk_relentless.jpg
SetInfo:ISD|Mythic|http://magiccards.info/scans/en/isd/181a.jpg
Oracle:When Garruk Relentless has two or fewer loyalty counters on him, transform him.\n[0]: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.\n[0]: Put a 2/2 green Wolf creature token onto the battlefield.\n[+1]: Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.\n[-1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.\n[-3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
End
Garruk Relentless and Garruk, the Veil-Cursed both work fine, it's just that you can't transform from one into another. You have all five abilities available at all times and Garruk will always be Garruk Relentless and always green.
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Re: Half-Implemented Cards

Postby Corwin72 » 30 Sep 2011, 19:46

Thank you so much. I have been waiting for these.
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Re: Half-Implemented Cards

Postby timmermac » 01 Oct 2011, 23:20

I'm wondering if someone could take a stab at Rathi Dragon and Two-Headed Dragon? I'm wanting a Dragon deck, and I need these two to make it more complete.
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Re: Half-Implemented Cards

Postby lazylockie » 02 Oct 2011, 04:57

by request, Myr Battlesphere (I haven't tested)

Name:Myr Battlesphere
ManaCost:7
Types:Artifact Creature Myr Construct
PT:4/7
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.
A:AB$ Pump | Cost$ tapXType<1/Myr> | NumAtt$ +1 | NumDef$ +0 | SubAbility$ SVar=DBDealDamage | IsPresent$ Card.Self+attacking | SpellDescription$ Tap an untapped Myr you control: CARDNAME gets +1/+0 until end of turn and deals 1 damage to defending player. Activate this ability only if CARDNAME is attacking.
SVar:DBDealDamage:DB$ DealDamage | Cost$ 0 | ValidTgts$ Opponent,Planeswalker | NumDmg$ 1
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 4 | TokenName$ Myr | TokenTypes$ Artifact,Creature,Myr | TokenOwner$ You | TokenColors$ Colorless | TokenPower$ 1 | TokenToughness$ 1
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/myr_battlesphere.jpg
SetInfo:MBS|Rare|http://magiccards.info/scans/en/som/180.jpg
Oracle:When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.\nWhenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
End
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Re: Half-Implemented Cards

Postby moomarc » 03 Oct 2011, 16:21

@lazylockie: is there anything not implemented correctly with Myr Battlesphere that you've posted here instead of the card contributions in the Developer's corner?
-Marc
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Re: Half-Implemented Cards

Postby Hellfish » 03 Oct 2011, 16:35

It's implemented as a pump ability where each activation yields +1/+0 and 1 damage to defending player.
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Re: Half-Implemented Cards

Postby lazylockie » 03 Oct 2011, 16:51

the actual card is a triggered ability and you can tap X only once, whereas this version allows you to tap one by one at any time during combat.
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Re: Half-Implemented Cards

Postby moomarc » 03 Oct 2011, 17:09

Thanks for the clarification.
-Marc
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Re: Half-Implemented Cards

Postby Sloth » 03 Oct 2011, 17:24

lazylockie wrote:the actual card is a triggered ability and you can tap X only once, whereas this version allows you to tap one by one at any time during combat.
I think it is scriptable. I will try it.
EDIT: OK, I had to fix one bug in calculateAmount concerning ChosenX but the rest was there already.
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Re: Half-Implemented Cards

Postby AndyTron » 13 Oct 2011, 16:51

I'd love to see a half-implemented Silvergill Adept.

-Thanks, Andy
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Re: Half-Implemented Cards

Postby FabioFLX » 15 Oct 2011, 12:09

Is it a way to implement "use this mana only for something specific" to put an emblem which changes the casting/ability cost of all that kind of cards? I'm trying to write a Grand Architect with it but I don't know all the keywords of Forge yet.
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