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Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Almost_Clever » 07 Dec 2011, 12:11

friarsol wrote:
Sloth wrote:Yes, I know. But I think it was still worth it to be converted. It now also works for cards that can be cast from other zones, works with cards that have restrictions when they can't be cast (for example Talara's Battalion), works with cards that have additional costs (for example Stitched Drake) and the AI is much much better. How often do you want to pay the cost of a creature when you can chose to not pay it?
Not very often, only for X cost creatures like Krakilin. The improvements here are a strong step towards getting that fully scripted, and worth removing it from all the places it was hardcoded.
And Suntouched Myr.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Almost_Clever » 08 Dec 2011, 12:44

The computer cast Traitorous Blood targeting a creature in my graveyard :shock: .
Gnaw to The Bone only gives one life per creature in your graveyard when cast either from your hand or via flashback (the card description correctly 2 life per creature). (Why doesn't the autocarder work for Innistrad cards yet?)
Ancestral Vision is blue, Dryad Arbor is green, Pact of the Titan is red, Crimson Kobolds is red, ... But not according to the Deck Editor so you can't find these using the filters.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby victorvndoom » 08 Dec 2011, 17:23

can we import our decks in this version ?
Do we have to overwrite previous version ?and import the card images again ?

is there something implemented that you can play against the decks without playing them in the storymode ? or does the generate deck normally pick those decks ?
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Chris H. » 08 Dec 2011, 17:47

victorvndoom wrote:can we import our decks in this version ?
Do we have to overwrite previous version ?and import the card images again ?

is there something implemented that you can play against the decks without playing them in the storymode ? or does the generate deck normally pick those decks ?
`
The forge archive includes a file named "README.txt" which contains instructions for installing and updating to a newer version.

You can copy the deck files found in the forge/res/quest/decks/ folder to the forge/res/decks/ folder. This will allow you to assign one of these decks to the computer while playing a constructed mode type of game.
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby lugaru » 09 Dec 2011, 15:48

I dont know where to post this but Oona, queen of the fairies has a weird AI bug. Basically her ability costs (UB) X and she spends the 1 UB mana and then no X, then she does it again and again, until she exhausts her available resources, every turn.
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Chris H. » 09 Dec 2011, 15:58

lugaru wrote:I dont know where to post this but Oona, queen of the fairies has a weird AI bug. Basically her ability costs (UB) X and she spends the 1 UB mana and then no X, then she does it again and again, until she exhausts her available resources, every turn.
`
This card is one of about 1800 cards which the computer can not use to good effect at this time. You should notice that this card has an "AI" listed in the AI column in the constructed mode deck editor.
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby lugaru » 09 Dec 2011, 16:30

Chris H. wrote:
lugaru wrote:I dont know where to post this but Oona, queen of the fairies has a weird AI bug. Basically her ability costs (UB) X and she spends the 1 UB mana and then no X, then she does it again and again, until she exhausts her available resources, every turn.
`
This card is one of about 1800 cards which the computer can not use to good effect at this time. You should notice that this card has an "AI" listed in the AI column in the constructed mode deck editor.
Thanks, that is why I has hesitant to post it, since it is "new" did not know if it could not be supported by the AI at the time or if it was an oversight. Always appreciate the quick responses.
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Symphonic » 10 Dec 2011, 19:16

Hi, I wanted to download and try the new Beta.
But it seems that the download page is down. At the top it says "This domain name expired on Dec 10 2011 07:59AM".
Do I have to look somewhere else or is there any other website where you can download the Beta?
thx
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Chris H. » 10 Dec 2011, 20:39

Symphonic wrote:Hi, I wanted to download and try the new Beta.
But it seems that the download page is down. At the top it says "This domain name expired on Dec 10 2011 07:59AM".
Do I have to look somewhere else or is there any other website where you can download the Beta?
thx
`
We are sorry about the expired links, you should revisit the first message and use the new links that point to MediaFire instead. :oops:
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Almost_Clever » 13 Dec 2011, 11:18

The computer sacrificed its Elvish Lyrist to destroy my Bereavement and we got this error (could not continue afterwards - in fact, I could not relaunch Forge and had to go into the Task Manager and had to end some Java process before I could get Forge to run again):
Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.1.8-r12238

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityfactory.AbilityFactoryZoneAffecting.discardResolve(AbilityFactoryZoneAffecting.java:1103)
   at forge.card.abilityfactory.AbilityFactoryZoneAffecting.access$1200(AbilityFactoryZoneAffecting.java:37)
   at forge.card.abilityfactory.AbilityFactoryZoneAffecting$7.resolve(AbilityFactoryZoneAffecting.java:993)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2321)
   at forge.card.spellability.SpellAbilityRequirements.finishPaying(SpellAbilityRequirements.java:169)
   at forge.card.cost.CostPayment.payCost(CostPayment.java:216)
   at forge.card.spellability.SpellAbilityRequirements.startPaying(SpellAbilityRequirements.java:158)
   at forge.card.spellability.SpellAbilityRequirements.needPayment(SpellAbilityRequirements.java:145)
   at forge.card.spellability.SpellAbilityRequirements.fillRequirements(SpellAbilityRequirements.java:112)
   at forge.GameAction.playSpellAbilityNoStack(GameAction.java:2697)
   at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:1010)
   at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2321)
   at forge.MagicStack.resolveStack(MagicStack.java:865)
   at forge.Phase.passPriority(Phase.java:822)
   at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:54)
   at forge.GuiInput.selectButtonOK(GuiInput.java:68)
   at forge.GuiDisplay.okButtonActionPerformed(GuiDisplay.java:1419)
   at forge.GuiDisplay.access$2500(GuiDisplay.java:109)
   at forge.GuiDisplay$33.actionPerformed(GuiDisplay.java:1139)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Sloth » 13 Dec 2011, 14:12

sagephoenix wrote:I'm not sure if all Champion ability creatures are missing their "enter graveyard" triggers, but Changeling Titan and Grave Pact do not work correctly. If I play it but choose not to champion a creature, it's sacrificed, therefor, put into the grave from play.
The trigger fires, but it's a bit delayed (you have to click ok again to see it).

Almost_Clever wrote:The computer cast Traitorous Blood targeting a creature in my graveyard :shock: .
This one I can't explain or reproduce.

Almost_Clever wrote:Gnaw to The Bone only gives one life per creature in your graveyard when cast either from your hand or via flashback (the card description correctly 2 life per creature). (Why doesn't the autocarder work for Innistrad cards yet?)
This has been fixed already.

Almost_Clever wrote:The computer sacrificed its Elvish Lyrist to destroy my Bereavement and we got this error
Bereavement script was missing a parameter. Fixed! Thanks Almost_Clever.
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Almost_Clever » 16 Dec 2011, 05:09

The computer played Curfew, but I was not prompted to return a creature to my hand.
Stenchskipper should have flying.
Goatnapper is apparently not a goblin. It does not trigger kinship for Squeaking Pie Grubfellows nor does it trigger Boggart Shenanigans when it is put into the graveyard from the battlefield.
Warren Pilferers did not gain haste when I returned a Taurean Mauler from my graveyard with its enter the battlefield ability.
I played Goatnapper when the only goat on the battlefield was my own Taurean Mauler; I gained control of it and gave it haste (even though it had been on the battlefield for several turns). At the end of the turn, my Taurean Mauler had the summoning sickness symbol.
I cannot play Morsel Theft for its prowl cost when my Moonglove Changeling dealt combat damage to the computer.
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby slapshot5 » 16 Dec 2011, 05:17

Almost_Clever wrote:Stenchskipper should have flying.
Goatnapper is apparently not a goblin.
These two things are both now fixed in SVN.

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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Roujin » 16 Dec 2011, 15:24

I've been hoarding bug reports in a text file instead of posting them right away, so I'm sorry if any of those are long fixed.


  • Delver of Secrets has Insectile Abberation (its flip side) as image.
  • Briar Shield sacrifice ability does not work.

And here's some even older ones I observed in the previous beta.

  • Soultether Golem gives itself a time counter despite saying "another creature". EDIT: confirmed in this beta
  • Zombie Master is 2/2, it should be 2/3. EDIT: confirmed in this beta
  • I had a Rotlung Reanimator equipped with a Loxodon Warhammer in play (5/2 due to the Warhammer's +3/+0), as well as a Starlit Sanctum. I used the Sanctum's black ability, but the enemy lost only 2 life, not 5. Not 100% sure if it's incorrect behavior, but I think it is.
  • Honden of Night's Reach forces me to discard a card ("target opponent discards a card"), despite having a True Believer in play which should make me untargetable.
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Re: Forge Beta: 11-25-2011 ver 1.1.8 rev 12235

Postby Sloth » 16 Dec 2011, 15:30

Almost_Clever wrote:The computer played Curfew, but I was not prompted to return a creature to my hand.
I played Goatnapper when the only goat on the battlefield was my own Taurean Mauler; I gained control of it and gave it haste (even though it had been on the battlefield for several turns). At the end of the turn, my Taurean Mauler had the summoning sickness symbol.
I cannot play Morsel Theft for its prowl cost when my Moonglove Changeling dealt combat damage to the computer.
Fixed! Thanks Almost_Clever.

Roujin wrote:[*]Delver of Secrets has Insectile Abberation (its flip side) as image.
This has been fixed already.

Roujin wrote:[*]Briar Shield sacrifice ability does not work.[/list]
[*]I had a Rotlung Reanimator equipped with a Loxodon Warhammer in play (5/2 due to the Warhammer's +3/+0), as well as a Starlit Sanctum. I used the Sanctum's black ability, but the enemy lost only 2 life, not 5. Not 100% sure if it's incorrect behavior, but I think it is.
This is a problem that has been around for a long time, when a permanent is sacrificed its
additional informations are lost. Update: Rotlung Reanimator+Loxodon Warhammer+Starlit Sanctum is fixed.

Roujin wrote:
  • Soultether Golem gives itself a time counter despite saying "another creature". EDIT: confirmed in this beta
  • Zombie Master is 2/2, it should be 2/3. EDIT: confirmed in this beta
  • Honden of Night's Reach forces me to discard a card ("target opponent discards a card"), despite having a True Believer in play which should make me untargetable.
Fixed! Thanks Roujin.
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