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Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby timmermac » 22 Jan 2012, 23:35

Your best bet is to download and install WinRar. Once you've got that out of the way, double click on the Forge archive and WinRar will open it and you can extract the archive to wherever you want to put it.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby xanderhunter » 23 Jan 2012, 15:20

Apparently my previous attempt to use WinRar just failed, because it worked this time x.x

Ran into another issue when playing, did a draft and made a deck, but when I went to go play the deck, it only lets me play 2 games and it's a mirror match, not any of the other possible drafted decks. Is this working as intended or just messed up for me. Also is their any way to get the actual pictures for the cards in game? Thanks for the help.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Chris H. » 23 Jan 2012, 15:27

xanderhunter wrote:Also is their any way to get the actual pictures for the cards in game?
`
Launch Forge and click on the "Utilities" button while you are at the home screen.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby moomarc » 23 Jan 2012, 20:35

Chris H. wrote:
xanderhunter wrote:Also is their any way to get the actual pictures for the cards in game?
`
Launch Forge and click on the "Utilities" button while you are at the home screen.
...And from there you'll probably want to download the Set Images (instead of the other card image download). That way you'll have set-specific images for reprinted cards instead of just the latest one, but this just depends on your preferences I guess.
Last edited by moomarc on 24 Jan 2012, 10:22, edited 1 time in total.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby timmermac » 24 Jan 2012, 00:34

Lands under my control that have been enchanted by Sea's Claim cannot be the first one tapped for mana.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Symphonic » 25 Jan 2012, 21:09

Lands under my control that have been enchanted by Sea's Claim cannot be the first one tapped for mana.
I had the same problem.
The problem does not only exist with Sea's Claim, but also with Lingering Mirage.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Grampsa2 » 26 Jan 2012, 16:21

Hope I can post bugs here...
*would assume this is an unsupported card at this time as its a new set card*

Undead Alchemist
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

Anytime any Zombie in play deals dmg to a player the following crash report applies.

-Reproduction steps
1-Have a Undead Alchemist in play
2-Have any Zombie, token or otherwise deal combat dmg to opposing player.



Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.3-SNAPSHOT-r13365

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.card.abilityfactory.AbilityFactory.getDefinedPlayers(AbilityFactory.java:1946)
   at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:103)
   at forge.Player.replaceDamage(Player.java:754)
   at forge.Player.addCombatDamage(Player.java:863)
   at forge.Combat.dealAssignedDamage(Combat.java:867)
   at forge.PhaseHandler.handleBeginPhase(PhaseHandler.java:377)
   at forge.gui.input.InputControl.updateInput(InputControl.java:200)
   at forge.GuiInput.update(GuiInput.java:52)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:38)
   at forge.PhaseHandler.nextPhase(PhaseHandler.java:543)
   at forge.PhaseHandler.nextPhase(PhaseHandler.java:546)
   at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:57)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Hellfish » 26 Jan 2012, 17:03

Thanks, Grampsa2. This topic works for bug reports but the Current Known Bugs topic is even better ;)

That particular bug unfortunately applies to all replacement effects in the new system (which is most), not just Undead Alchemist :(

On the other hand, fortunately, it's already fixed :)
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Grampsa2 » 26 Jan 2012, 19:57

Awesome! Can I get that in a new daily build or is this a update I have to wait for?

*edited to add*

Got a new daily up-Working card is working perfect.

Thx!
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby moomarc » 27 Jan 2012, 05:39

Hellfish wrote:This topic works for bug reports but the Current Known Bugs topic is even better ;)
Sorry Hellfish. I think it's largely my fault that a lot of people are posting bugs in the release thread. There was discussion some time ago about posting bugs from the beta versions in there relevant thread to help keep release bugs together and avoid monster threads. So whenever users asked where to post I've had a tendency to direct them to the beta thread for beta bugs and to the bugs thread for snapshot bugs.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby acreasey » 27 Jan 2012, 07:12

I'm not sure when the interface/layout was updated since it's been awhile since I've upgraded, but it looks awesome! Great job and much thanks!
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Hellfish » 27 Jan 2012, 10:28

moomarc wrote:
Hellfish wrote:This topic works for bug reports but the Current Known Bugs topic is even better ;)
Sorry Hellfish. I think it's largely my fault that a lot of people are posting bugs in the release thread. There was discussion some time ago about posting bugs from the beta versions in there relevant thread to help keep release bugs together and avoid monster threads. So whenever users asked where to post I've had a tendency to direct them to the beta thread for beta bugs and to the bugs thread for snapshot bugs.
I thought the "Developing Bugs" topic was for snapshot/svn bugs :?:
Anyway, it's not a huge deal to me, donn't worry about it. :)
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby friarsol » 27 Jan 2012, 13:30

moomarc wrote:
Hellfish wrote:This topic works for bug reports but the Current Known Bugs topic is even better ;)
Sorry Hellfish. I think it's largely my fault that a lot of people are posting bugs in the release thread. There was discussion some time ago about posting bugs from the beta versions in there relevant thread to help keep release bugs together and avoid monster threads. So whenever users asked where to post I've had a tendency to direct them to the beta thread for beta bugs and to the bugs thread for snapshot bugs.
I'd much prefer the bugs be posted in the actual Beta posts, since people rarely say what version they are using hopefully they would post under the appropriate beta forum to help us out.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Symphonic » 30 Jan 2012, 14:10

So I hope this is the right place to post.
Not a bug, but a crash.

The game crashed when I tried to use Cryptic Command on the creatures owned by my opponent, but did not saw that he had got a Privileged Position on the battlefield.

| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

Java heap space


Version:
Forge version 1.2.2-r13321

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at forge.card.spellability.SpellAbility.toUnsuppressedString(SpellAbility.java:1191)
at forge.card.spellability.SpellAbility.toString(SpellAbility.java:1173)
at forge.Card.abilityTextInstantSorcery(Card.java:2685)
at forge.Card.getAbilityText(Card.java:2566)
at forge.Card.getText(Card.java:2345)
at forge.gui.game.CardDetailPanel.setCard(CardDetailPanel.java:245)
at forge.control.match.ControlDetail.showCard(ControlDetail.java:48)
at forge.view.GuiTopLevel.setCard(GuiTopLevel.java:428)
at forge.control.match.ControlHand$2.mouseMoved(ControlHand.java:94)
at java.awt.AWTEventMulticaster.mouseMoved(Unknown Source)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)


When I wanted to continue the game this crash report showed up:

| Open
his is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

Java heap space


Version:
Forge version 1.2.2-r13321

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318

Postby Symphonic » 02 Feb 2012, 20:35

Another thing I came across.
When Journey to Nowhere was returned on my library by Disempower the exiled creature (Commander Eesha) did not return to the battlefield.
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