Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
45 posts
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by timmermac » 22 Jan 2012, 23:35
Your best bet is to download and install WinRar. Once you've got that out of the way, double click on the Forge archive and WinRar will open it and you can extract the archive to wherever you want to put it.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by xanderhunter » 23 Jan 2012, 15:20
Apparently my previous attempt to use WinRar just failed, because it worked this time x.x
Ran into another issue when playing, did a draft and made a deck, but when I went to go play the deck, it only lets me play 2 games and it's a mirror match, not any of the other possible drafted decks. Is this working as intended or just messed up for me. Also is their any way to get the actual pictures for the cards in game? Thanks for the help.
Ran into another issue when playing, did a draft and made a deck, but when I went to go play the deck, it only lets me play 2 games and it's a mirror match, not any of the other possible drafted decks. Is this working as intended or just messed up for me. Also is their any way to get the actual pictures for the cards in game? Thanks for the help.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Chris H. » 23 Jan 2012, 15:27
`xanderhunter wrote:Also is their any way to get the actual pictures for the cards in game?
Launch Forge and click on the "Utilities" button while you are at the home screen.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by moomarc » 23 Jan 2012, 20:35
...And from there you'll probably want to download the Set Images (instead of the other card image download). That way you'll have set-specific images for reprinted cards instead of just the latest one, but this just depends on your preferences I guess.Chris H. wrote:`xanderhunter wrote:Also is their any way to get the actual pictures for the cards in game?
Launch Forge and click on the "Utilities" button while you are at the home screen.
Last edited by moomarc on 24 Jan 2012, 10:22, edited 1 time in total.
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by timmermac » 24 Jan 2012, 00:34
Lands under my control that have been enchanted by Sea's Claim cannot be the first one tapped for mana.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Symphonic » 25 Jan 2012, 21:09
I had the same problem.Lands under my control that have been enchanted by Sea's Claim cannot be the first one tapped for mana.
The problem does not only exist with Sea's Claim, but also with Lingering Mirage.
Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Grampsa2 » 26 Jan 2012, 16:21
Hope I can post bugs here...
*would assume this is an unsupported card at this time as its a new set card*
Undead Alchemist
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
Anytime any Zombie in play deals dmg to a player the following crash report applies.
-Reproduction steps
1-Have a Undead Alchemist in play
2-Have any Zombie, token or otherwise deal combat dmg to opposing player.
*would assume this is an unsupported card at this time as its a new set card*
Undead Alchemist
If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.
Anytime any Zombie in play deals dmg to a player the following crash report applies.
-Reproduction steps
1-Have a Undead Alchemist in play
2-Have any Zombie, token or otherwise deal combat dmg to opposing player.
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
null
Version:
Forge version 1.2.3-SNAPSHOT-r13365
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.abilityfactory.AbilityFactory.getDefinedPlayers(AbilityFactory.java:1946)
at forge.card.replacement.ReplacementHandler.run(ReplacementHandler.java:103)
at forge.Player.replaceDamage(Player.java:754)
at forge.Player.addCombatDamage(Player.java:863)
at forge.Combat.dealAssignedDamage(Combat.java:867)
at forge.PhaseHandler.handleBeginPhase(PhaseHandler.java:377)
at forge.gui.input.InputControl.updateInput(InputControl.java:200)
at forge.GuiInput.update(GuiInput.java:52)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:543)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:546)
at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Hellfish » 26 Jan 2012, 17:03
Thanks, Grampsa2. This topic works for bug reports but the Current Known Bugs topic is even better 
That particular bug unfortunately applies to all replacement effects in the new system (which is most), not just Undead Alchemist
On the other hand, fortunately, it's already fixed

That particular bug unfortunately applies to all replacement effects in the new system (which is most), not just Undead Alchemist

On the other hand, fortunately, it's already fixed

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Grampsa2 » 26 Jan 2012, 19:57
Awesome! Can I get that in a new daily build or is this a update I have to wait for?
*edited to add*
Got a new daily up-Working card is working perfect.
Thx!
*edited to add*
Got a new daily up-Working card is working perfect.
Thx!
Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by moomarc » 27 Jan 2012, 05:39
Sorry Hellfish. I think it's largely my fault that a lot of people are posting bugs in the release thread. There was discussion some time ago about posting bugs from the beta versions in there relevant thread to help keep release bugs together and avoid monster threads. So whenever users asked where to post I've had a tendency to direct them to the beta thread for beta bugs and to the bugs thread for snapshot bugs.Hellfish wrote:This topic works for bug reports but the Current Known Bugs topic is even better
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by acreasey » 27 Jan 2012, 07:12
I'm not sure when the interface/layout was updated since it's been awhile since I've upgraded, but it looks awesome! Great job and much thanks!
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Hellfish » 27 Jan 2012, 10:28
I thought the "Developing Bugs" topic was for snapshot/svn bugsmoomarc wrote:Sorry Hellfish. I think it's largely my fault that a lot of people are posting bugs in the release thread. There was discussion some time ago about posting bugs from the beta versions in there relevant thread to help keep release bugs together and avoid monster threads. So whenever users asked where to post I've had a tendency to direct them to the beta thread for beta bugs and to the bugs thread for snapshot bugs.Hellfish wrote:This topic works for bug reports but the Current Known Bugs topic is even better

Anyway, it's not a huge deal to me, donn't worry about it.

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Hellfish - Programmer
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by friarsol » 27 Jan 2012, 13:30
I'd much prefer the bugs be posted in the actual Beta posts, since people rarely say what version they are using hopefully they would post under the appropriate beta forum to help us out.moomarc wrote:Sorry Hellfish. I think it's largely my fault that a lot of people are posting bugs in the release thread. There was discussion some time ago about posting bugs from the beta versions in there relevant thread to help keep release bugs together and avoid monster threads. So whenever users asked where to post I've had a tendency to direct them to the beta thread for beta bugs and to the bugs thread for snapshot bugs.Hellfish wrote:This topic works for bug reports but the Current Known Bugs topic is even better
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Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Symphonic » 30 Jan 2012, 14:10
So I hope this is the right place to post.
Not a bug, but a crash.
The game crashed when I tried to use Cryptic Command on the creatures owned by my opponent, but did not saw that he had got a Privileged Position on the battlefield.
When I wanted to continue the game this crash report showed up:
Not a bug, but a crash.
The game crashed when I tried to use Cryptic Command on the creatures owned by my opponent, but did not saw that he had got a Privileged Position on the battlefield.
- | Open
- This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Java heap space
Version:
Forge version 1.2.2-r13321
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Unknown Source)
at java.lang.AbstractStringBuilder.expandCapacity(Unknown Source)
at java.lang.AbstractStringBuilder.append(Unknown Source)
at java.lang.StringBuilder.append(Unknown Source)
at forge.card.spellability.SpellAbility.toUnsuppressedString(SpellAbility.java:1191)
at forge.card.spellability.SpellAbility.toString(SpellAbility.java:1173)
at forge.Card.abilityTextInstantSorcery(Card.java:2685)
at forge.Card.getAbilityText(Card.java:2566)
at forge.Card.getText(Card.java:2345)
at forge.gui.game.CardDetailPanel.setCard(CardDetailPanel.java:245)
at forge.control.match.ControlDetail.showCard(ControlDetail.java:48)
at forge.view.GuiTopLevel.setCard(GuiTopLevel.java:428)
at forge.control.match.ControlHand$2.mouseMoved(ControlHand.java:94)
at java.awt.AWTEventMulticaster.mouseMoved(Unknown Source)
at java.awt.Component.processMouseMotionEvent(Unknown Source)
at javax.swing.JComponent.processMouseMotionEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
When I wanted to continue the game this crash report showed up:
- | Open
- his is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
Java heap space
Version:
Forge version 1.2.2-r13321
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.OutOfMemoryError: Java heap space
Re: Forge Beta: 01-20-2012 ver 1.2.2 rev 13318
by Symphonic » 02 Feb 2012, 20:35
Another thing I came across.
When Journey to Nowhere was returned on my library by Disempower the exiled creature (Commander Eesha) did not return to the battlefield.
When Journey to Nowhere was returned on my library by Disempower the exiled creature (Commander Eesha) did not return to the battlefield.
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