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Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Doublestrike » 07 Feb 2012, 01:29

victorvndoom wrote:it is possible to change the backdrops you are playing on ?
Yes:

1) Navigate to forge/res/images/skins/
2) Open the folder of the skin you want to change
3) Find the file called bg_match.jpg
4) Overwrite it with your own file of the same name.
5) (Re) start Forge.

This is assuming you have found the skin changer in the "settings" menu - if you haven't, try that, it's fun.

You can customize any skin, and make new ones. A new skin folder will be recognized by the program automatically. :D
---
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Chris H. » 07 Feb 2012, 02:24

victorvndoom wrote:installed the beta, it is bit a change but a good change.love the look, it is possible to change the backdrops you are playing on ?
`
Click the Settings button at the home screen and scroll down to the Graphics Options section and choose another skin.

victorvndoom wrote:how do i get the pics from the new cards ? just download it i guess all 10000 again ?
`
The README.txt file included with the archive contains instructions for updating to a newer version of Forge.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby victorvndoom » 07 Feb 2012, 11:32

:)
i have a autistic disorder. I speak english very well but it is not my mother language .I have also some dislectic / grammatical problems. please pay attention..i cant correct myself each time
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby serrasmurf » 08 Feb 2012, 16:47

Hi
forge doesn't remember my stops anymore.
every game I click all steps, except the main phases and declare attackers, in order for forge to skip them. next game i have to do it again...
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Chris H. » 08 Feb 2012, 18:06

serrasmurf wrote:Hi
forge doesn't remember my stops anymore.
every game I click all steps, except the main phases and declare attackers, in order for forge to skip them. next game i have to do it again...
`
This was fixed a day or two after the beta was released. You should download a newer snapshot build. This fix will also be included in the next beta release.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby friarsol » 08 Feb 2012, 18:15

Chris H. wrote:
serrasmurf wrote:Hi
forge doesn't remember my stops anymore.
every game I click all steps, except the main phases and declare attackers, in order for forge to skip them. next game i have to do it again...
`
This was fixed a day or two after the beta was released. You should download a newer snapshot build. This fix will also be included in the next beta release.
The workaround is to go into a constructed game choose your phase selectors, and then concede. Your selections will be saved after that.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby ZzzzSleep » 08 Feb 2012, 21:04

The computer tried to cast Slave of Bolas on a creature in my graveyard. (v1.2.3)
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby sagephoenix » 10 Feb 2012, 15:44

This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.2.3-r13777

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_29 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at forge.Card.sharesCreatureTypeWith(Card.java:7387)
at forge.GameActionUtil$18.execute(GameActionUtil.java:1438)
at forge.PhaseHandler.nextPhase(PhaseHandler.java:468)
at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:57)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Happened when I tried to play Alpha Status on Chameleon Colossus.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Symphonic » 10 Feb 2012, 18:15

I deleted some of my Constructed-Decks using the option of the deck-editor, but when I restarted Forge they were back again. I found that I had to remove them manually from res/decks when I did not want them to reappear.

I used to work with the Deck-Analysis function of the deck-editor to take a look at the manacurve. But I noticed that it often does not show the correct number of cards for "five mana" and for "six mana and more".
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby jeffwadsworth » 10 Feb 2012, 20:08

ZzzzSleep wrote:The computer tried to cast Slave of Bolas on a creature in my graveyard. (v1.2.3)
Using Rev. 13950, Slave of Bolas will not be cast by the AI unless I have a creature on the battlefield. I had up to 5 creatures in my graveyard which it did not target.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Symphonic » 10 Feb 2012, 21:07

There's been a crash report.
Don't know why the game froze exactly , there's been a lot going on that moment. I've pinged a small creature with my Chandra, the Firebrand, the opponent sacrificed his Death Cultist and a Nether Traitor returned from his graveyard using his ability. Then the game crashed.

| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

ManaCost : addMana() error, mana not needed - 1


Version:
Forge version 1.2.3-r13777

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ManaCost : addMana() error, mana not needed - 1
at forge.card.mana.ManaCost.addMana(ManaCost.java:382)
at forge.card.mana.ManaCost.payMana(ManaCost.java:295)
at forge.ComputerUtil.payManaCost(ComputerUtil.java:857)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:512)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:497)
at forge.card.abilityfactory.AbilityFactoryChangeZone.changeKnownOriginTriggerAI(AbilityFactoryChangeZone.java:1617)
at forge.card.abilityfactory.AbilityFactoryChangeZone.changeZoneTriggerAI(AbilityFactoryChangeZone.java:302)
at forge.card.abilityfactory.AbilityFactoryChangeZone.access$300(AbilityFactoryChangeZone.java:60)
at forge.card.abilityfactory.AbilityFactoryChangeZone$1.doTrigger(AbilityFactoryChangeZone.java:100)
at forge.card.trigger.TriggerHandler$2.resolve(TriggerHandler.java:1040)
at forge.card.abilityfactory.AbilityFactory.resolve(AbilityFactory.java:2544)
at forge.MagicStack.resolveStack(MagicStack.java:910)
at forge.PhaseHandler.passPriority(PhaseHandler.java:848)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:72)
at forge.GuiInput.selectButtonOK(GuiInput.java:86)
at forge.control.match.ControlInput.btnOKActionPerformed(ControlInput.java:105)
at forge.control.match.ControlInput.access$000(ControlInput.java:32)
at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:52)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)


Then I wanted to begin a new game, but the crash report occurred again. This time Forge crashed completely.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Symphonic » 10 Feb 2012, 23:00

Sorry for doubleposting, but I had another crash, the crash report seems to be the same one...
This time I've been playing with another deck, the opponent too.
My opponent just played his Ranger of Eos, when Forge crashed.

Crash report:
| Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

ManaCost : addMana() error, mana not needed - 1


Version:
Forge version 1.2.3-r13777

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ManaCost : addMana() error, mana not needed - 1
at forge.card.mana.ManaCost.addMana(ManaCost.java:382)
at forge.card.mana.ManaCost.payMana(ManaCost.java:295)
at forge.ComputerUtil.payManaCost(ComputerUtil.java:857)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:512)
at forge.ComputerUtil.canPayCost(ComputerUtil.java:497)
at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:484)
at forge.ComputerUtil.playSpellAbilities(ComputerUtil.java:124)
at forge.ComputerAIGeneral.playCards(ComputerAIGeneral.java:93)
at forge.ComputerAIGeneral.main1(ComputerAIGeneral.java:60)
at forge.ComputerAIInput.think(ComputerAIInput.java:98)
at forge.ComputerAIInput.showMessage(ComputerAIInput.java:71)
at forge.GuiInput.setInput(GuiInput.java:68)
at forge.GuiInput.update(GuiInput.java:54)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:38)
at forge.gui.input.InputControl.resetInput(InputControl.java:144)
at forge.gui.input.InputPassPriority.selectButtonOK(InputPassPriority.java:76)
at forge.GuiInput.selectButtonOK(GuiInput.java:86)
at forge.control.match.ControlInput.btnOKActionPerformed(ControlInput.java:105)
at forge.control.match.ControlInput.access$000(ControlInput.java:32)
at forge.control.match.ControlInput$1.actionPerformed(ControlInput.java:52)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

Seems that I have to restart Forge again. I only hope that this crash will not happen regularly from now on.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Sloth » 11 Feb 2012, 07:49

cc-drake wrote:Just got the new version of Forge and realized that this one is much slower than the 1.2.2 beta. Every action (pass priority for instance) lasts almost a second and the animations (card drawing) are not smooth.
I'm using Java 1.6, if that matters.
I've just submitted a big performance fix.

sagephoenix wrote:Happened when I tried to play Alpha Status on Chameleon Colossus.
Fixed! Thanks sagephoenix.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby sagephoenix » 11 Feb 2012, 21:01

Mirrodin Besieged, Gnathosaur is listed as an uncommon in the deck editor. It should be a common.
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Re: Forge Beta: 02-03-2012 ver 1.2.3 rev 13774

Postby Tyrael » 12 Feb 2012, 14:09

Hey guys,

a few days ago I checked the slightlymagic forums for updates on Shandalar, since this is my favorite way to play MtG and stumbled across Forge.

Firstly: congratulations and wow. This is an impressive piece of work, I can't express how happy I am to finally see a real alternative to MWS, Shandalar, and ManaLink. The current state of Forge is already awesome, but I am sure if developers keep going like this there is great potential to make this an even better game than Shandalar in terms of adventurous playing MtG, which is my dream :D

A small question: sometimes during computer turns the AI plays a card without me really noticing what happens (of course I can check the log, but it would be nice to see what's going on step by step, maybe similar to ManaLink). Is it possible to change that somewhere?
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