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Forge Beta: 05-04-2012 ver 1.2.7

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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby atar » 06 May 2012, 16:14

The bug still exists for me at least.It's ok, i like the new cards.Thanks dev team for your hard work!

PS: Please give us more and new challenges in the feature.Thnx in advance
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Moto-Ha » 06 May 2012, 19:17

I have had a few bugs regarding Birthing Pod and Phantasmal Image / Phyrexian metamorph. When i cast them from hand, it works (copying a undying creature). When they die, they come back as a 1/1 not allowing me to select a new copy. When i Pod them out I can't select anything to copy.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Doublestrike » 07 May 2012, 00:08

deicidemilan wrote:Which software is the best to play online with people? I play Virtual Playtable, but Virtual Playtable don't have rules and is best i can find :(
FORGE IS THE BEST FOR EVERYTHING FULL STOP. DON'T EVEN THINK ABOUT CHANGING TO A DIFFERENT PROJECT!!!!! :evil:

(just kidding :) )
---
A joke is a very serious thing.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Sloth » 07 May 2012, 14:11

cc-drake wrote:When I target AI with Extra Arms, the game crashes:
Fixed! Thanks cc-drake.

Xitax wrote:AI casts buff spells on its tapped creatures, e.g. tapped Demonic Hordes targetted with a flashbacked Traitor's Clutch.
Fixed! Thanks Xitax.

gos wrote:My opponent cast Awe Strike when I was attacking with a 13/13 Demon and a Reassembling Skeleton. I didn't catch which creature it targeted (there were no other creatures on the battlefield), but it didn't seem to have any effect - his life total went from 10 to -4.
Fixed! Thanks gos.

Youdz wrote:Whenever the AI starts its turn with a Knight of the Reliquary in play, the program freezes completely, nothing responds. :(
Fixed! Thanks Youdz.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Xitax » 08 May 2012, 02:44

.Infernal Contract missing from 7ED.
Attachments
infernal_contract.txt
(640 Bytes) Downloaded 260 times
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Devilman06 » 08 May 2012, 05:06

I attacked with Numot, the devastator dealt the damage and paid the cost to destroy up to Two lands but it never gave me the option. That was the only dragon i used so i don't know if the others (Rith, oros, ect...} are the same or not... It gave the option to pay the mana but not to choose which lands.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby friarsol » 08 May 2012, 12:11

Devilman06 wrote:I attacked with Numot, the devastator dealt the damage and paid the cost to destroy up to Two lands but it never gave me the option. That was the only dragon i used so i don't know if the others (Rith, oros, ect...} are the same or not... It gave the option to pay the mana but not to choose which lands.
Targeting happens before mana payment. Is it possible you skipped past it by pressing space bar too fast? Since this is an "up to" 0 targets is an acceptable amount.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby LemurCatta » 08 May 2012, 13:50

Opponent casts Curses targeting himself and Deathly Allure targeting defender.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby gos » 08 May 2012, 21:40

My opponent casts Drake Familiar and chooses an enchantment I control and own. It seems to be moving to the AI's hand instead of my own.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby LemurCatta » 09 May 2012, 06:09

Curse of Thirst doesn't work! (
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Symphonic » 09 May 2012, 10:02

This here is a bug that's quite special :?
I play Glimmerpoint Stag, it enters the battlefield and exiles target permanent.
After that I exile it with my Venser, the Sojourner.
At the beginning of my end step, two abilities go on the stack.
1. The via my Glimmerpoint Stag exiled permanent returns.
2. Glimmerpoint Stag returns to the battlefield.
It begins from the top, so at first Glimmerpoint Stag returns,
then I can exile another permanent because of its Etb ability, then the exiled permanent from when I played Glimmerpoint Stag should return to my opponent's battlefield.
Now there's the bug, it doesn't return the card exiled when playing Glimmerpoint Stag, but the card that was exiled at the moment before, when Glimmerpoint Stag entered the battlefield due to Venser's ability.
This goes even further.
This card that already returned to the opponent's battlefield should return at the opponent's end step. The ability triggers at his end step, but it was already returned during my end step. So it does nothing and the card exiled when playing Glimmerpoint Stag from my hand stays exiled forever although it shouldn't.

Edit:
Another problem with Glimmerpoint Stag - not too different from the other one I've posted but not as hard to describe.
When you flicker Glimmerpoint Stag two times by a Nephalia Smuggler and exile two
permanents, it does only return one of them at the beginning of the end step.
The two abilities trigger separately how they should at the end of turn, but only one of the card returns.
It seems that the second exiling changes the card that is affected by the return-trigger of the first exiling.

Edit 2: The problem does not only occur with Glimmerpoint Stag, it is the same
with Flickerwisp. So it is not because of the card, but because of the programming of the flicker-effects themselves (at least that is what I think 8-[ ).
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Symphonic » 09 May 2012, 13:30

Some other bugs/problems that I detected. (Normally I do not like doubleposting, but I do not want these bugs to be admixed with the one in the last post and I already edited the last post several times 8-[ )

1. From time to time Nephalia Smuggler returned my Glimmerpoint Stag or
my Venser, Shaper Savant to my hand instead of to the battlefield. But I do not know when exactly and was not able to reproduce it, and I think it only happened when I used the ability when one of these creatures had just entered the battlefield on my side.

2. I cast Deadeye Navigator and created a Soulbond with Restoration Angel, but when I used his ability on Restoration Angel during the same turn, he was exiled but did not return to the battlefield.
The same problem occured several times when creating a soulbond between Deadeye Navigator and Stonehorn Dignitary, but only when I used Deadeye Navigator's Flicker-ability in the same turn he entered the battlefield.
Here I've also got the impression that this only happens sometimes, but I am not able to see any recognizable pattern of when it happens, that flickered cards do not return to the battlefield. And no, the opponent did not counter any activated abilities or did not do anything like this.
Edit: This also happened once when exiling a Flickerwisp with Ghostway - it did not return at the end of turn.

3. When a copy of Aven Riftwatcher made by my Mimic Vat was exiled at the end of turn, I did not gain two life.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby gos » 09 May 2012, 20:47

The AI casts Slithermuse for its evoke cost {3} {U}, and the spell is clearly marked as evoked on the stack. However, it does not sacrifice it after it enters the battlefield.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby Bundy » 10 May 2012, 10:20

I tap Selesnya Evangel to create a token, but thought i only had to tap it instead of paying {1} and {T} . I tap Llanowar Elves thinking this give me a token, but it only provides the mana. Now i have no untapped creatures left. Pressing cancel does nothing, and the game keeps asking me to tap a creature.
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Re: Forge Beta: 05-04-2012 ver 1.2.7

Postby gos » 10 May 2012, 12:35

The AI cast Polymorph on my Bloodline Keeper. The Keeper was destroyed and I revealed a few cards from my deck, the last of which was another Bloodline Keeper. That Keeper did not enter the battlefield, however.
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