Forge Beta: 09-08-2012 ver 1.2.13
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta: 09-08-2012 ver 1.2.13
by timmermac » 10 Sep 2012, 02:01
Forge hasn't used HQ set downloads for a while, AFAIK, due to - I believe - heap space concerns. You may want to consider switching to the LQ set download.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 09-08-2012 ver 1.2.13
by swordshine » 10 Sep 2012, 02:34
Tree of Redemption always change your life total to 13(not its current toughness)
Cards in graveyard get "flashback" for the rest of game (not until the end of turn) by the effect of Past in Flames
Cards in graveyard get "flashback" for the rest of game (not until the end of turn) by the effect of Past in Flames
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Xitax » 10 Sep 2012, 03:19
I can confirm it's happened to me since the last 2 betas. I have my pics in the /pics/[set code] folders. I wonder if it matters where the pics are.saturnine wrote:Huh. I'm using the HQ set downloads, but since none of the devs ever replied directly to me about it in the last few threads I'd assumed they were working on it.timmermac wrote:This isn't happening on my computer. Of course, I've been copying pictures from previous versions ever since LQ Set downloads became available. I wonder if something hinky happened with the download at some point.saturnine wrote: All basic lands still display only one variant.
Could anyone confirm if this is a known issue?
Re: Forge Beta: 09-08-2012 ver 1.2.13
by timmermac » 10 Sep 2012, 03:34
Are you using HQ or LQ pics?
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 09-08-2012 ver 1.2.13
by Niv-Mizzet » 10 Sep 2012, 05:15
New Alpha Strike button could use some work. Currently if you have a large number of creatures (such that one would want to employ the button) it actually takes longer for the creatures to be added to the attack than it would if you clicked each individually.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Xitax » 10 Sep 2012, 06:58
I'm using my own set of pics created from the set pics on this site. For example I have all the M13 pics in /res/pics/M13 and the lands are named land1.full.jpg, land2.full.jpg, etc.timmermac wrote:Are you using HQ or LQ pics?
Re: Forge Beta: 09-08-2012 ver 1.2.13
by moomarc » 10 Sep 2012, 07:53
I'm also getting the single land image and have the same image names as Xitax.Xitax wrote:I'm using my own set of pics created from the set pics on this site. For example I have all the M13 pics in /res/pics/M13 and the lands are named land1.full.jpg, land2.full.jpg, etc.timmermac wrote:Are you using HQ or LQ pics?
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by saturnine » 10 Sep 2012, 09:18
Glad to know I'm not the only one having that basic lands display problem. Thanks for the confirmation, guys.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by Diogenes » 10 Sep 2012, 09:45
I think this has been happening since the fix for the bug where "land.full.1.jpg" was not showing up. At first, only "land.full.1.jpg" would show up, but more recently I've been getting only one land image per game, but sometimes it's a different image.
Also, for some reason, I've noticed that the AI's lands tend to stick to one image (not always the same one) for the first four or five drops, and then they start to vary again. I'm not sure how often this happens or why, I'll try to pay closer attention.
Edit: after some basic testing, it looks like the computer's lands are properly randomized.
I am using HQ images, btw.
Also, for some reason, I've noticed that the AI's lands tend to stick to one image (not always the same one) for the first four or five drops, and then they start to vary again. I'm not sure how often this happens or why, I'll try to pay closer attention.
Edit: after some basic testing, it looks like the computer's lands are properly randomized.
I am using HQ images, btw.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by saturnine » 10 Sep 2012, 11:26
I figured out this was a problem because back in 1.2.9's deck editor I could select the same basic land after moving to another entry and it would always display a different one--but right now it doesn't do that at all, and hasn't been since 1.2.10. And I've turned to using non-Zendikar lands as a result because I'm getting kinda sick of seeing just five variations.Diogenes wrote:I think this has been happening since the fix for the bug where "land.full.1.jpg" was not showing up. At first, only "land.full.1.jpg" would show up, but more recently I've been getting only one land image per game, but sometimes it's a different image.
Also, for some reason, I've noticed that the AI's lands tend to stick to one image (not always the same one) for the first four or five drops, and then they start to vary again. I'm not sure how often this happens or why, I'll try to pay closer attention.
Edit: after some basic testing, it looks like the computer's lands are properly randomized.
I am using HQ images, btw.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by friarsol » 10 Sep 2012, 23:50
How many creatures is large, I don't generally play token decks or wait till have a ton of creatures to mass attack? It's definitely faster when I attack with like 6-8 creatures. Are you sure it's not just the slow repainting that makes it seem slower?Niv-Mizzet wrote:New Alpha Strike button could use some work. Currently if you have a large number of creatures (such that one would want to employ the button) it actually takes longer for the creatures to be added to the attack than it would if you clicked each individually.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by timmermac » 11 Sep 2012, 02:51
Thing is, I've never had this issue appear, and I've been using LQ images for months. I'm really thinking that, since download support for HQ images no longer seems to exist, it's best to switch to LQ images. At the very least, it'll save on performance.saturnine wrote:I figured out this was a problem because back in 1.2.9's deck editor I could select the same basic land after moving to another entry and it would always display a different one--but right now it doesn't do that at all, and hasn't been since 1.2.10. And I've turned to using non-Zendikar lands as a result because I'm getting kinda sick of seeing just five variations.Diogenes wrote:I think this has been happening since the fix for the bug where "land.full.1.jpg" was not showing up. At first, only "land.full.1.jpg" would show up, but more recently I've been getting only one land image per game, but sometimes it's a different image.
Also, for some reason, I've noticed that the AI's lands tend to stick to one image (not always the same one) for the first four or five drops, and then they start to vary again. I'm not sure how often this happens or why, I'll try to pay closer attention.
Edit: after some basic testing, it looks like the computer's lands are properly randomized.
I am using HQ images, btw.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge Beta: 09-08-2012 ver 1.2.13
by Xitax » 11 Sep 2012, 03:20
How are the LQ images organized? That might be a clue.
Re: Forge Beta: 09-08-2012 ver 1.2.13
by friarsol » 11 Sep 2012, 04:35
<set>/Card Name.full.jpgXitax wrote:How are the LQ images organized? That might be a clue.
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Re: Forge Beta: 09-08-2012 ver 1.2.13
by Andy9973 » 11 Sep 2012, 05:43
Tree of Redemption 's activated ability doesn't seem to work correctly.
E.g. when I have 20 life and I activate the ability, my life total goes to 13 and Tree of Redemption's toughness becomes 20. So far so good.
When I have more life again one or two turns later (e.g. 30 life) and I activate the ability again, Tree of Redemption 's toughness becomes 30, but my life total goes back to 13 again.
E.g. when I have 20 life and I activate the ability, my life total goes to 13 and Tree of Redemption's toughness becomes 20. So far so good.
When I have more life again one or two turns later (e.g. 30 life) and I activate the ability again, Tree of Redemption 's toughness becomes 30, but my life total goes back to 13 again.
Last edited by Chris H. on 11 Sep 2012, 09:56, edited 1 time in total.
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