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Forge Beta: 12-14-2012 ver 1.3.3

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby serrasmurf » 16 Dec 2012, 14:21

ah, misread it, thnx!
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby gos » 16 Dec 2012, 15:35

I moved Persuasion from one of my creatures to my opponent's Earth Servant using Autumn-Tail, Kitsune Sage 's ability, but I did not gain control of the Servant.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Bundy » 16 Dec 2012, 16:12

Computer plays Tormentor Exarch, then i get this error.
Crash Report | Open
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

null


Version:
Forge version 1.3.3-r18714

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.7.0_09 Vendor: Oracle Corporation

Detailed error trace:
java.lang.NullPointerException
at forge.card.abilityfactory.effects.CharmEffect.chainAbilities(CharmEffect.java:85)
at forge.card.abilityfactory.effects.CharmEffect.makeChoices(CharmEffect.java:76)
at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:512)
at forge.card.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:349)
at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:273)
at forge.GameAction.changeZone(GameAction.java:241)
at forge.GameAction.moveTo(GameAction.java:370)
at forge.GameAction.moveTo(GameAction.java:351)
at forge.GameAction.moveToPlay(GameAction.java:602)
at forge.GameAction.moveTo(GameAction.java:771)
at forge.GameAction.moveTo(GameAction.java:748)
at forge.card.spellability.SpellPermanent.resolve(SpellPermanent.java:589)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:912)
at forge.game.phase.PhaseHandler.passPriority(PhaseHandler.java:767)
at forge.control.input.InputPassPriority.selectButtonOK(InputPassPriority.java:74)
at forge.gui.GuiInput.selectButtonOK(GuiInput.java:80)
at forge.gui.match.controllers.CMessage$2.actionPerformed(CMessage.java:51)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at forge.gui.toolbox.FButton$1.keyPressed(FButton.java:91)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Corwin72 » 16 Dec 2012, 18:40

Where can I make the request to use the Vanguard ability's in the Quest mode?
I would like to be able to purchase a random one from the bazaar or have them come up in the store.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Niv-Mizzet » 16 Dec 2012, 18:44

Sloth wrote:Which version are you using?

Conqueror's Pledge works with Omniscience.
Capsize works with Omniscience.
Cyclonic Rift works with Omniscience.

Only Evoke seems to be handled as you describe.
I was trying it with this newest version. I'm not sure what I might have been doing differently. Whenever I tried to test those various cards with an Omniscience out it would give me two prompts (e.g. "play card" or "play card with Buyback") but I wasn't getting the third prompt to play card without paying its mana cost.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby jwallstone » 16 Dec 2012, 18:57

In Quest mode, buying Sleight of Hand does nothing. The first mulligan is not free, it still gives you 6 cards.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby friarsol » 16 Dec 2012, 19:30

Corwin72 wrote:Where can I make the request to use the Vanguard ability's in the Quest mode?
I would like to be able to purchase a random one from the bazaar or have them come up in the store.
Same place you make all Features Requests.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Sloth » 16 Dec 2012, 20:51

Niv-Mizzet wrote:I was trying it with this newest version. I'm not sure what I might have been doing differently. Whenever I tried to test those various cards with an Omniscience out it would give me two prompts (e.g. "play card" or "play card with Buyback") but I wasn't getting the third prompt to play card without paying its mana cost.
You should get two prompts: One for alternative costs (from Omniscience) and then one for additional costs (Buyback or not).
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby schnautzr » 18 Dec 2012, 03:59

Accidentally posted this in the old thread, reposting here since it actually occurred on version 1.3.3:

Two separate issues:

*Crucible of Worlds in play. Armored Skaab is summoned. Forest and two flashback cards are among the cards discarded, but the Flashback count is not updated-- still shows 0. Clicked on the icon and both flashback cards and Forest are in fact listed.

*Academy Researchers summoned with enchantment Eldrazi Conscription attached. Academy Researchers attacks, but Annihilator 2 does not happen. The next turn it attacks again and it does happen.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby saturnine » 18 Dec 2012, 11:14

I have the Archenemy schemes downloaded separately--what would the folder structure be like in the /pics/ folder? I've tried /ARC/, /ARC Schemes/ with no luck so far.

Edit: Turns out the CCGHQ UHQ release didn't have the appropriate *.full.jpg filename scheme, so a quick rename and placing the renamed files in an /ARC/ folder worked.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby cc-drake » 18 Dec 2012, 16:13

The ability of Vengeful Pharaoh fizzles.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby TastetheJace » 18 Dec 2012, 19:03

Does anyone know what the column "AI" is that's between "Set" and "New" in the deck editor? Some cards have "AI" "?" or "AI?"

Just curious = )

Also a minor critique, I like to use Smith background but I see that the Card Detail box was changed from white to the shade that Smith uses with white text. Makes sense given the theme, but the white box with black text is a lot easier on the eyes when reading through a large number of cards.

Thx guys
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby timmermac » 18 Dec 2012, 21:30

TastetheJace wrote:Does anyone know what the column "AI" is that's between "Set" and "New" in the deck editor? Some cards have "AI" "?" or "AI?"

Just curious = )

Also a minor critique, I like to use Smith background but I see that the Card Detail box was changed from white to the shade that Smith uses with white text. Makes sense given the theme, but the white box with black text is a lot easier on the eyes when reading through a large number of cards.

Thx guys
The AI column indicates whether the card is usable by the AI opponent. AI means it definitely won't work for the computer. AI? means that most of time, the computer won't use it like it should. ? Means there may be issues. A blank spot means the AI can use the card with no difficulty.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby Sloth » 18 Dec 2012, 22:34

TastetheJace wrote:Does anyone know what the column "AI" is that's between "Set" and "New" in the deck editor? Some cards have "AI" "?" or "AI?"
Just like timmermac wrote (but with a little more precise):
"AI" indicates cards the AI can't use effectively (to varying degrees).
"?" indicates cards that are useless in most decks or most matchups (like Cateran Summons or Pyroblast).
"AI?" simply indicates both.

Both affect generation of random decks and AI building limited decks. Some of these cards are very playable by the AI, you just have to construct the right deck for them.
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Re: Forge Beta: 12-14-2012 ver 1.3.3

Postby TastetheJace » 18 Dec 2012, 23:39

Thanks for the responses guys. Makes sense to me! I figured AI meant well.. it affected the AI somehow lol. Good to know.
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