Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 07-01-2014 Alpha 1.5.21.011
by Garryvalent » 03 Jul 2014, 11:36
how to connect using vpn? im from indonesiaAdelnikov wrote:From where do you connect?Garryvalent wrote:Still not working for me, still the same proble, here.. hhhh.... :'(drdev wrote:I just released 1.5.21.011, which should fix all the reported issues of p/t overlays being incorrect and cards appearing in the wrong row. If you still encounter such an issue after updating, please let me know.
In addition to this fix, 1.5.21.011 also includes a couple enhancements. The prompt's right button will now have the caption "Undo" if your last action is undoable, such as tapping a land prior to casting a spell. This will replace the need for using the Undo item in the Game menu.
With that in mind, plus the other recent support for End Turn and Alpha Strike being available via the right prompt button at the appropriate times, I've removed those three items from the Game menu to consolidate it some. As you'll see below, I also enhanced menu items to display some additional right padding so they look better.
I've also added a warning message if you try to pass priority at such a time that you could lose floated mana in your pool.
Here's a couple screenshots showcasing the changes. Let me know if you have any questions or concerns.UndoInPrompt.png
Thanks.
-Dan
I got the same issue in France. Seem that there are a problem with the DNS of my provider that can't resolve cardforge.org
I solve it by connecting through my VPN.
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Re: Forge Android App: 06-26-2014 Alpha 1.5.21.006
by Joril » 04 Jul 2014, 18:38
Sorry for the late reply!drdev wrote:Forge forces portrait mode because that's the only way the game can be layed out right. Are you sure there's no way to make your phone use portrait mode? And does it look that way even when the keyboard isn't open?
The screenshots were made with the keyboard closed, in portrait mode... I tried switching to landscape because I thought that could be the issue, but I guess the problem lies elsewhere :/
Re: Forge Android App: 06-26-2014 Alpha 1.5.21.006
by drdev » 04 Jul 2014, 21:19
Odd. What is your screen resolution and physical size?Joril wrote:Sorry for the late reply!drdev wrote:Forge forces portrait mode because that's the only way the game can be layed out right. Are you sure there's no way to make your phone use portrait mode? And does it look that way even when the keyboard isn't open?
The screenshots were made with the keyboard closed, in portrait mode... I tried switching to landscape because I thought that could be the issue, but I guess the problem lies elsewhere :/
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by drdev » 04 Jul 2014, 21:45
I just released 1.5.22.001 in-line with the release of Beta 1.5.21 for the desktop game. There's not much new to this release from 1.5.21.011, other than a fix so that the Filters button stays depressed while the menu is open and a fix so that drop down menus no longer support fractional shifting from panning.
The reason for the small amount of changes is that I have started working on implementing Quest Mode. So stay tuned for updates on that.
Thanks.
-Dan
The reason for the small amount of changes is that I have started working on implementing Quest Mode. So stay tuned for updates on that.
Thanks.
-Dan
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Re: Forge Android App: 06-26-2014 Alpha 1.5.21.006
by Joril » 05 Jul 2014, 08:18
The Droid 4 has a 540 x 960 pixels 4" displaydrdev wrote:Odd. What is your screen resolution and physical size?Joril wrote:Sorry for the late reply!
The screenshots were made with the keyboard closed, in portrait mode... I tried switching to landscape because I thought that could be the issue, but I guess the problem lies elsewhere :/
Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by drdev » 06 Jul 2014, 05:37
As I mentioned, I recently starting working towards adding quest mode support. I'm excited to be able to share the first screenshot for the new mode:
As you can see, I've split the load and new Quest sections into separate screens, and rearranged things slightly for this more vertical screen. As part of this, I eliminated the radio buttons for difficulty, instead favoring another combo box.
I also added an icon to the "Embark" button and made it bigger inline with the size of the Start button on other screens.
Let me know what you think of these changes.
Thanks.
-Dan
As you can see, I've split the load and new Quest sections into separate screens, and rearranged things slightly for this more vertical screen. As part of this, I eliminated the radio buttons for difficulty, instead favoring another combo box.
I also added an icon to the "Embark" button and made it bigger inline with the size of the Start button on other screens.
Let me know what you think of these changes.
Thanks.
-Dan
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by drdev » 07 Jul 2014, 03:44
Here's an idea of what the "Load Quest" screen will look like:
As you can see, each quest shows the name, mode, and W/L ratio the same as on the desktop game, with the addition of your current level/rank, card count, and credits.
I've also moved the "Rename" and "Delete" options to buttons at the bottom that work off the current selection, as well as including a "New" button that jumps to the screen shown above.
If when opening quest mode your current quest can't be loaded or you've never started one, you'll be taken to this screen by default.
As you can see, each quest shows the name, mode, and W/L ratio the same as on the desktop game, with the addition of your current level/rank, card count, and credits.
I've also moved the "Rename" and "Delete" options to buttons at the bottom that work off the current selection, as well as including a "New" button that jumps to the screen shown above.
If when opening quest mode your current quest can't be loaded or you've never started one, you'll be taken to this screen by default.
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by KrazyTheFox » 07 Jul 2014, 06:24
Looking great! Something I meant to do before going on vacation was to add the quest's difficulty to the loading screen. I'll be putting that in on the desktop version late this week, but it'd also be nice to see that on the Android version.drdev wrote:Here's an idea of what the "Load Quest" screen will look like:LoadQuest.png
As you can see, each quest shows the name, mode, and W/L ratio the same as on the desktop game, with the addition of your current level/rank, card count, and credits.
I've also moved the "Rename" and "Delete" options to buttons at the bottom that work off the current selection, as well as including a "New" button that jumps to the screen shown above.
If when opening quest mode your current quest can't be loaded or you've never started one, you'll be taken to this screen by default.
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by treeko11 » 07 Jul 2014, 10:52
Hey,
I recently installed this app and have been loving the ability to play mtg on the go but I just tried to add my Storm deck to get some practice in but the app doesn't seem to have the card 'Pyromancer Ascension'. Any ideas why this is?
I recently installed this app and have been loving the ability to play mtg on the go but I just tried to add my Storm deck to get some practice in but the app doesn't seem to have the card 'Pyromancer Ascension'. Any ideas why this is?
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by KrazyTheFox » 07 Jul 2014, 14:59
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by treeko11 » 08 Jul 2014, 12:53
Strange, it's there now. Thanks anyway 

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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by drdev » 08 Jul 2014, 15:09
I'll see if I can find a place to display the difficulty. On the flip side, do you think you could add columns for level/rank, card count, and credits to the desktop game if it's not too much trouble? There's a lot of empty space in that table, so there should be room.KrazyTheFox wrote:Looking great! Something I meant to do before going on vacation was to add the quest's difficulty to the loading screen. I'll be putting that in on the desktop version late this week, but it'd also be nice to see that on the Android version.
Thanks.
-Dan
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by KrazyTheFox » 08 Jul 2014, 15:42
Absolutely.drdev wrote:I'll see if I can find a place to display the difficulty. On the flip side, do you think you could add columns for level/rank, card count, and credits to the desktop game if it's not too much trouble? There's a lot of empty space in that table, so there should be room.KrazyTheFox wrote:Looking great! Something I meant to do before going on vacation was to add the quest's difficulty to the loading screen. I'll be putting that in on the desktop version late this week, but it'd also be nice to see that on the Android version.
Thanks.
-Dan
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Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by Wulfe » 08 Jul 2014, 23:12
If we could also see a version number somewhere on the android port, that would be awesome as well. Getting difficult to remember if I have the latest or not now with all these fast updates. Doesn't need to be fancy just something on the bottom of the loading splash or the like or for it to show properly in the device settings.
Re: Forge Android App: 07-04-2014 Alpha 1.5.22.001
by drdev » 10 Jul 2014, 15:11
Good idea. I'll add it to the splash screen.Wulfe wrote:If we could also see a version number somewhere on the android port, that would be awesome as well. Getting difficult to remember if I have the latest or not now with all these fast updates. Doesn't need to be fancy just something on the bottom of the loading splash or the like or for it to show properly in the device settings.
I'm also still planning to add an automatic check for available updates that will prompt you if you want to update to the latest version on startup. It will be optional of course.
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