Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Professor » 07 Oct 2010, 17:56
I got multiple lifegains from both Armadillo Cloak and uh.. (the artifact version that slips my mind) in recent drafts.
Basically, when the trampling creature gets blocked, the lifegain triggers for full damage to the blocking creature and again for full damage to the player. Later, AI blocked with two dudes and I got triple lifegain. Ver 10-02.
P.S. Not that I minded getting 30 life points from my Scaled Wurm...
Basically, when the trampling creature gets blocked, the lifegain triggers for full damage to the blocking creature and again for full damage to the player. Later, AI blocked with two dudes and I got triple lifegain. Ver 10-02.
P.S. Not that I minded getting 30 life points from my Scaled Wurm...
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Re: Current Known Bugs list
by timmermac » 07 Oct 2010, 21:49
The artifact version that you are referring to is Behemoth Sledge.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Jaedayr » 07 Oct 2010, 23:01
Got the following as the computer was in the process of playing Ascendant Evincar. Computer had Halo Hunter in play. I had Elvish Piper and Ulamog, the Infinite Gyre in play.
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
Index: 1, Size: 1
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.GameActionUtil$23.removeKeyword(GameActionUtil.java:10913)
at forge.GameActionUtil$23.execute(GameActionUtil.java:10698)
at forge.GameAction.checkStateEffects(GameAction.java:664)
at forge.GameAction.CheckWheneverKeyword(GameAction.java:914)
at forge.PlayerZone_ComesIntoPlay.remove(PlayerZone_ComesIntoPlay.java:291)
at forge.GameAction.moveTo(GameAction.java:77)
at forge.GameAction.moveToGraveyard(GameAction.java:102)
at forge.GameAction.sacrificeDestroy(GameAction.java:2267)
at forge.GameAction.destroy(GameAction.java:2422)
at forge.GameAction.checkStateEffects(GameAction.java:687)
at forge.GameAction.CheckWheneverKeyword(GameAction.java:914)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:69)
at forge.Spell_Permanent.resolve(Spell_Permanent.java:61)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Re: Current Known Bugs list
by lm01 » 08 Oct 2010, 04:50
Version 10-02
Bug when I pay 1 to transform Mutavault into a shapeshift creature while I have Merfolk Sovereign in play.
It locks game but managed to continue playing clicking Merfolk Sovereign and Cancel it's other skill... then I managed to attack with the Mutavault as a 3/3 (2/2 with +1/+1 from merfolk), so it's working, just a bit buggy.
More details... guess it's not that well...
Next turn Mutavault stays as a land and creature 3/3 without paying, the bug locked the state I guess.
Bug 2
AI plays a Rancor on Gaddock Teeg, before it resolves I play a Sword to Plowshares on Gaddock Teeg, he gets removed and Rancor stays in the battlefield as if it were a general Enchantment, it shoudl be buried as it fizzels.
Bug when I pay 1 to transform Mutavault into a shapeshift creature while I have Merfolk Sovereign in play.
It locks game but managed to continue playing clicking Merfolk Sovereign and Cancel it's other skill... then I managed to attack with the Mutavault as a 3/3 (2/2 with +1/+1 from merfolk), so it's working, just a bit buggy.
More details... guess it's not that well...
Next turn Mutavault stays as a land and creature 3/3 without paying, the bug locked the state I guess.
Bug 2
AI plays a Rancor on Gaddock Teeg, before it resolves I play a Sword to Plowshares on Gaddock Teeg, he gets removed and Rancor stays in the battlefield as if it were a general Enchantment, it shoudl be buried as it fizzels.
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Re: Current Known Bugs list
by Professor » 08 Oct 2010, 14:18
Wow, that IS the artifact version! But I was playing Loxodon Warhammer when I got the error. I'm sure all lifelink cards are similarly broken, though.timmermac wrote:The artifact version that you are referring to is Behemoth Sledge.
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Re: Current Known Bugs list
by Sloth » 08 Oct 2010, 15:53
I second this. And Goblin Lackey also triggers twice.Professor wrote:Wow, that IS the artifact version! But I was playing Loxodon Warhammer when I got the error. I'm sure all lifelink cards are similarly broken, though.timmermac wrote:The artifact version that you are referring to is Behemoth Sledge.
I will look into it.
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Re: Current Known Bugs list
by lm01 » 08 Oct 2010, 17:13
AI was playing with a Uw Fish deck I made.
1st turn Wasteland + AEther Vial.
2nd turn puts counter on AEther Vial, drops Tundra and tries to put a creature with the AEther Vial.
You click OK to resolve the stack but it doesn't, message stays in stack and no creature is put.
I don't think he does have a creature of CMC=1.
It doesn't show any error, it simply doesn't resolve and locks game.
1st turn Wasteland + AEther Vial.
2nd turn puts counter on AEther Vial, drops Tundra and tries to put a creature with the AEther Vial.
You click OK to resolve the stack but it doesn't, message stays in stack and no creature is put.
I don't think he does have a creature of CMC=1.
It doesn't show any error, it simply doesn't resolve and locks game.
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Re: Current Known Bugs list
by DennisBergkamp » 08 Oct 2010, 19:20
AI has no clue how to play AEther Vial, this is a known bug.
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Re: Current Known Bugs list
by lm01 » 08 Oct 2010, 19:58
Hmmm, ok, but would be good if it didn't crash the game, when the player tries to use AEther Vial and doesn't have any valid creature, the game goes on.
BTW, noticed some weird error message on Mishra's Factory... I have 2 of them on the table tap one to transform the other. I don't remember this happening before.
BTW, noticed some weird error message on Mishra's Factory... I have 2 of them on the table tap one to transform the other. I don't remember this happening before.
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
Index: 0, Size: 0
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_21 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.ManaCost.split(ManaCost.java:169)
at forge.ManaCost.<init>(ManaCost.java:24)
at forge.Card.addColor(Card.java:537)
at forge.CardFactoryUtil.activateManland(CardFactoryUtil.java:4553)
at forge.CardFactory_Lands$36.resolve(CardFactory_Lands.java:862)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at org.jvnet.substance.utils.RolloverButtonListener.mouseReleased(RolloverButtonListener.java:111)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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If you want to see cards already requested refer to: Card List
Re: Current Known Bugs list
by friarsol » 08 Oct 2010, 20:08
Was there anything else on the battlefield? I just tested that out, and wasn't getting that error.lm01 wrote:BTW, noticed some weird error message on Mishra's Factory... I have 2 of them on the table tap one to transform the other. I don't remember this happening before.
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Re: Current Known Bugs list
by lm01 » 08 Oct 2010, 20:18
Nop, only 2 Mishra's drop on 2nd turn... AI had one man land I think from 1st turn drop, nothing else.
This is version 10-02.
And after that bug it seems it stays as a 2/2 creature all the time.
Made a deck with only Mishra's Factory to check steps:
1st turn drop Mishra
2nd turn drop Mishra and use this one to get mana, turning the older Mishra into a 2/2
ERROR MESSAGE
Small mistakes in other cards:
Noticed Thopter Foundry activation isn't right. AI only paid the mana, the sacrifice is happening after it resolves, it should be part of activation, not "1: sacrifice an artifact and put a 1/1".
Mox Diamond has a small mistake, Forge doesn't let you cast Mox Diamond if you don't have a land in your hand. While this might cut short the iterations, it does change game play if you need that cast to trigger something (ex: draw a card when an artifact enters battlefield), even if it goes straight to the graveyard next.
This is version 10-02.
And after that bug it seems it stays as a 2/2 creature all the time.
Made a deck with only Mishra's Factory to check steps:
1st turn drop Mishra
2nd turn drop Mishra and use this one to get mana, turning the older Mishra into a 2/2
ERROR MESSAGE
Small mistakes in other cards:
Noticed Thopter Foundry activation isn't right. AI only paid the mana, the sacrifice is happening after it resolves, it should be part of activation, not "1: sacrifice an artifact and put a 1/1".
Mox Diamond has a small mistake, Forge doesn't let you cast Mox Diamond if you don't have a land in your hand. While this might cut short the iterations, it does change game play if you need that cast to trigger something (ex: draw a card when an artifact enters battlefield), even if it goes straight to the graveyard next.
---
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
If you want to request cards refer to: Card Requests
If you want to see cards already requested refer to: Card List
Re: Current Known Bugs list
by slapshot5 » 09 Oct 2010, 04:38
Exception with AI playing Koth of the Hammer:
-slapshot5
- Code: Select all
java.lang.NullPointerException
at forge.CardFactory_Planeswalkers$92.resolve(CardFactory_Planeswalkers.java:3507)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:985)
at forge.GuiDisplay4.access$3(GuiDisplay4.java:984)
at forge.GuiDisplay4$25.actionPerformed(GuiDisplay4.java:771)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by s1886x » 09 Oct 2010, 08:34
inkfathom divers came into play and i didn't get to rearrange the top 4 cards of my library
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Re: Current Known Bugs list
by s1886x » 09 Oct 2010, 08:43
marisi's twinclaws didn't do doublestrike damage in a direct attack
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Re: Current Known Bugs list
by Professor » 09 Oct 2010, 20:20
Coastal Tower came into play untapped and active. Woohoo! More duals!
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