Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Almost_Clever » 25 Oct 2010, 11:12
Rather than being able to target any creature, Merrow Levitator only gives itself flying.
The activated ability of Cephalid Broker as it works now is "Draw two cards" (which is pretty sweet, but wrong
).
The hornet tokens created with Hornet Cannon don't have haste.
The Plant Nursery descriptions are wrong. For example "1/3 Plant Wall (current level 3/6)" when the level 3 plant really is 0/3 and "1/4 Plant Wall (current level 5/6)" when the level 5 plant is really 1/3 (I forgot to write down the level 4 description so I don't know if it was wrong as well).
The activated ability of Cephalid Broker as it works now is "Draw two cards" (which is pretty sweet, but wrong

The hornet tokens created with Hornet Cannon don't have haste.
The Plant Nursery descriptions are wrong. For example "1/3 Plant Wall (current level 3/6)" when the level 3 plant really is 0/3 and "1/4 Plant Wall (current level 5/6)" when the level 5 plant is really 1/3 (I forgot to write down the level 4 description so I don't know if it was wrong as well).
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by Almost_Clever » 25 Oct 2010, 11:44
In the quest mode playing against Da Vinci 2, the computer played Ascendant Evincar (that I had previously bounced -- I had also previously bounced Visara the Dreadful (x2); Korlash, Heir to Blackblade ; Dauthi Slayer ; and Dunerider Outlaw) and the game error window popped up. Since the last time the computer played the Ascendant Evincar, I discarded Valor (but I don't control any Plains -- pretty poor planning on my part
). The computer tapped out to play the Ascendant Evincar, so I not sure what the computer was doing trying to play the Dunerider Outlaw. I was able to cancel the error window, but could not continue playing...

- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
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ComputerUtil : payManaCost() cost was not paid for Dunerider Outlaw
Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Dunerider Outlaw
at forge.ComputerUtil.payManaCost(ComputerUtil.java:414)
at forge.ComputerUtil.playCards(ComputerUtil.java:40)
at forge.ComputerAI_General.playCards(ComputerAI_General.java:37)
at forge.ComputerAI_General.main2(ComputerAI_General.java:31)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:57)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:29)
at forge.GuiInput.setInput(GuiInput.java:27)
at forge.GuiInput.update(GuiInput.java:21)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:10)
at forge.Phase.nextPhase(Phase.java:309)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.Phase.nextPhase(Phase.java:313)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:798)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Almost_Clever - Tester
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Re: Current Known Bugs list
by Corwin72 » 25 Oct 2010, 16:07
build 2990
Issue: deathtouch not working on pingers.
I had a Cunning Sparkmage in play that was equipped with a Basilisk Collar.
I dealt one damage to the 1/2 double strike guy. I gained one life. The creature had one damage on it.
Issue: deathtouch not working on pingers.
I had a Cunning Sparkmage in play that was equipped with a Basilisk Collar.
I dealt one damage to the 1/2 double strike guy. I gained one life. The creature had one damage on it.
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Re: Current Known Bugs list
by gofishus » 25 Oct 2010, 21:23
Knight of New Alara doesn't seem to be working...neither does marauding or crusading knight it seems
Last edited by gofishus on 26 Oct 2010, 14:41, edited 1 time in total.
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Re: Current Known Bugs list
by bladescape » 25 Oct 2010, 23:21
Flanking didn't work on a creature that had been hit by Ashnod's Transmogrant.
An 8/8 Figure of Destiny killed an Archon of Redemption and a Emeria Angel in first strike combat mode, leaving and Adarkar Valkyrie alive, which then proceeded to kill the Figure of Destiny!!!
Squee's Embrace failed to return a Skyknight Legonnaire to my hand after it died.
Hearthfire Hobgoblin took an ArchAngel down with it!
And a 1/1 bird from the afor mentioned Emeria Angel killed a 5/2 Flowstone Charger!
Odd, I seem to be having a lot of trouble in combat recently.
An 8/8 Figure of Destiny killed an Archon of Redemption and a Emeria Angel in first strike combat mode, leaving and Adarkar Valkyrie alive, which then proceeded to kill the Figure of Destiny!!!
Squee's Embrace failed to return a Skyknight Legonnaire to my hand after it died.
Hearthfire Hobgoblin took an ArchAngel down with it!
And a 1/1 bird from the afor mentioned Emeria Angel killed a 5/2 Flowstone Charger!
Odd, I seem to be having a lot of trouble in combat recently.
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Re: Current Known Bugs list
by timmermac » 26 Oct 2010, 03:13
My Voice of Grace died to a token generated by Bitterblossom.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by slapshot5 » 26 Oct 2010, 03:22
This should be fixed in r3004.Corwin72 wrote:build 2990
Issue: deathtouch not working on pingers.
I had a Cunning Sparkmage in play that was equipped with a Basilisk Collar.
I dealt one damage to the 1/2 double strike guy. I gained one life. The creature had one damage on it.
-slapshot5
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Re: Current Known Bugs list
by slapshot5 » 26 Oct 2010, 03:40
What exactly happened? Was this in combat? Were you blocking the token with Voice of Grace?timmermac wrote:My Voice of Grace died to a token generated by Bitterblossom.
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Re: Current Known Bugs list
by timmermac » 26 Oct 2010, 04:13
Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.slapshot5 wrote:What exactly happened? Was this in combat? Were you blocking the token with Voice of Grace?timmermac wrote:My Voice of Grace died to a token generated by Bitterblossom.
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"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by slapshot5 » 26 Oct 2010, 04:24
1) You are correct in your expectations. I am not having this problem. Which revision are you using?timmermac wrote:Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.
2) anything else possibly relevant on the battlefield?
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Re: Current Known Bugs list
by timmermac » 26 Oct 2010, 04:27
This was with the 10/19 beta. There wasn't anything on the battlefield that should have caused the death of the Voice, and the computer didn't cast anything that would have done it.slapshot5 wrote:1) You are correct in your expectations. I am not having this problem. Which revision are you using?timmermac wrote:Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.
2) anything else possibly relevant on the battlefield?
-slapshot5
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by slapshot5 » 26 Oct 2010, 04:59
Got it. Damage has been largely re-written (by me) since the 10/19 beta. The good news is this does not seem to be a problem in the latest code base.timmermac wrote:This was with the 10/19 beta. There wasn't anything on the battlefield that should have caused the death of the Voice, and the computer didn't cast anything that would have done it.slapshot5 wrote:1) You are correct in your expectations. I am not having this problem. Which revision are you using?timmermac wrote:Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.
2) anything else possibly relevant on the battlefield?
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Re: Current Known Bugs list
by PhoenixAvenger » 26 Oct 2010, 05:01
- Wake Thrasher (AI-played, in this case) got +1/+1 until end of turn for each permanent that the AI happened to control at the untap step, regardless of whether they were tapped at the beginning of the AI's turn or not.
- AI-cast Gaseous Form on one of my creatures caused a fatal exception upon resolution. Something may be up with hidden keywords...
- Newly-added Brindle Boar:
- AI-cast Gaseous Form on one of my creatures caused a fatal exception upon resolution. Something may be up with hidden keywords...
- Newly-added Brindle Boar:
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Cost$Sac<1/DARCNAME>
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Re: Current Known Bugs list
by slapshot5 » 26 Oct 2010, 10:17
I'm not seeing this as the case in r3008. Only things that actually untap are giving the +1/+1. Is there something more specific that may be causing the behavior you're seeing? Some other card on the battlefield that may be causing this?PhoenixAvenger wrote:- Wake Thrasher (AI-played, in this case) got +1/+1 until end of turn for each permanent that the AI happened to control at the untap step, regardless of whether they were tapped at the beginning of the AI's turn or not.
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Re: Current Known Bugs list
by Happy Cat » 26 Oct 2010, 19:19
beta 10/19
Computer takes the first turn. I can't attack with wolf pet though it's sickness should have been gone by now. Or am I wrong?..
Computer takes the first turn. I can't attack with wolf pet though it's sickness should have been gone by now. Or am I wrong?..
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