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Current Known Bugs list

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Re: Current Known Bugs list

Postby Almost_Clever » 25 Oct 2010, 11:12

Rather than being able to target any creature, Merrow Levitator only gives itself flying.
The activated ability of Cephalid Broker as it works now is "Draw two cards" (which is pretty sweet, but wrong :) ).
The hornet tokens created with Hornet Cannon don't have haste.
The Plant Nursery descriptions are wrong. For example "1/3 Plant Wall (current level 3/6)" when the level 3 plant really is 0/3 and "1/4 Plant Wall (current level 5/6)" when the level 5 plant is really 1/3 (I forgot to write down the level 4 description so I don't know if it was wrong as well).
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Re: Current Known Bugs list

Postby Almost_Clever » 25 Oct 2010, 11:44

In the quest mode playing against Da Vinci 2, the computer played Ascendant Evincar (that I had previously bounced -- I had also previously bounced Visara the Dreadful (x2); Korlash, Heir to Blackblade ; Dauthi Slayer ; and Dunerider Outlaw) and the game error window popped up. Since the last time the computer played the Ascendant Evincar, I discarded Valor (but I don't control any Plains -- pretty poor planning on my part :? ). The computer tapped out to play the Ascendant Evincar, so I not sure what the computer was doing trying to play the Dunerider Outlaw. I was able to cancel the error window, but could not continue playing...
Code: Select all
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ComputerUtil : payManaCost() cost was not paid for Dunerider Outlaw


Version:
Forge -- official beta: $Date: 2010-09-14 08:34:27 -0400 (Tue, 14 Sep 2010) $, SVN revision: $Revision: 2039 $

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: ComputerUtil : payManaCost() cost was not paid for Dunerider Outlaw
   at forge.ComputerUtil.payManaCost(ComputerUtil.java:414)
   at forge.ComputerUtil.playCards(ComputerUtil.java:40)
   at forge.ComputerAI_General.playCards(ComputerAI_General.java:37)
   at forge.ComputerAI_General.main2(ComputerAI_General.java:31)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:57)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:29)
   at forge.GuiInput.setInput(GuiInput.java:27)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:10)
   at forge.Phase.nextPhase(Phase.java:309)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.Phase.nextPhase(Phase.java:313)
   at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:798)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list

Postby Corwin72 » 25 Oct 2010, 16:07

build 2990

Issue: deathtouch not working on pingers.

I had a Cunning Sparkmage in play that was equipped with a Basilisk Collar.
I dealt one damage to the 1/2 double strike guy. I gained one life. The creature had one damage on it.
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Re: Current Known Bugs list

Postby gofishus » 25 Oct 2010, 21:23

Knight of New Alara doesn't seem to be working...neither does marauding or crusading knight it seems
Last edited by gofishus on 26 Oct 2010, 14:41, edited 1 time in total.
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Re: Current Known Bugs list

Postby bladescape » 25 Oct 2010, 23:21

Flanking didn't work on a creature that had been hit by Ashnod's Transmogrant.

An 8/8 Figure of Destiny killed an Archon of Redemption and a Emeria Angel in first strike combat mode, leaving and Adarkar Valkyrie alive, which then proceeded to kill the Figure of Destiny!!!

Squee's Embrace failed to return a Skyknight Legonnaire to my hand after it died.

Hearthfire Hobgoblin took an ArchAngel down with it!
And a 1/1 bird from the afor mentioned Emeria Angel killed a 5/2 Flowstone Charger!

Odd, I seem to be having a lot of trouble in combat recently.
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Re: Current Known Bugs list

Postby timmermac » 26 Oct 2010, 03:13

My Voice of Grace died to a token generated by Bitterblossom.
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Re: Current Known Bugs list

Postby slapshot5 » 26 Oct 2010, 03:22

Corwin72 wrote:build 2990

Issue: deathtouch not working on pingers.

I had a Cunning Sparkmage in play that was equipped with a Basilisk Collar.
I dealt one damage to the 1/2 double strike guy. I gained one life. The creature had one damage on it.
This should be fixed in r3004.

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Re: Current Known Bugs list

Postby slapshot5 » 26 Oct 2010, 03:40

timmermac wrote:My Voice of Grace died to a token generated by Bitterblossom.
What exactly happened? Was this in combat? Were you blocking the token with Voice of Grace?

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Re: Current Known Bugs list

Postby timmermac » 26 Oct 2010, 04:13

slapshot5 wrote:
timmermac wrote:My Voice of Grace died to a token generated by Bitterblossom.
What exactly happened? Was this in combat? Were you blocking the token with Voice of Grace?

-slapshot5
Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.
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Re: Current Known Bugs list

Postby slapshot5 » 26 Oct 2010, 04:24

timmermac wrote:Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.
1) You are correct in your expectations. I am not having this problem. Which revision are you using?
2) anything else possibly relevant on the battlefield?

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Re: Current Known Bugs list

Postby timmermac » 26 Oct 2010, 04:27

slapshot5 wrote:
timmermac wrote:Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.
1) You are correct in your expectations. I am not having this problem. Which revision are you using?
2) anything else possibly relevant on the battlefield?

-slapshot5
This was with the 10/19 beta. There wasn't anything on the battlefield that should have caused the death of the Voice, and the computer didn't cast anything that would have done it.
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Re: Current Known Bugs list

Postby slapshot5 » 26 Oct 2010, 04:59

timmermac wrote:
slapshot5 wrote:
timmermac wrote:Token attacked, the Voice blocked. As I understand protection, the Voice should have dealt its damage, killing the token, and the Voice should have been unscathed.
1) You are correct in your expectations. I am not having this problem. Which revision are you using?
2) anything else possibly relevant on the battlefield?

-slapshot5
This was with the 10/19 beta. There wasn't anything on the battlefield that should have caused the death of the Voice, and the computer didn't cast anything that would have done it.
Got it. Damage has been largely re-written (by me) since the 10/19 beta. The good news is this does not seem to be a problem in the latest code base.

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Re: Current Known Bugs list

Postby PhoenixAvenger » 26 Oct 2010, 05:01

- Wake Thrasher (AI-played, in this case) got +1/+1 until end of turn for each permanent that the AI happened to control at the untap step, regardless of whether they were tapped at the beginning of the AI's turn or not.
- AI-cast Gaseous Form on one of my creatures caused a fatal exception upon resolution. Something may be up with hidden keywords...
- Newly-added Brindle Boar:
Code: Select all
Cost$Sac<1/DARCNAME>
Somebody better get slapshot5 some coffee...
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Re: Current Known Bugs list

Postby slapshot5 » 26 Oct 2010, 10:17

PhoenixAvenger wrote:- Wake Thrasher (AI-played, in this case) got +1/+1 until end of turn for each permanent that the AI happened to control at the untap step, regardless of whether they were tapped at the beginning of the AI's turn or not.
I'm not seeing this as the case in r3008. Only things that actually untap are giving the +1/+1. Is there something more specific that may be causing the behavior you're seeing? Some other card on the battlefield that may be causing this?

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Re: Current Known Bugs list

Postby Happy Cat » 26 Oct 2010, 19:19

beta 10/19
Computer takes the first turn. I can't attack with wolf pet though it's sickness should have been gone by now. Or am I wrong?..
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