The Ultimate Quest Mode Thread
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: The Ultimate Quest Mode Thread
by demeitri1 » 10 Dec 2014, 18:44
kk will domastroego wrote:I can confirm Fizanko's method works.
Maybe you changed the file properties, or the text code, or something? Check how your text editor saves stuff by default.
Re: The Ultimate Quest Mode Thread
by Fizanko » 10 Dec 2014, 18:51
Make sure to have downloaded the Vintage Masters.txt
attached to this post :
viewtopic.php?f=26&t=14184&start=315#p168473
And placed that Vintage Masters.txt into your
\ForgeMainDirectory\res\editions\
remember that when you download a new version of Forge you have to do this again (same with additional quest worlds) as files that go into the \res\ directory of forge aren't user files and so aren't kept when you download a new version of the program .
attached to this post :
viewtopic.php?f=26&t=14184&start=315#p168473
And placed that Vintage Masters.txt into your
\ForgeMainDirectory\res\editions\
remember that when you download a new version of Forge you have to do this again (same with additional quest worlds) as files that go into the \res\ directory of forge aren't user files and so aren't kept when you download a new version of the program .
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: The Ultimate Quest Mode Thread
by serrasmurf » 10 Dec 2014, 18:56
Hexproof decks can indeed be very nasty.Stampedo wrote:Hey guys,
How am I supposed to build the deck "Vic Stone 4"?
Snowballing cheap hexproof creatures with cheap enchantments (daybreak coronet =___=) making it super fast and super powerful.
I can't beat it even with my constructed decks.
Could someone give me hints/tips?
Thanks!
Have you tried cards that let the opponent sacrifice his creatures?
Cruel Edict Innocent Blood Tribute to Hunger Far // Away Chainer's Edict Celestial Flare
etc.
Mass removal is often too slow, but some aren't
Engineered Explosives Powder Keg Ratchet Bomb
Or you can focus on the enchantments:
Ray of Revelation Serenity Reverent Silence Spring Cleaning Back to Nature
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Re: The Ultimate Quest Mode Thread
by Fizanko » 10 Dec 2014, 19:47
I checked that deck and it does not seem there's any flyer or any enchantment giving creatures flying in that deck, additionally there's no enchantment removal to get rid of yours.
So a possible easy solution can be the good old Moat that would protect you for the whole round (make sure to have 4 of them to increase your chance of it getting into your hand and if you don't have 4 of those, try have a card that would allow you to pick it from your library and put it in your hand or even better in the battlefield).
And then a lot of direct damage to the opponent with instant/sorcery cards could help to beat the deck as it does not feature any card-counters spell either.
So a possible easy solution can be the good old Moat that would protect you for the whole round (make sure to have 4 of them to increase your chance of it getting into your hand and if you don't have 4 of those, try have a card that would allow you to pick it from your library and put it in your hand or even better in the battlefield).
And then a lot of direct damage to the opponent with instant/sorcery cards could help to beat the deck as it does not feature any card-counters spell either.
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: The Ultimate Quest Mode Thread
by Stampedo » 12 Dec 2014, 02:43
Thanks a lot for the tips, I'll check these!
Re: The Ultimate Quest Mode Thread
by apansson » 09 Apr 2015, 15:14
I'm playing the quest mode now and it's a lot of fun. I will try out these Ultimate quests later on 
I have a question about the selling price of my own card in Quest mode.
The price on my card says more than 1000 but when I'm selling it I only get 1000 max.
Why is that?

I have a question about the selling price of my own card in Quest mode.
The price on my card says more than 1000 but when I'm selling it I only get 1000 max.
Why is that?
Re: The Ultimate Quest Mode Thread
by timmermac » 11 Apr 2015, 23:33
There is a limit to how much you can sell a card for until you reach a threshhold level of wins. That limit can be adjusted by editing quest.preferences in a text editor.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: The Ultimate Quest Mode Thread
by apansson » 12 Apr 2015, 08:36
OK thanks!timmermac wrote:There is a limit to how much you can sell a card for until you reach a threshhold level of wins. That limit can be adjusted by editing quest.preferences in a text editor.
Another question, I'm running the Android version. About the Pets you can buy in the bazaar.
I bought some of them but I can't see them in game. Do I have to do more than just buying them in the bazaar?
Re: The Ultimate Quest Mode Thread
by Bog Wraith » 14 Apr 2015, 15:10
Fizanko put together some very neat images for the icons of the creatures for the Shandalar & Zendikar Quest Mode modules: viewtopic.php?p=168746#p168746
I had not seen them until now when I was about to post the icons I got from the original Shandalar game that I wanted to replace the "?" with.
So if you want the classic icons as well, here they are.
I did notice that Fizanko has 6 more creatures listed than I have. One is Arzakon which I didn't include as I did not see any deck with his name. I chose the number of creatures to make icons for based from the decks listed in the Shandalar duels folder from within the Quest/World folder. Some of the creatures have multiple decks but I included only one icon for each character.
Go to Fizanko's post linked above for all the info as to where to place these icon files.
I had not seen them until now when I was about to post the icons I got from the original Shandalar game that I wanted to replace the "?" with.
So if you want the classic icons as well, here they are.
I did notice that Fizanko has 6 more creatures listed than I have. One is Arzakon which I didn't include as I did not see any deck with his name. I chose the number of creatures to make icons for based from the decks listed in the Shandalar duels folder from within the Quest/World folder. Some of the creatures have multiple decks but I included only one icon for each character.
Go to Fizanko's post linked above for all the info as to where to place these icon files.
- Attachments
-
Shandlar Creature Icons For Forge Quest World.zip
- Original Shandalar Icons For The Quest World Module
- (3.06 MiB) Downloaded 367 times
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: The Ultimate Quest Mode Thread
by Fizanko » 14 Apr 2015, 16:00
Hello Bog Wraith,
Arzakon and a few others icons i had put together are icons for the challenges deck of the Shandalar world.
For Azarkon the deck is Arzakon's home plane.dck , that has Icon=Arzakon.jpg in
...\res\quest\world\shandalar\challenges\
Arzakon and a few others icons i had put together are icons for the challenges deck of the Shandalar world.
For Azarkon the deck is Arzakon's home plane.dck , that has Icon=Arzakon.jpg in
...\res\quest\world\shandalar\challenges\
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: The Ultimate Quest Mode Thread
by serrasmurf » 14 Apr 2015, 16:53
Are these extra optional icons or did these worlds didnt have icons in their releases? I did provide appropriate icons for all the Zendikar opponents....Bog Wraith wrote:Fizanko put together some very neat images for the icons of the creatures for the Shandalar & Zendikar Quest Mode modules: viewtopic.php?p=168746#p168746
viewtopic.php?f=48&t=9457&hilit=zendikar&start=60#p149077
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Re: The Ultimate Quest Mode Thread
by Bog Wraith » 14 Apr 2015, 17:05
These icons, both mine & Fizanko's were made afterwards as the Shandalar module didn't have any, AFAIK. The fact that there are now 2 different sets allows the user to choose which one he would like to play with. I will switch between the two as I like both allot!serrasmurf wrote:Are these extra optional icons or did these worlds didnt have icons in their releases? I did provide appropriate icons for all the Zendikar opponents....Bog Wraith wrote:Fizanko put together some very neat images for the icons of the creatures for the Shandalar & Zendikar Quest Mode modules: viewtopic.php?p=168746#p168746
viewtopic.php?f=48&t=9457&hilit=zendikar&start=60#p149077
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
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Re: The Ultimate Quest Mode Thread
by Bog Wraith » 14 Apr 2015, 17:08
Ok, that's why I didn't see his deck with the others as I didn't look in the challenges deck folder which I have just looked at. I also haven't played to the point in the Forge Shandalar world where I would have come across these challenges.Fizanko wrote:Hello Bog Wraith,
Arzakon and a few others icons i had put together are icons for the challenges deck of the Shandalar world.
For Azarkon the deck is Arzakon's home plane.dck , that has Icon=Arzakon.jpg in
...\res\quest\world\shandalar\challenges\
Thanks for the heads up on that!

'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
- Posts: 1108
- Joined: 28 May 2008, 22:40
- Location: Shandalar
- Has thanked: 425 times
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Re: The Ultimate Quest Mode Thread
by Fizanko » 14 Apr 2015, 17:24
@serrasmurf
I didn't had any icons for the AI opponents when playing games in the Zendikar world, so i suppose that while your world made it inside Forge , the icons didn't (though i have not used the content downloader for so long, i can't say if your icons exist in it).
I didn't had any icons for the AI opponents when playing games in the Zendikar world, so i suppose that while your world made it inside Forge , the icons didn't (though i have not used the content downloader for so long, i can't say if your icons exist in it).
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
Re: The Ultimate Quest Mode Thread
by Xitax » 19 Apr 2015, 22:53
I took the icon set posted above and cleaned up the cropping, and resized to 100x100.
- Attachments
-
Shandlar Creature Icons For Forge Quest World small.zip
- (405.5 KiB) Downloaded 522 times
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